Great example of why free loot leagues need to go and the impact of Perandus.

I just have fun. This kind of stuff doesn't effect me anymore. I play the league, and if I get something good, it's great! if I don't, it was fun rolling the dice.
"
grepman wrote:
Theres nothing inherently wrong with having to go to a lower level area as a design.

If you're willing to argue that backtracking is a bad game design in general, you won't win that argument, as there are dozens and dozens of games that successfully implemented backtracking, and far more backtracking than you'll ever have in PoE.

If it interferes with your pre-conceived idea what the game is about - in this case, efficiency- that's entirely your problem.

The option to seal the prophecy exists if you consider the prophecy to be beneath you.
but ironically, you also dont want to spend the coins (which can only be spent on prophecies as well as sold for currency) to seal them.

So we arrive at this situation where you don't want to sacrifice currency or time to deal with a RNG 'loss'. My conclusion is that you always want to 'win' without ever 'losing'.

It's a quite striking similarity to people who whine about map drops and dont want to grind lower level maps in order to go up the pyramid of maps (which is entirely possible without buying a single fucking map).

Again, if the game gives you methods that aren't efficient as you want them to be, it's your problem, not the game's.

Unfortunately the player base is too entitled, so if theres something that interferes with efficiency, they scream foul, grab pitchforks and make a list of demands.
I agree, one of my favorite parts about the League is going back to those zones for Fated Uniques.

I really hope they add more, or maybe even do additional fates to the already fated uniques. The idea of upgrading a specific unique is a nice idea. I think they might add more over time, since they already did add 8 new Prophecies in that patch the other day. I can definitely see it being added to the core game when done correctly and tweaked.

Prophecy League is certainly bringing alot of great ideas into the game to spice things up while keeping the loot given at moderation, which is needed.

The entitlement is most certainly out of control. People play like 1 hour a week an expect to have the same gear as someone who plays an hour or two a day, its completely absurd.

People need to understand, sometimes you win, sometimes you lose. Prophecies are no different. You shouldnt always be winning and GGG did a great job of preventing people from farming the good prophecies with the current mechanics in place.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jun 9, 2016, 5:56:44 PM
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kuukkeli wrote:
"
Tin_Foil_Hat wrote:
https://www.reddit.com/r/pathofexile/comments/4n9gvv/prophecy_you_will_get_bored_exile/

Read that thread GGG, look at the community youve made with your free loot league. Anyone who points out that people are bitching because of free loot like myself, downvoted. Its actually hilarious because the responses are "you missed the point, its not about the loot" but anyone whos literate and can read the first few top comments can see thats exactly what its about, theres even more lower rated.


I Read first few posts and no wonder you get downvoted as that thread doesn't seem to be about loot at all.

The issue with Prophecies is that it forces players to spend even more time in irrelevant content. It's kind of weird that the whole challenge league revolves around randomly forcing players to run zones ~20 levels lower than they'd run otherwise.

Perandus had its issues but at least you could do the temporary content while mapping (if you wanted to max your coins you had to whirl through Solaris for hours though so the same issue still lurked there as well) and it was impossible to completely skip it. Improvements to trading had far greater impact on power creep than Cadiro.

Most of the older challenge leagues did better job in bringing their specialties into game without altering the flow of the game itself (progress through normal - cruel - merciless - maps remained intact). Leagues like Beyond or Invasion were far less cumbersome than Prophecy while still managing to be more difficult.

And yeah, power creep could be mostly fixed by just removing the trade (but I guess 90%+ of the people who whine about Perandus being "free loot league" wouldn't actually want to remove power creep but just remove T1 gear from the "filthy casuals").
You should probably actually read the thread. Second top comment alone

"I do agree with this for the most part but I don't mind the simple idea of going back into town or other areas. We get into maps then ignore the rest of the game. I like feeling reconnected with those areas. What I DO mind is the lack of rewards or making it worth while in some way for some prophecies (go kill some frogs, just cuz).
"

And many others like that. Its entirely about the loot. And like i said in the original post, SMART PLAYERS WHO KNOW WHAT THE FUCK THEYRE DOING actually understand that many prophecies such as the plagues can be great in maps with a small amount of patience.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Xtorma wrote:
I just have fun. This kind of stuff doesn't effect me anymore. I play the league, and if I get something good, it's great! if I don't, it was fun rolling the dice.
Yep, but thats the thing, these kinds of leagues attract the wrong kind of people even though the league did loot well this time.

These sorts cant have fun unless theyre getting free loot that they wont even use for builds that theyll never play.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
kuukkeli wrote:
"
Tin_Foil_Hat wrote:
https://www.reddit.com/r/pathofexile/comments/4n9gvv/prophecy_you_will_get_bored_exile/

Read that thread GGG, look at the community youve made with your free loot league. Anyone who points out that people are bitching because of free loot like myself, downvoted. Its actually hilarious because the responses are "you missed the point, its not about the loot" but anyone whos literate and can read the first few top comments can see thats exactly what its about, theres even more lower rated.


I Read first few posts and no wonder you get downvoted as that thread doesn't seem to be about loot at all.

The issue with Prophecies is that it forces players to spend even more time in irrelevant content. It's kind of weird that the whole challenge league revolves around randomly forcing players to run zones ~20 levels lower than they'd run otherwise.

no one is FORCING you to do anything in 'irrelevant' content. please understand the definition of what 'force' means.

it's an OPTION. just like it's another OPTION is to seal the prophecy and try again. or seal another one. or seal one and try selling it to someone who wants it.

having differents option and choices is a beautiful thing. unlike with the cadiro, where there was no choice at all. in fact, the choice was made for you. a monkey could make an algorithm that determined whether the item in question was worth to buy or not.
"
Tin_Foil_Hat wrote:
"
kuukkeli wrote:
"
Tin_Foil_Hat wrote:
https://www.reddit.com/r/pathofexile/comments/4n9gvv/prophecy_you_will_get_bored_exile/

Read that thread GGG, look at the community youve made with your free loot league. Anyone who points out that people are bitching because of free loot like myself, downvoted. Its actually hilarious because the responses are "you missed the point, its not about the loot" but anyone whos literate and can read the first few top comments can see thats exactly what its about, theres even more lower rated.


I Read first few posts and no wonder you get downvoted as that thread doesn't seem to be about loot at all.

The issue with Prophecies is that it forces players to spend even more time in irrelevant content. It's kind of weird that the whole challenge league revolves around randomly forcing players to run zones ~20 levels lower than they'd run otherwise.

Perandus had its issues but at least you could do the temporary content while mapping (if you wanted to max your coins you had to whirl through Solaris for hours though so the same issue still lurked there as well) and it was impossible to completely skip it. Improvements to trading had far greater impact on power creep than Cadiro.

Most of the older challenge leagues did better job in bringing their specialties into game without altering the flow of the game itself (progress through normal - cruel - merciless - maps remained intact). Leagues like Beyond or Invasion were far less cumbersome than Prophecy while still managing to be more difficult.

And yeah, power creep could be mostly fixed by just removing the trade (but I guess 90%+ of the people who whine about Perandus being "free loot league" wouldn't actually want to remove power creep but just remove T1 gear from the "filthy casuals").
You should probably actually read the thread. Second top comment alone

"I do agree with this for the most part but I don't mind the simple idea of going back into town or other areas. We get into maps then ignore the rest of the game. I like feeling reconnected with those areas. What I DO mind is the lack of rewards or making it worth while in some way for some prophecies (go kill some frogs, just cuz).
"

And many others like that. Its entirely about the loot. And like i said in the original post, SMART PLAYERS WHO KNOW WHAT THE FUCK THEYRE DOING actually understand that many prophecies such as the plagues can be great in maps with a small amount of patience.

yep its hilarious because, ironically, frogs/rats are amazing in maps and especially for quantity drops (such as, lets say, divination cards/currency/hell, animate weapons ?) and XP
I played Perandus content in the 2 week flashback and thought it was really fun. In fact I was pretty jealous since I spend most of my time on standard (for once, farming things like sacrifice fragments didn't feel completely pointless, because even though you'd get no XP in those low level zones, there was progression via cadiro/perandus cache).

As a standard player I'm bummed that challenge leagues are so looty and unchallengey, especially when we wait 3+ months to find that standard doesn't get the uniques added to its drop pool, gets no content, or gets content in a heavily restricted and punitive form (map only via entry fee).

I'm also bummed that game mechanics (like lab helm enchantments) are balanced around trade, when the economy/trade in standard is broken (due to poe.trade listings cluttered with people who won't swap leagues to trade, among other things).

It's at a point where I feel really penalized for playing standard. As GGG spends more and more making more intricate challenge league content, I also feel pretty damn neglected. I wish I could earmark support/point purchases for standard league.

TT
Never underestimate what the mod community can do for PoE if you sell an offline client.
less non-map prophecy's, harder map prophecy's. ezfix
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Last edited by Ashen_Shugar_IV#4253 on Jun 9, 2016, 7:16:06 PM
"
Tin_Foil_Hat wrote:
You should probably actually read the thread. Second top comment alone

"I do agree with this for the most part but I don't mind the simple idea of going back into town or other areas. We get into maps then ignore the rest of the game. I like feeling reconnected with those areas. What I DO mind is the lack of rewards or making it worth while in some way for some prophecies (go kill some frogs, just cuz).
"

And many others like that. Its entirely about the loot. And like i said in the original post, SMART PLAYERS WHO KNOW WHAT THE FUCK THEYRE DOING actually understand that many prophecies such as the plagues can be great in maps with a small amount of patience.


There are far more non-loot related posts so the thread is not about loot. It's about the clumsy Prophecy mechanics.

Also I'm not referring to "plagues" (haven't seen one yet, started the league few days late and will start mapping later today) but to Prophecies that send me to do stuff in earlier acts. Things that don't happen in maps no matter how patient you are as they're about specific zones (like killing undead in Broken Bridge or collecting maps in Chamber of Sins). Maybe these end at some point but I've been getting Prophecies at least two acts earlier than where I am.

Pointless prophecies with little to no reward would be fine if they wouldn't require you to stop mapping just to get them done. If only upgrade unique prophecies in the long run need to be done in act zones I'm OK with that, but other than that everything should be doable in maps.

Still, challenge leagues where the new content is always present and unavoidable are far better as a concept.
"
kuukkeli wrote:
"
Tin_Foil_Hat wrote:
You should probably actually read the thread. Second top comment alone

"I do agree with this for the most part but I don't mind the simple idea of going back into town or other areas. We get into maps then ignore the rest of the game. I like feeling reconnected with those areas. What I DO mind is the lack of rewards or making it worth while in some way for some prophecies (go kill some frogs, just cuz).
"

And many others like that. Its entirely about the loot. And like i said in the original post, SMART PLAYERS WHO KNOW WHAT THE FUCK THEYRE DOING actually understand that many prophecies such as the plagues can be great in maps with a small amount of patience.


There are far more non-loot related posts so the thread is not about loot. It's about the clumsy Prophecy mechanics.

Also I'm not referring to "plagues" (haven't seen one yet, started the league few days late and will start mapping later today) but to Prophecies that send me to do stuff in earlier acts. Things that don't happen in maps no matter how patient you are as they're about specific zones (like killing undead in Broken Bridge or collecting maps in Chamber of Sins). Maybe these end at some point but I've been getting Prophecies at least two acts earlier than where I am.

Pointless prophecies with little to no reward would be fine if they wouldn't require you to stop mapping just to get them done. If only upgrade unique prophecies in the long run need to be done in act zones I'm OK with that, but other than that everything should be doable in maps.

Still, challenge leagues where the new content is always present and unavoidable are far better as a concept.
No there isnt, the majority of the thread is all about lack of reward. Theres nothing clumsy about the mechanics.

You roll a die, die says you lose. You have two options, spend coins to get rid of it, or take a few minutes to go deal with it.

You roll a die and the die says you win, you have two options, use it or seal it and sell it.

Again, this is all balancing. They intentionally made prophecies that made you do things in other areas because you cant sit around winning and getting freebies all day.

Prophecy chains end with Pale Council Fragments, theyre well worth doing. Heres a list of the loot inside the Pale Council map.

http://pathofexile.gamepedia.com/The_Pale_Court

Arguably the Best Bow in the game now drops in there, i wouldnt even bother with crafting or a mirror item with that things existence.

Other chains have some league specific uniques as well, some of them are just there but the large majority are good.

Also to bring up the EXP, Mapping argument, its irrelevant. Anyone who plans on leveling into the upper 90's is going to do soo anyways, a few moments out of the map isnt going to make or break your leveling experience and if your intention is entirely leveling then you shouldnt be stopping for anything aside from specific rares and currency drops anyways, you ignore the majority of content when youre leveling quickly and care about your Exp per hour.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.

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