Mechanical Questions Thread

Does the "Deals 50% of Base Damage" on Shield Charge affect bleed or poison damage? I know it affects the initial hit, but does it double dip onto the bleed/poison?

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Katasi wrote:
Does the "Deals 50% of Base Damage" on Shield Charge affect bleed or poison damage? I know it affects the initial hit, but does it double dip onto the bleed/poison?


no.
IGN: TsuruyaNyro
With proliferation type effects, does the elemental status get affected by modifiers as it spreads, or does it proliferate with the exact same stats. For instance, with emberwake, would the burn damage that proliferates be 80% less than the initial burn damage? I assume beacon of destruction and the prolif gem work the same way?

Can multistrike ignite on each hit, or is there a limit of one ignite per use of the skill per monster.
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Completed 19 Challengeseffovex wrote:
With proliferation type effects, does the elemental status get affected by modifiers as it spreads, or does it proliferate with the exact same stats.

It does get affected by modifiers
The initial burn gets affected by modifiers. The proliferated burn does the same damage as the initial burn. The modifiers don't 'double dip' on proliferated burn.
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Completed 19 Challengeseffovex wrote:

For instance, with emberwake, would the burn damage that proliferates be 80% less than the initial burn damage?

Yes it would.
EDIT: I misread this, the initial burn is going to be 80% less, meaning the proliferated burn is also 80% less, but it doesn't happen twice.
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Completed 19 Challengeseffovex wrote:

I assume beacon of destruction and the prolif gem work the same way?

Yes they do.
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Completed 19 Challengeseffovex wrote:

Can multistrike ignite on each hit, or is there a limit of one ignite per use of the skill per monster.

Each hit.
IGN: TsuruyaNyro
Last edited by Suzumiyaharuhi on Jun 16, 2016, 9:04:59 AM
Actually im testing some gladiator build and i noticed my melee totems blow up thing with my Gratuitout Violence gladiator ascendancy node. But it specifically says "Bleeding enemies "you" kill explode" i don't even need touch enemy just when my totems kill them they blow up.

This sheet seems so overpowered so i assume its a bug :x
WTB Mana and life leech for casters on tree...
Last edited by TradeImprovements on Jun 15, 2016, 4:22:00 PM
Hi Mark,

Quick question. Say I decide to use Elemental Hit with Avatar of Fire.

Presuming (for simplicity) that the hits of Ele Hit are in order Fire -> Cold -> Light, what damage and how much will each hit deal?

Will it be:

1) First hits deals fire; the same base dmg as the gem says, nothing more. Second hit does fire (former cold) at half the value of the cold dmg listed on the gem. Third hit does fire (former light) at half the value of the light dmg listed on the gem.

OR

2) First hit does fire dmg as listed on the gem PLUS half the cold PLUS half the light; and all subsequent hits follow the same logic, dealing the full fire plus half and half of the other elements as fire.


Thanks in advance and keep up the good work. :)
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Completed 24 Challengesremusik wrote:
Hi Mark,

Quick question. Say I decide to use Elemental Hit with Avatar of Fire.

Presuming (for simplicity) that the hits of Ele Hit are in order Fire -> Cold -> Light, what damage and how much will each hit deal?

Will it be:

1) First hits deals fire; the same base dmg as the gem says, nothing more. Second hit does fire (former cold) at half the value of the cold dmg listed on the gem. Third hit does fire (former light) at half the value of the light dmg listed on the gem.

OR

2) First hit does fire dmg as listed on the gem PLUS half the cold PLUS half the light; and all subsequent hits follow the same logic, dealing the full fire plus half and half of the other elements as fire.


Thanks in advance and keep up the good work. :)


Elemental hit randomly rolls the element you're going to hit with. Then conversion happens. Thus situation 1 is more or less what should be going on.

Situation 2 doesn't makes sense as that assumes you're hitting with all 3 elements at once, which doesn't happen.
IGN: TsuruyaNyro
"
Actually im testing some gladiator build and i noticed my melee totems blow up thing with my Gratuitout Violence gladiator ascendancy node. But it specifically says "Bleeding enemies "you" kill explode" i don't even need touch enemy just when my totems kill them they blow up.

This sheet seems so overpowered so i assume its a bug :x


Totems use abilities based on your characters stats and buffs. For example, if you have chance to ignite, the totem has chance to ignite. If you have chance to bleed, the totem has chance to bleed and so on.
IGN: TsuruyaNyro
"
Actually im testing some gladiator build and i noticed my melee totems blow up thing with my Gratuitout Violence gladiator ascendancy node. But it specifically says "Bleeding enemies "you" kill explode" i don't even need touch enemy just when my totems kill them they blow up.

This sheet seems so overpowered so i assume its a bug :x


It's because those mobs died from bleed, which is a DoT, which is attributed to the player.
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Completed 19 Challengeseffovex wrote:
With proliferation type effects, does the elemental status get affected by modifiers as it spreads, or does it proliferate with the exact same stats.

Proliferated Ignites are just exact replicas of the original Ignite. They are not modified a second time upon being spread.

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