Game Balance Development Manifesto Post
What I think GGG should do is make a check list of everything that might need rebalancing before doing any rebalancing.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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Last edited by Entropic_Fire on Oct 26, 2016, 9:44:03 PM
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2.0.0: "Melee is taken care of"
2.4.0: "Melee has been addressed" .......... IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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" I do not think that they will stop trying to improve melees .... but in the current state of the game, you just cannot bring melees at the same level of ranges ( unless by creating "fake" melee skills of course ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Aug 30, 2016, 11:44:25 PM
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I think half of the patch notes are still missing.
https://www.pathofexile.com/forum/view-thread/1666417/page/11#p13604187 IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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The recent patch notes have raised a lot of questions.
Now is the perfect time to answer them, with a manifesto post. IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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Fake Temp League Elitists LUL
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" I think they should discuss such a big changes with comunity before those upgrades are released. There are plenty of tips how to balance game on feedback forum. I can´t see their philosophy here. Fruz - melee or not, damage scaling with AoE (significantly, other aspects such as stun/freeze ability should be considered too), increasing monster´s ehp (no 1 shots on both sides). f.e.: AoE skills can keep decent clear speed but strong singl target/close range skills should be a thing in boss fights. Last edited by Rakiii on Sep 1, 2016, 3:51:33 PM
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" Ok, Shrapnel Shot was released along with Bladefall and Blast Rain. But Shrapnel Shot is a fucking useless skill, despite being "just released" (so, according to your claim, it should be OP either). IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Somebody needs to say it. How the fuck. Does this even happen? IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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