Mechanical Questions Thread
When using cinderswallow alongside the Fulcrum unique staff, reflected ignites appear green on your character model. Is this simple a cosmetic effect or do we also suffer the 10% increased damage the flask causes?
If we do, does spec-ing chieftain “Unaffected by ignite” prevent this? Last edited by Nervyr on Dec 4, 2020, 6:41:04 PM
| |
" Yes, they work. | |
Three questions about Fireball:
If I use Fork, will the "child projectiles" inherit the following things from a "parent projectile": 1. The Flame Wall Buff? (If only the parent projectile before forking had passed through a Flame Wall!) 2. The bonus radius on the Fireball Skill Gem? (I mean: If the parent projectile had moved very far to reach "+9 radius" before Forking, will the forked ones start at +0 radius or at +9 radius each?) 3. Does "Projectile Speed" affect Fireball's maximum (total) range? => I tried it and it seems to be "no", but I'm very surprised by this, because I had expected it to be "yes". | |
If I use snipe skill from Assilum helm to trigger anomalous puncture, will it still pierce?
|
|
Hi ! I have some questions remaining about ignite
1) Inevitable jugement If I crit with an fire attack with "Inevitable Judgement", does the ignite produced ignore the elemental resistances of the target ? I know that ignite doesn't use elemental penetration, but what about "ignoring" ? 2) Perfect Agony a. If I take the "Perfect Agony" node, does it change the answer of the question 1 ? (I guess not) b. Does "Perfect Agony" works only with global modifiers, or with specific multipliers as well like - critical strike multiplier with mace - critical strike multiplier against ignited ennemies 3) Hrimburn Goathide Gloves + Hypothermia support - I wear Hrimburn Goathide Gloves (cold damage can ignite) and hypothermia support on my attack skill - I attack an already-chilled enemy with cold based damage - I crit --> I apply ignite Reminder : The Hypothermia support gem has 2 modifiers - deal (20-39)% more Cold Damage Over Time - deal (20-39)% more Damage with Hits and Ailments against Chilled Enemies If I understood well, the ignite is converted from cold to fire with the glove, so it should benefit from the cold dot multiplier. And it's an ailments. So the 2 multipliers works for the ignite damage ? Thank you for your answers ! | |
" All projectiles have travel distance limit of 150 units. https://pathofexile.gamepedia.com/Projectile | |
I have a rather simple, yet specific question: Do Delirium Orbs apply the League flag for Delirium to the map they're added onto?
For a bit of context, I plan to play a Bleed Bow Glad for Mayhem SSF and was brainstorming ideas for somewhat feasible access to Assailum. Since Ancient Orbs should be available in a decent number, I thought that just rolling those in a Delirium-flagged map might be a good idea. I'm aware we have Delirium as a Zana Mod available, however that's locked behind quite a bit of atlas completion. Hence my question if there's an alternative that might be available earlier - Delirium Orbs. If this has been asked in here before, I'm genuinely sorry - the search form did not turn up anything useful for me. Thanks to anyone who might be able to help! |
|
Can i have a blue item with 2 preffixes or 2 suffixes on it with splitting yellow item using Fenumal Plagued Arachnid? What will happen if i split yellow with 3 pref and 0 suf?
Last edited by FanSoerMigrate on Dec 5, 2020, 3:29:26 AM
|
|
Just saw this post so:
I'm trying to figure out how the damage from Impending Doom is calculated. And When. For example, if I have 2 6-link setups as an Occultist. I cast 2 Hexes on a group of mobs. I then use Bane to apply two other Hexes, which pops the Impending Doom Hexes. I want Despair and Punishment to be on the mobs when they receive damage, and Enfeeble + Temp Chains for when they dont. So for the mobs to be cursed with Despair/Punishment when they are dealt damage, do they need to be apart of the 6Links? or the Bane? |
|
Hi,
I'm in lighthouse map with RF on and my life keeps dropping but I couldn't tell which map modifier is causing this. I didn't change any of my gears and other maps were fine before this. My net life re-gen seems fine but maybe I missed something. Appreciate some help! According to POB, my life regen still seems positive. Last edited by tinivuel86 on Dec 7, 2020, 9:06:57 AM
|
|