What are most interesting / powerful rebalanced Uniques?

There is so much info. Send help.

Gotta get 100% conversion Pyre and some other stuff or change will be global for all items? What do you think?

Highlights list attempt :
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The Covenant: No longer has Blood Magic. Now has Socketed gems have Blood Magic. No longer has Reduced Maximum Life but has 10% Increased Maximum Life

Wait, isn't this item gone from completely useless trash to completely batshit crazy OP broken? Life based characters (or characters who can go Low Life without Shavs) now can have 7 Link with Added Chaos damage Lvl 15 and reserve 100% of mana while doing so...it's just nuts.

"
Incandescent Heart: No longer has 60-80 Armour. Increased Armour and Energy Shield mod increased to 220-240%. Now has 10-20% of Elemental Damage Added as Chaos. Now has Attack Damage Leech instead of Physical Attack Damage Leech.

Extra 100 flat ES, extra damage as Chaos, Global Attack leech. Isn't it pretty good now? Specially if you will use 1H Melee Attack build like Blade Flurry or Reave or Cyclone, so you can get Shield to compensate for low ES on chest while still getting all this benefits. It can also be good for extreme min-maxed spell builds thanks to damage mod.

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Berek's Respite: Lightning Damage up to 25-30%. Added fire damage now (20-25) to (30-50) to attacks and spells. Now shocks all nearby enemies on killing a shocked enemy. Now ignites all nearby enemies on killing an ignited enemy.

I wonder abotu duration of this Shock. Limited Free Fire Proliferation.

"
Edge of Madness: No longer has Life gained on kill per level. No longer has Increased Elemental Damage per level. Now has 1-2 Physical Damage added per level.


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Gifts from Above: No longer has Create Consecrated Ground on Critical Strike. Now has a triggered spell called Consecrate that Casts when you deal a Critical Strike. Now has 50% Increased Damage on Consecrated Ground. Now has 5% additional Block Chance on Consecrated Ground.

Less lags. Permament Consecrated Ground. 5% Block chance. 50% double dipping damage. You can dual wield them as well.

Many many MANY More. I just got tired listing them :P
Last edited by SunL4D2#6224 on Mar 1, 2017, 7:04:57 AM
Last bumped on Mar 7, 2017, 2:57:37 AM
Some of them

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Berek's Respite: Lightning Damage up to 25-30%. Added fire damage now (20-25) to (30-50) to attacks and spells. Now shocks all nearby enemies on killing a shocked enemy. Now ignites all nearby enemies on killing an ignited enemy.


"
Edge of Madness: No longer has Life gained on kill per level. No longer has Increased Elemental Damage per level. Now has 1-2 Physical Damage added per level.


"
Gifts from Above: No longer has Create Consecrated Ground on Critical Strike. Now has a triggered spell called Consecrate that Casts when you deal a Critical Strike. Now has 50% Increased Damage on Consecrated Ground. Now has 5% additional Block Chance on Consecrated Ground.


Brinerot Mark: No longer is supported by level 15 Concentrated Effect. No longer is supported by level 15 minion life. Increased Spell Damage mod increased to 20-25%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have +25% buff effect. Now socketed golem gems have 20% of golem life added as Energy Shield.

It applies to golems, right?
Last edited by SunL4D2#6224 on Mar 1, 2017, 3:05:26 AM
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SunL4D2 wrote:
Some of them

Brinerot Mark: No longer is supported by level 15 Concentrated Effect. No longer is supported by level 15 minion life. Increased Spell Damage mod increased to 20-25%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have +25% buff effect. Now socketed golem gems have 20% of golem life added as Energy Shield.

It applies to golems, right?


Oh man, imagine 20k golem life and 4k free ES to player :) Not happening, ... right? :)
"
BestiyaLV wrote:
"
SunL4D2 wrote:
Some of them

Brinerot Mark: No longer is supported by level 15 Concentrated Effect. No longer is supported by level 15 minion life. Increased Spell Damage mod increased to 20-25%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have +25% buff effect. Now socketed golem gems have 20% of golem life added as Energy Shield.

It applies to golems, right?


Oh man, imagine 20k golem life and 4k free ES to player :) Not happening, ... right? :)

Well, who knows

"
Immortal Flesh: No longer has Reduced Maximum Resistances mod. Now has -15% to -25% to All Resistances.

This item was absolute dog shit, now it's a bit less dog shit. People want resistances or some insane / interesting stuff on the Life belt. RESISTANCES, GGG!
Last edited by SunL4D2#6224 on Mar 1, 2017, 2:07:52 AM
I'm most hyped for Mon'trgul's Grasp.

...'No longer has Zombies Deal 80-100% Increased Physical Damage. Now has Zombies Deal 80-100% More Physical Damage. Zombie Maximum Life mod increased to 5000 (up from 2000).'

As for the Brinerot Mark question - my guess is the Golem gets the ES based on the wording:

'Now socketed golem gems have 20% of golem life added as Energy Shield.'

The following Golem ring on the patch notes (Mutewind Seal) has this wording:

'Now socketed golem gems grant onslaught for 10 seconds on summon.'

It's that HAVE as opposed the GRANTS that makes me think this. But I dunno. I have a Tank summoner with 400% increased minion life so 55K Golem off the ring would net me 11000 ES without any other ES increases on the board. So I'm hoping it works like you think ;)
"The key to winning any fight is simply staying alive."
Last edited by WARPAINTER#1787 on Mar 1, 2017, 2:30:30 AM
becuz ES needed a buff i mean after all they removed discipline riiiiiiiiiiiiiiiiiiiiight?
Last edited by Deviant#8289 on Mar 1, 2017, 2:08:56 AM
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WARPAINTER wrote:
I'm most hyped for Mon'trgul's Grasp.

...'No longer has Zombies Deal 80-100% Increased Physical Damage. Now has Zombies Deal 80-100% More Physical Damage. Zombie Maximum Life mod increased to 5000 (up from 2000).'

Yeah, this is pretty good, but it got spoiled already. :) It still hase 50% Less zombies...

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Gopstop22 wrote:
becuz ES needed a buff i mean after all they removed discipline riiiiiiiiiiiiiiiiiiiiight?

Nah, Vaal Discipline now doesn't grant extra ES, but still makes you immortal for the duration.
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Marylene's Fallacy: No longer has the property non-critical strikes deal 40% less damage.

Oh man. Or it's still useless with 40% Less Critical Strike Chance?

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Malachai's Artifice: Reduced Elemental Equilibrium Effect mod reduced to 25%. All Resistances mod is now reduced by 20%.

Item that give you so much power for free, might actually get some use now.
Last edited by SunL4D2#6224 on Mar 1, 2017, 2:20:19 AM
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SunL4D2 wrote:
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Marylene's Fallacy: No longer has the property non-critical strikes deal 40% less damage.

Oh man. Or it's still useless with 40% Less Critical Strike Chance?



You should see when it was 60% less crit chance and still had that mod on top of crit multplier being a bit meh.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Mar 1, 2017, 2:21:35 AM

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