Mechanical Questions Thread
" It's random. Check this video: https://www.youtube.com/watch?v=SdX3izNs0ME " No, unless it says it will increase your "Max" elemental resistances, or something like "Less elemental damage taken". " You can right-click the item and set "Do Not Index". Last edited by jeerinho#7997 on Nov 12, 2020, 8:44:42 AM
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HI !
I was wondering assassin's Noxious Strike have [5% increased Poison Duration for each Poison you have inflicted Recently] if i use General's Cry to summoning Mirage Warriors . and use Mirage Warriors to cause poison. dose it can trigger [5% increased Poison Duration for each Poison you have inflicted Recently]? Last edited by taocotao2011#0309 on Nov 12, 2020, 10:52:11 PM
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I have a question about Arcane cloak. It appears that the damage buff has a set duration which is not effected by duration increase effects.
For example, if I increase arcane cloak duration to 8 seconds the damage fall off anyway after 4-5 seconds of the duration. Is this intended to be like this? If yes it should be written on the skill. |
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(1)Clarification on Ruthless Support Gem's Effect Description Vs. it's Effect Tooltip/Affected Gem's Tooltip;
Is the "USE" condition stated in Description and not re-stated in Tooltip enforced elsewhere? If so where? on the Skill Gem? in the backend? on the client side or server side? When can we expect to see a VFX/indicator for hit(s) modified by Ruthless Blows and/or MTX added/altered VFX for immediate verification from practical application experiences. (1)Basically a published clarification on the interaction or lack thereof, and acknowledgement there is a lack of clarity within game where Ruthless Support is concerned in the following 6-link setup or otherwise: (2)As an addendum to that, note the Rage Support Gem, i have for your convenience provided a suggestion in the relevant "Support Gem Feedback Thread" and a link from here to there (boy it's like a ghost town in there), on the Divergent type alternate quality as it pertains to this 6-link combo. (2)Since the "USE" condition from said Quality is expressly stated in tooltip and officially excludes interaction with Triggered Attacks, an entirely unacceptable mechanical restriction and limitation, for those reasons i felt the need to bring it up. (3)Offhandedly wondered if developing triggered attacks for dodge/evade was a feasible or interesting opportunity the other day but i happened to look at that compendium just now and the latest answer post happened to seem to indicate that could be interesting, but not realistically feasible due to other decisions made, so R.I.P. But then again, THAT WAS 2016????? Last edited by ArcanicFlame#1719 on Nov 17, 2020, 2:43:07 PM
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"My understanding is that Mirages use your skills, just like Traps, Mines, and Totems do, so they benefit from your modifiers. The reason they can't use your Warcry exertions is because those only work with attacks you use yourself; they also don't work with e.g. Ancestral Protector totem attacks. "Only curses you cast yourself can gain Doom. "The minimum shock effect applies to all shocks from hits, regardless of the hit is a crit, assuming the non-crit succeeded its roll to shock. Chance to apply an Ailment is always contingent on dealing the appropriate damage type, e.g. chance to Ignite on your minions has no effect if they don't deal Fire damage. "The damage bonus should last until the buff expires or is depleted, which it does in my tooltip at least. If you have Arcane Capacitor allocated or Indigon equipped, you get a spell damage boost for 4 seconds when activating Arcane Cloak due to all the mana it consumes. It's possible that's what you're seeing in your tooltip. |
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" Ruthless should modify the tooltip of the supported skill to indicate that it deals more damage on every third attack or something like that. I'm using this gem on my current build. If your Riposte tooltip isn't mentioning it then it could mean that it doesn't work for Riposte. Might help to see those swirling animations on the heads of the monsters but it could just be your skill dealing enough damage to stun them anyway. |
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A mechanical question,
I will go through to trouble trying something if I can get the confirmation that it works. With the new tools for zombies being corpses and exploding with minion instability; If I can manage to bring a zombie to low life and at exactly that moment if I can "somehow" use detonate dead on it, but I am talking about absolutely same time, would it double dip and do the damage of both explosions? or one of them would override the other? |
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Hi everyone, I have a basic question about curses.
If I have a curse with vulnerability on hit, with 20% increased effect ring, does that increase apply to level 1 gem version of the curse? so enemies would take 30% * 1.2 = 36% increased physical damage? |
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Why does crit roll per action rather than per target/hit? Is there any reason it's handled differently from (AFAIK) most other on-hit effects?
Last edited by Seikah#0204 on Nov 22, 2020, 8:10:16 PM
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" They are Level 1 versions unless mentioned, similar with Arcane Surge in Hierophant ascendancy. Yes, that is also how we calculate the final increased phys damage. |
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