Reddit is Going Nuts Over Trade

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raxleberne wrote:
Player interaction is a shitty meme noone believes in besides few selected most illuded whiteknights

"player joined area"
"trade accepted"
"ty"
"ty"
"player left area"



Path of Exile is a multiplayer game. While any given player may like or dislike player interaction, expecting GGG to take it out of the game doesn't make any sense at all.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Siochan wrote:
Leaving a game in order to play said game... so pathetic.

playing games with one monitor is ... so last millenium.

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DalaiLama wrote:
It isn't the trading system in PoE that is broken, it is player expectations.

my thoughts and concerns exactly. people like to emphasize the uniqueness of poe and how they like it and in the same moment try to turn it into other games.

but eventually you can't blame them, they beat the game by min/maxing their play style, it's only consequent that they extend that to all remaining game topics like trade.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jun 29, 2016, 12:10:19 PM
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vio wrote:
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Siochan wrote:
Leaving a game in order to play said game... so pathetic.

playing games with one monitor is ... so last millenium.


Nothing to do about two monitors or QoL, it's completely amateur game development and, well, pathetic.
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DalaiLama wrote:
It isn't the trading system in PoE that is broken, it is player expectations.

People complain about a seller responding that they are busy. Who would have thought it? A player is actually playing the game and not sitting around managing their shop.

That's a response - it's fine. I can work with that. It lets me set expectations ("can you trade after? I will wait") and rest easy knowing I'll have the item or at least can negotiate with them for it (depending on the circumstance) once they're available. Not getting a response at all leaves me stuck wondering if they're just ignoring me or otherwise occupied for the moment. Which means waiting and possibly trying them again in a few minutes. The frequency that this occurs is what makes it so frustrating. It's not just a few minutes when you have to message 10 different people just to get a warm body, and even then they may be a nightmare to deal with (attitude, language barrier, etc.). Trading is the opposite of a fun experience in this game.

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DalaiLama wrote:
Lastly, a player isn't obligated to respond to your offer anymore than a cute girl hanging out at the bar is obligated to talk to you. There are plenty of other fishes on Poe.trade.

What makes another "fish" any more attractive than the one messaging you in that moment in those scenarios where the b/o is being offered? That should be a quick/clean sale - seller asks for a price, buyer matches the price. No negotiating required. Why would you pass that opportunity as a seller?

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DalaiLama wrote:
I've had numerous times where someone was mapping and got back to me afterwards for the trade. I've had some tell me the item was sold a few min ago (and sure enough, a check later on shows it missing from Poe.trade). I've had people that were AFK message me later, sometimes MUCH later to see if I still wanted to trade. In some cases I did, and in others I had already made the trade I needed.

That's fine as well. They're getting back to you eventually rather than simply ignoring your message. They're making an effort to acknowledge you in some way, and that little bit of human decency is the kind of "player interaction" that should be occurring for a functional system. But people are assholes on the internet where everyone is mostly anonymous - it is very much like road rage/traffic issues where everyone feels like everyone else is being an idiot, so they only look out for themselves or even make it a point to be an ass to others in some cases.
Last edited by MonopolyLegend#6284 on Jun 29, 2016, 12:35:13 PM
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Siochan wrote:
Leaving a game in order to play said game... so pathetic.


Defending a developer that has been promising and failed the implementation of a core feature of the game since beta is pathetic.
Don't forget to drink your milk 👌
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Siochan wrote:

Nothing to do about two monitors or QoL, it's completely amateur game development and, well, pathetic.

i call it "community driven development" and why is it pathetic given the limited financial ressources they have?

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TheWretch wrote:
Defending a developer that has been promising and failed the implementation of a core feature of the game since beta is pathetic.


i'd them rather implement nothing than something that is bad for the game.

for example they never wanted players to be able to specify buyouts but implemented them anyway, a mistake imho.
age and treachery will triumph over youth and skill!
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vio wrote:
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Siochan wrote:

Nothing to do about two monitors or QoL, it's completely amateur game development and, well, pathetic.

i call it "community driven development" and why is it pathetic given the limited financial ressources they have?

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TheWretch wrote:
Defending a developer that has been promising and failed the implementation of a core feature of the game since beta is pathetic.


i'd them rather implement nothing than something that is bad for the game.

for example they never wanted players to be able to specify buyouts but implemented them anyway, a mistake imho.


So because they don't want an AH we get nothing? Great.
Don't forget to drink your milk 👌
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vio wrote:
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Siochan wrote:

Nothing to do about two monitors or QoL, it's completely amateur game development and, well, pathetic.

i call it "community driven development" and why is it pathetic given the limited financial ressources they have?

"
TheWretch wrote:
Defending a developer that has been promising and failed the implementation of a core feature of the game since beta is pathetic.


i'd them rather implement nothing than something that is bad for the game.

for example they never wanted players to be able to specify buyouts but implemented them anyway, a mistake imho.


They should implement SOMETHING even if they replicate the web browser application poe.trade into the game. I'll say it again... Leaving a game in order to play the game is absolutely amateur development and pathetic!

P.S. You say 'limited resources' yet we have multiple releases of the shitty lab.
Last edited by Siochan#3258 on Jun 29, 2016, 12:56:55 PM
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ressiv wrote:
I dont get how people care so much about player interaction with trades. I really give zero, seriously zero, shits about player interaction outside guild.

If you want to talk to someone while trading go to the damn grocery store.


Lol. Ikr. I just want the item or the currency. I get annoyed when ppl wsp "Hi", wait for a reply and then are like "I'd loke to buy x y z." Like just copy to clipboard, paste in game, come to my h/o without being told and make the damn trade. Who wants to turn a trade into a two hour long date lmao. Like evaluate your life if you need to form a bond with your buyer or seller. It's like those people at the store that talk the cashier's ear off about the weather or literally nothing while 20 people stand inline just wanting to pay lol.
Deliver pain exquisite
I posted this over in the Feeback/Suggestions forum, but it might get more comments here.

Trade / AH Compromise
I think this could be done without coming up with an entirely new system, just a few tweaks.
Add a new NPC or Stash Chest to our hideout that would contain a single premium stash tab (give one away for free, and charge a premium for additional). Using the NPC vendor interface already in the game, people could enter your hideout and purchase items from the vendor at the prices you set in the tab. The way a user would get into your hideout would be a new portal or location on the waypoint map that would prompt you for a character name. You would enter the name of the person you want to shop at and it would take you to their hideout. To get your payments, the owner of the shop would see a “Remove Only” tab with all the currency the vendor has collected.

Pros:
- Code already in the game for NPC shopping interface, premium stash tab pricing and remove
only tabs for getting paid.
- API is already in place for the premium stash tab and poe.trade or other trackers would still
work to provide searching of player run stores.
- No more gaming the system, if the item is in the store for a set price, people can purchase it
for that price.
- No more AFK or Offline sellers
- More people would see lavishly decorated hideouts and more people would purchase MTXs to
decorate with (more cash for GGG)
- More people would buy the vendor stash tabs to expand their store (more cash for GGG)
- Not pay to win (everyone gets a free single tab vendor)

Cons
- No more face-to-face trading (although is this really a con with the two letter communication
between buyer and seller?)
- Bots (I think this is already going on today)
- Market chaos until the prices settle (probably lower)

Thoughts and comments?

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