Game Balance Development Manifesto Post
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 9:44:03 PM
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2.0.0: "Melee is taken care of"
2.4.0: "Melee has been addressed" .......... IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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" I do not think that they will stop trying to improve melees .... but in the current state of the game, you just cannot bring melees at the same level of ranges ( unless by creating "fake" melee skills of course ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 30, 2016, 11:44:25 PM
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I think half of the patch notes are still missing.
https://www.pathofexile.com/forum/view-thread/1666417/page/11#p13604187 IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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The recent patch notes have raised a lot of questions.
Now is the perfect time to answer them, with a manifesto post. IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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" I think they should discuss such a big changes with comunity before those upgrades are released. There are plenty of tips how to balance game on feedback forum. I can´t see their philosophy here. Fruz - melee or not, damage scaling with AoE (significantly, other aspects such as stun/freeze ability should be considered too), increasing monster´s ehp (no 1 shots on both sides). f.e.: AoE skills can keep decent clear speed but strong singl target/close range skills should be a thing in boss fights. Last edited by Rakiii#5559 on Sep 1, 2016, 3:51:33 PM
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" Ok, Shrapnel Shot was released along with Bladefall and Blast Rain. But Shrapnel Shot is a fucking useless skill, despite being "just released" (so, according to your claim, it should be OP either). IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Somebody needs to say it. How the fuck. Does this even happen? IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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" No they do not want a balanced game. If that is not apparent to some players then they either A) have not been playing long enough or B) lack the capacity for intelligent thought I don't know what you're looking for on the "organic metagame" if it's a segue into your follow-up comment about dictating the terms of competitive play then I do think GGG strives (to a point) to force players into using specific skills/items for effective content clearing (technically there is no "completing" the game so I just say clearing here). " They absolutely do intend to control the game direction and, historically speaking, their decisions are both arbitrary and frequently lack logical reasoning. Naturally, it's their game so they don't need to justify their decisions with logic nor do they need to provide a balanced product so I guess it is what it is. Either be comfortable in playing a sub-par game or move on as many have (for these exact reasons here in my case!). " I seriously doubt this is going to happen. They like the "mystery" and "surprise" their randomized nerfs/buffs create. Basically if they told you Cleave is going to suck for the next year you, as Cleave's #1 Fan, would quit. If they say "we're working on balance blah, blah, blah" and keep things generic you'll keep playing despite knowing in your heart that Cleave will always suck. Part 2: It definitely morphed into its current state over many iterations. I think the shift towards "let's really make money" changed their design philosophy from innovative to rote. At some point GGG realized that to make money they are best served by A) Sticking to a ridiculous release schedule regardless of how much quality suffers B) Adding new items/skills (typically in a broken or OP state) to reinvigorate the player base every few months and keep people playing just to see how OP their newest build can be. C) This ties into B but it's slightly different in that the passive tree has morphed over time as well to accommodate this (+AC): Keep the Creep Strong!! Power creep has gotten ridiculous because the player base has shown they love power creep so every iteration of the game gets a little more absurd. D) Ignoring quality and balance for points A through C in order to maximize profits and minimize costs. The short answer to this is YES it is a moving target because that keeps people playing which brings in more money for a lower investment cost. Quality releases and actual new content (not just absurd glitch-fest, particle-ridden boss fights) have a higher investment cost; long time players would appreciate both of these more but the sad truth is that GGG's desire is for new players to jump on and spend their $20 on stash tabs not to appease the players that already spent $100's ($1,000's in some cases). " If you're just getting here now I feel like you're behind the curve a little. Players have been clamoring for years to improve existing content (QoL, balance, etc) instead of adding new content and GGG is completely deaf to these cries. Furthermore, QoL improvements that they promised (for free) were released YEARS after the fact and were released with a price tag (blatant lies though NO I am not going to track down the news posts because seriously who the fuck cares anyways). These issues are important to long time players but let's be honest they aren't important to anyone jumping on the game today and that's what GGG cares about. New players = new revenue sources; it's more important to put glitter on this shit game than it is to fix long time issues that have plagued it for years. Vote with you wallet? Honestly though "just quit" is better as there's zero chance they are going to change things at this point. "If it ain't broke don't fix it". POE is a huge cash cow and at this point it's basically on cruise control so why would the Devs get sidetracked by issues like poor performance or glaring balance/design flaws? |
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" People keep warning about reworking old skills that might be getting used by some guy, but why would anyone complain about their skill becoming better? Don't really understand that. Unless you somehow break a build with the theoretical change I don't think anyone would ever complain about IE cleave being improved to match the current skills in power. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Oct 21, 2016, 9:36:32 AM
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