New Meta with Support Guardian 30k+ ES (Really GGG?)
" Why do you have such a big thing about Guardian? Anyone who's played Extensively with supports knows that Full curse supports are more effective. As a Guardian player, playing the ascendancy that is literally built to be a support. It feels disheartening that my Ascendancy is not the most effective support. |
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Not a big fan of full suport builds, they are basicaly buff bots wich are only good fot botters or racers.
Guardian could use a few changed so it could work as both, a suport and as an independant clase. For instance reducing a bit the armor/es given to allys but with added "increased effect of buffs on you", Or even better reduce a bit the armor/es buff and change time of need into a self buff based on missing life self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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Supporter Classes shoud not be removed or nerfed may just adjusted to help partys with curses and auras but a limited amount giving more quant and rarity movespeed and charges stuff for utility. Buff bots are very strong and provide to much benefits for partys what pretty much ruins the experience for playes who play solo.
Possible way increasing the lifepool of monsters by a certain amount to make the benefits you get not useless, but less effiecent in therms of clearspeed. Another idea is to let especialy bosses to % based dmg in that case it you would have a slight bit more mitigation trough elemental resist of pol pof poc evasion and the good stuff, but if a boss hits you for 70% of your "liferescource bar" doesnt matter if es or life you wont survive a 2nd hit your buffer to recover would be just a bit bigger and still provite mitigation against normal enemys. The way how armor works needs a rework in my oppinion. Physical dmg is currently the way to go other options are viable and still good, but in the end physical dmg rolls over the game. Ingame: Snoxz
My Shop: http://www.pathofexile.com/forum/view-thread/245436 |
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" I agree with increasement for party monsters life pool. True damage mechanic for bosses it actually great idea in some way at least for some of their skills. Same with physical damage. Right now the best way to survive is to not get hit, instead of mitigating incoming damage and while this system is present melee will never be as viable as non-contact builds. |
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" It was always more efficient to have group of friends that help each other. "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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Don't nerf mah 2 million EHP duo !
*sigh* |
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If you can't solo farm/faceroll the game faster than groups then you may as well uninstall the game because you're wasting your time and your build is shit. But you know, you can always rant in the forums about the "builds" of the group you just witnessed to cover it all up.
"Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |
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" Solo friendly doesn't mean more effecient in solo, it means the gap between solo and group is not that big. |
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I laughed at always been a solo friendly game. Come on man thats furthest from truth. The MF bonues alone discourage solo and the power in numbers has always been there. Not only more offensive power, aura stacking but defensively too since a 6 man party everyone automatically has a 83% dodge chance!
That said I dont play with others like difficulty as is solo. If I competed in any form I damn sure would have grouped from day 1 I don't even do map rotations with others for more exps. I work in sales and have employees last thing i need is more social interaction when i get home Git R Dun! Last edited by Aim_Deep#3474 on Sep 30, 2016, 6:07:28 PM
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" What you say about loot is patently false. in a 6 man group would roughly get 3.5 peoples worth of good loot. but you will be splitting it between 6 people. and you will have fewer portals to do it with. the only way grouping helps looting is when you pack a pocket culler to make bosses and yellows shit 20 players worth of loot. defence and offence stacking via the support builds is what grouping gives you. Last edited by Saltychipmunk#1430 on Oct 3, 2016, 11:53:50 AM
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