Mechanical Questions Thread

Thank you for doing the thread. You got your work cut out for you, it seems :).

Question 1: Does Sunder take accuracy into account, or is/was it bugged like Blast Rain?
Question 2: Can you chance labyrinth specific uniques outside of the Lab?
Labyrinth traps mechanics thread - https://www.pathofexile.com/forum/view-thread/1649262.
I have a question regarding a few prophecies, specifically The Nest and Wind and Thunder.
The community has had an infernal time finding the required Galvanic Ribbons and Brooding Tarantulas in maps.
I was hoping you could confirm that it is possible for these mobs to spawn in maps.
The wiki says Brooding Tarantula spawns in a Haku side area. Would that count as "in a map" if the Haku mission was from a map?

Could you divulge the spawning requirements of these mobs assuming they do spawn in some maps, be it a tileset or a map mod (increased monster variety, animals)?

On a more general level, what are the mechanics behind which monsters appear in a map?
I was wondering if this is a bug or if it is working as intended, but when I cast vortex, I cannot target the frostbolts created by my totems.

working as intended or bug?

thanks
@BatmanVoll
Hi Mark,

I was wondering about some poison mechanics. If I link tornado shot with the poison support gem and greater multiple projectiles, how many poison stacks could theoretically apply? Is it 1 stack for the whole tornado shot hit or is it 1 stack for each arrow from tornado shot that hits the target.

Thank you
Hi there: I had made a post (1670470), which had a few replies and today I received an email from GGG suggesting I also posted here. The subject may have already been addressed, my apologies if it is duplicated.

Someone in the thread above quoted Mark_GGG saying it works although not showing the visual effect nor the buff icon, I wanna make sure it is indeed working under the conditions below as it is for a HC char (Im trying to reach lvl 90 in HC for the achievement, one of the few left - currently at 80 out of 84):

"I just have a doubt regarding the new quartz infusion ascendancy passive point for the raider: It reads that the char would have phasing at maximum frenzy charges. I´m using 3 pacifism jewels (-1 to frenzy charges) on my HC char which has a max of 3 charges, but phasing is not active, is that a bug or intended?

When I take off the jewels and generate the 3 frenzy charges then it works, but not with zero charges and the jewels, although I was able to trigger some other types of buffs that way with other builds in the past. Perhaps I missed some of the previous patch notes, but other than that what would be the point of having these kind of jewels?

Thanks for the clarification."

IGN: ThaPendulum
First of all, thank you for doing this :)


My question: how does Inquisitor's Inevitable Justice work with damage over time, mainly Vortex, but also Ignite.

If the initial damage of Vortex crits, do the ticks count as crits and thus ignore resistances. Or is every tick calculated or not at all, if thats the case: does Vortex ignore resistances (in case of a crit) for its entire duration by default?

Basicly the same question for Ignites. If i crit with a fireball, i ignore resistances and have a larger crit, thus a bigger ignite, but does this double dip with Inevitable Justice aswell? In other words, do ignites from crits, ignore resistances over their duration?
On medium to low end machines, this thread is impossible to view in "GGG-post-only" mode. It's ginormous and freezes my browser any time i scroll up or down.
-------------------- twitch.tv/unsane --------------------
SSF Ritual: 93
SC: 95 97 93 90 96 100 93 94 90 90 91 93
HC, Alive: 90 92 91; RIP: 91 91 94 91 96 90 92
--------------- character archive: /963707 ---------------
how many diffrent helm enchants are there they are listed on the poewiki but counting them would take ages :(
Every Class 100
Discord Fyndel#8812 if u cant catch me online in Poe
"
hq78 wrote:
I was wondering if this is a bug or if it is working as intended, but when I cast vortex, I cannot target the frostbolts created by my totems.
working as intended or bug?

Working as intended. Totems are not you, despite using your offensive stats. They're not your Frostbolts.

"
Xitras wrote:
I was wondering about some poison mechanics. If I link tornado shot with the poison support gem and greater multiple projectiles, how many poison stacks could theoretically apply? Is it 1 stack for the whole tornado shot hit or is it 1 stack for each arrow from tornado shot that hits the target.

Each individual Hit can apply up to 1 Poison stack. You can hit with one Projectile on the initial volley, and with an incredible amount of luck, each split can land one Poison stack on top of that.

"
Wilcuss wrote:
My question: how does Inquisitor's Inevitable Justice work with damage over time, mainly Vortex, but also Ignite.

If the initial damage of Vortex crits, do the ticks count as crits and thus ignore resistances. Or is every tick calculated or not at all, if thats the case: does Vortex ignore resistances (in case of a crit) for its entire duration by default?

Damage over Time does not tick, it's a constant degeneration.
Damage over Time cannot Crit, and thus will always face Resistances.
Will the unique Static Electricity jewel's additional lightning damage count dex from nodes that aren't just +10 dex nodes? I'm looking at the Depth perception and Fangs of the Viper nodes (both give +20 dex) and the jewel slot to the right of Shadow's start in the tree.
Last edited by SuboptimalSolution on Jun 10, 2016, 7:00:52 PM

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