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Xtorma wrote:
Bow builds are defeating the shaper.
With a huge struggle. It's possible to beat Hydra/Chimera, but you gotta be absolutely on point with your movement and you almost have no room for error in the fights. Meanwhile you can drop Ancestral Warchief Totems and go lululululul or faceroll with Blade Vortex.
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Posted byallbusiness#6050on Sep 11, 2016, 3:58:01 PM
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If the content is more challanging then its ok, but I wouldnt give bosses immunity to any mechanics at all so we dont favorite any classes/gameplay options. Everybody should struggle equaly.
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Posted byherflik#4390on Sep 11, 2016, 4:52:06 PM
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allbusiness wrote:
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sidtherat wrote:
you do not have to be playing the game to know that the thread title is boyond ridiculous. ranged in trouble? lets talk about melee for a while shall we?
people claiming that their builds have no defenses.. well no shit sherlock. youve created a build with no defenses so it has no defences! surpised? form A to Z it is your build so blame yourself dor tour builds deficiences
i have post-prophecy RoTC character. but ive not copied a streamers build (that was pure glass) and instead invested into AR (despite using acro!), end charges (5), flasks. im not alergic to casting enduring cry.
but my dps is lower so my build is shiat?
Most Archer builds are kill or be killed, and when two of the new bosses completely nullify the vast majority of your single target damage, the fight becomes much harder. Archers sort of struggle against Core Malachi because he's a multi-phase boss with alot of HP and you have to dodge so much stuff that inevitably you probably will get hit, let alone the new bosses.
Even if you do retool your tree a little to grab more defense, your EHP will never match a Marauder class wearing a Kaoms or a caster class going Hybrid or CI. The new bosses are straight up designed to be anti-dps bosses, which is fine. But they've gone too far in one direction, like typical GGG balancing.
well.. archers also can use Kaom's chest.. nothing stops them. oh.. i know what stops them - it cuts their dps! so this option is not an option. 5 end charges + basalt + stibnite + granite provides a SOLID defence - but again: it cuts dps. and we cannot have that can we?
it is a self imposed lie that archers 'have to be squishy and they deserve to one-shot everything because they are squishy!'. it is bollocks. people played like that and got used to this bullshit because they could. now the sky is falling!
do you sincerely believe that out of all build types and gameplay archetypes the bow dudes are in direst need of help? or maybe bow users are so spoiled by easy no challenge gameplay that they cannot see what crap others have to face?
anyone saying that 'melee has it easy because they can place a totem' is just.. i do not know, but it is serious
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Posted bysidtherat#1310on Sep 11, 2016, 4:52:24 PM
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sidtherat wrote:
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allbusiness wrote:
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sidtherat wrote:
you do not have to be playing the game to know that the thread title is boyond ridiculous. ranged in trouble? lets talk about melee for a while shall we?
people claiming that their builds have no defenses.. well no shit sherlock. youve created a build with no defenses so it has no defences! surpised? form A to Z it is your build so blame yourself dor tour builds deficiences
i have post-prophecy RoTC character. but ive not copied a streamers build (that was pure glass) and instead invested into AR (despite using acro!), end charges (5), flasks. im not alergic to casting enduring cry.
but my dps is lower so my build is shiat?
Most Archer builds are kill or be killed, and when two of the new bosses completely nullify the vast majority of your single target damage, the fight becomes much harder. Archers sort of struggle against Core Malachi because he's a multi-phase boss with alot of HP and you have to dodge so much stuff that inevitably you probably will get hit, let alone the new bosses.
Even if you do retool your tree a little to grab more defense, your EHP will never match a Marauder class wearing a Kaoms or a caster class going Hybrid or CI. The new bosses are straight up designed to be anti-dps bosses, which is fine. But they've gone too far in one direction, like typical GGG balancing.
well.. archers also can use Kaom's chest.. nothing stops them. oh.. i know what stops them - it cuts their dps! so this option is not an option. 5 end charges + basalt + stibnite + granite provides a SOLID defence - but again: it cuts dps. and we cannot have that can we?
it is a self imposed lie that archers 'have to be squishy and they deserve to one-shot everything because they are squishy!'. it is bollocks. people played like that and got used to this bullshit because they could. now the sky is falling!
do you sincerely believe that out of all build types and gameplay archetypes the bow dudes are in direst need of help? or maybe bow users are so spoiled by easy no challenge gameplay that they cannot see what crap others have to face?
anyone saying that 'melee has it easy because they can place a totem' is just.. i do not know, but it is serious
Bro this is a joke.
Even with a Kaoms you will never come close to the EHP of a Marauder, especially with all the nerfs to the HP nodes on the right side of the tree. Even my last Archer was like 7k+ HP but still would die to anything tough.
Not saying melee is easy, I'm saying that Archers have it real rough right now against certain bosses, meanwhile you still have builds that still utterly make the game an absolute joke. You can't just shaft one build completely and then keep other shit in the game that totally and absolutely trivializes it.
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Posted byallbusiness#6050on Sep 11, 2016, 11:04:49 PM
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I've made Marauder and Duelist bow builds that did pretty good, but I can't possibly see ranger being bow-viable as of now. My lvl.65 Juggernaut Archer in standard is making my lvl.68 Deadeye Archer in Essence League look like a damn joke in defense AND damage.
In my opinion Ranger is dead. I can be a Marauder and do better, that's how bad it is for me right now.
Last edited by WizBlizz1994#0971 on Sep 11, 2016, 11:21:34 PM
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Posted byWizBlizz1994#0971on Sep 11, 2016, 11:20:35 PM
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allbusiness wrote:
Not saying melee is easy, I'm saying that Archers have it real rough right now against certain bosses
it MIGHT be true for rangers BUILT THE OLD WAY - glass, 4.2k hp, no defences, poor flasks, no enduring cry/charges, pure damage
but you know what? melee has it real rough ALL THE F.. TIME!
play melee for a while and youll notice that your 'issues' right now are just.. jokes compared to the daily dose of bs thrown at melee players
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Posted bysidtherat#1310on Sep 12, 2016, 1:38:27 AM
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RagnarokChu wrote:
99% of archers are already BV characters or convert things into chaos. That or just play physical crit.
I mean bosses being completely immune to mechanics is pretty BS, But I don't know why you need to throw archers in.
Agree absolutely. There is no reason for that, especially that they are part of the challenge.
Atziri being immune to burn/shock/chill is also a bullcrap. People designing those things are totally out of touch.
I really wish GGG would take one of the pros (or few) and include them in QA/test team. It is just sad that it is just obvious for most people, but specialists working on testing those things take years to realize it. If they ever do.
I mean, we had we can't go lock-step, because accuracy and too fast paced, permanent allocation is no-no because cut throet and Wraeclast is rughe pleac (meanwhile policing people on forums for pointing out scammers, duh uh) and some other things I can't recall now.
I guess until streamers don't start talking about this issue (AGAIN), GGG won't care all that much...
Which is kind of sad.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Posted byPerq#4049on Sep 12, 2016, 2:59:35 AM
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eragon1111 wrote:
It is confirmed that Shaper Guardians are immune to Poison or Bleed or Both (in case of Chimera)
As archers highly relied on those mechanics to deal bigger boss dmg, its all gone.
99% of archers just WONT be able to do endgame content period.
Thank you GGG, time to reroll to that BV you seem to force me into... GJ
u sure about that;)
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Posted byFreedomOI#5508on Sep 12, 2016, 3:25:59 AM
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sidtherat wrote:
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allbusiness wrote:
Not saying melee is easy, I'm saying that Archers have it real rough right now against certain bosses
it MIGHT be true for rangers BUILT THE OLD WAY - glass, 4.2k hp, no defences, poor flasks, no enduring cry/charges, pure damage
but you know what? melee has it real rough ALL THE F.. TIME!
play melee for a while and youll notice that your 'issues' right now are just.. jokes compared to the daily dose of bs thrown at melee players
You're talking to someone who plays melee in HC, like I don't know any of the shit that you make up or something.
Melee is better at one thing, and that is absorbing damage. No matter how you build your Ranger/Shadow, you will never come close to the EHP of a Marauder/Duelist on the left side of the tree. Ever. And with the new bosses in place, you pretty much have to absorb damage at some point.
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Posted byallbusiness#6050on Sep 12, 2016, 6:35:55 AM
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well.. shadow trickster life/es hybrid i brought to 91 has 4500 hp and 5k ES.. that is a considerable buffer if one knows the dangers (ignite/poison stopping ES regen) but who plays hybrid nowadays..
ranger ofc wont have the same defences. but i cannot hear archers complaining about marauders being slow to clear stuff. ranged chars have incredible clearspeed advantage. if they are to be as safe as slow ass marauders i expect their damage cut to 10% od what they have now.
why archers are expected to be absolutelly best at everything?
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Posted bysidtherat#1310on Sep 12, 2016, 7:35:45 AM
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