Mechanical Questions Thread

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Raviqt wrote:
Is there a reason that the shaper helmet mod "Socketed Spells have +3% to Critical Strike Chance" does work with herald of ice and the gloves corruption "Spells have +0.8% to Critical Strike Chance" doesn't?

If i understand it correctly the only difference is that the helmet mod is local thanks to "Socketed" but everything else is exactly the same wording so both should work if i socket herald of ice in my helmet.

Good question. Both shoudn't work i think bcs "The AoE cold damage inflicted by this skill is not affected by modifiers to spell damage." Things like "increased Critical Strike Chance for Spells" dosnt work with HoI.

Maybe it is only tooltip and PoB problem somehow.
Last edited by loadinggood on Nov 1, 2019, 8:22:46 AM
Is it possible to make "shaped" Crown of Eye unique helmet by chance orb-ing shaped hubris circlet (ilvl 75, 81, 85)?

I've tried more than 10000 orbs but did not come out. Just want to check before I do it again.
Last edited by bluewelkin on Nov 1, 2019, 9:11:46 AM
Mark,

My question is about the interaction between Necromancer's "Corpse Pact" passive node and its interaction with "Aukuna's Will". Specifically this question may be whether "raised" and "spawned" are mechanically the same in conjunction with the unique modifier "Your raised zombies count as corpses".

My guess is that, given Aukuna's other modifier removing the requirement for corpses, a new body must be spawned and so would be considered spawned for the purposes of Corpse Pact. Using Path of Building doesn't reflect the 50% increase in "corpse" life that the zombies should have though when pairing the unique and passive node as I feel it should. This would of course also mean shock/chill when you spawned a zombie next to mobs, a useful modifier to plan on.

I'm not confident I could accurately test this, so the confirmation that it would work would be a deal maker.
im using -spell totem support- together with flameblast and -divinarius imperial skean dagger-


crit after kill from divinarius is not showen if i press C and click on the skill, even if i click on a other skill.
now im askin: is that dagger working for/with totems ?
Will a Fireball projectile with fork explodes on first impact (and then explodes a second time with the forked projectile) ?

The wiki seems to be contradictory on this question:
Here (https://pathofexile.gamepedia.com/Fireball) it says :
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Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.


But here (https://pathofexile.gamepedia.com/Fork) it says :
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The explosion behavior of some projectiles, such as Fireball and Arctic Breath,is not an on-hit effect and occurs only when a projectile ceases to exist.


So which one is correct ? Thanks !
Will a Fireball projectile with fork explodes on first impact (and then explodes a second time with the forked projectile) ?

The wiki seems to be contradictory on this question:
Here (https://pathofexile.gamepedia.com/Fireball) it says :
"
Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.


But here (https://pathofexile.gamepedia.com/Fork) it says :
"
The explosion behavior of some projectiles, such as Fireball and Arctic Breath,is not an on-hit effect and occurs only when a projectile ceases to exist.


So which one is correct ? Thanks !
Sorry for the double post,

also same question for Elemental Hit which has quite a similar effect
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bluewelkin wrote:
Is it possible to make "shaped" Crown of Eye unique helmet by chance orb-ing shaped hubris circlet (ilvl 75, 81, 85)?

I've tried more than 10000 orbs but did not come out. Just want to check before I do it again.
Yes, it's possible, but it could take quite a lot of tries. The prophecy Trash to Treasure, which guarantees this result, costs 8.7 exalts ~= 1,500 chaos ~= 10,000 chance orbs, so figure your odds. Remember that each chancing is an independent event, you're never "due" for success.
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Leekoi wrote:
im using -spell totem support- together with flameblast and -divinarius imperial skean dagger-


crit after kill from divinarius is not showen if i press C and click on the skill, even if i click on a other skill.
now im askin: is that dagger working for/with totems ?
The bonus is conditional on you having killed recently. The convention is that traps, mines, and totems use "your skills" but are not "you". You'd have to kill something with skills you used yourself in order to get the bonus. So no, Divinarius isn't a good choice for a totem build.

edit: I just realized the crit multi is if you haven't killed recently. If that's more important to you than the crit chance, then Divinarius is a good choice for totems (and traps and mines), but if you want crit chance, you want a different weapon.
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Rovvvv wrote:
Will a Fireball projectile with fork explodes on first impact (and then explodes a second time with the forked projectile) ?

The wiki seems to be contradictory on this question:
Here (https://pathofexile.gamepedia.com/Fireball) it says :

But here (https://pathofexile.gamepedia.com/Fork) it says :

So which one is correct ? Thanks !
They're not contradictory. When a projectile forks, the original projectile ceases to exist and two new ones are created. So the Fireball will explode on the initial impact, and the forked Fireballs will explode as well. Elemental Hit only requires a hit to cause an explosion, so it will explode all three times as well.
Last edited by ekaye on Nov 4, 2019, 2:25:38 PM
DOes vicious projectile damage work with doomfletch prism? Does it increase p. dmg before it goes to all elements or just increases the phys dmg on the skill ( which is very low (doomfletch build))
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tup4o wrote:
DOes vicious projectile damage work with doomfletch prism? Does it increase p. dmg before it goes to all elements or just increases the phys dmg on the skill ( which is very low (doomfletch build))
"Damage gained as" is a form of damage conversion, and converted damage is affected by modifiers to what it was and what it becomes. So Vicious Projectiles will increase the Elemental damage of Doomfletch's Prism by increasing the Physical damage it was converted from. Keep in mind that DP has very little flat Physical damage of its own, so you'd want a lot of added (not increased) Physical damage to make your build viable.

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