Mechanical Questions Thread

All Conversion occurs at the same time. However, Conversion from Skills takes priority.

You have 50% Phys to Lightning Conversion from Lightning Arrow, and 100% Phys to Fire Conversion from outside sources. LA takes priority and works in full effect: 50% Phys to Lightning. 100% Phys to Fire is scaled down to fit the remainder of 50%.

Adding in Avatar of Fire increases the Phys to Fire Conversion to no effect, and will Convert 50% of Lightning Damage to Fire, totaling 75% Fire Damage.

Lightning Arrow can deal (essentially) pure Fire Damage through flat Damage bonuses.
Hello,

I am currently playing with essence drain for the first time and found out that Delirium's dot damage (750 degen) stacks with ED's dot.

I know that ED's dot damage scale with Spell damage, but will Delirium's dot damage scale with Spell damage when used with ED?

Essence Drain's Wiki says: " Modifiers to Spell Damage apply to this skill's Damage Over Time modifier also affects other damage over time effects created by this skill, such as poison or ignite."

I know that before Delirium came out, people used poison on Essence drain so they focused on spell damage in passive.

But I am not sure if it also applies to Delirium's Dot damage.

If it does not scale with spell damage, I am thinking of focusing more on Chaos damage than spell damage in passive.

Thank you in advance!
Hello

I have now made a templar with hierophant ascendency, here i have take the sanctuary of thought, this reduced mana cost of skills by 50% (and also when energy shield is at max, but ignore that part)

With these 50% reduced mana cost, and the skill tree nodes that also give reduced mana cost i have then in total 101% reduced mana cost of skills.
With all this, it was my hope that i could use multiple Fevered Mind (unique jewels) and so get a significant damage boost at the cost of taking some sub optimal mana nodes, accuracy and so on.

But sadly when i do insert it, the mana cost comes back, as if my 101% is negated by the increased mana cost on the jewel.

Is this the intended way for reduced mana cost to work? I had planned to be able to reserve 100% of my mana and use the fevered mind jewels, and so get a nice pretty cheap bonus.

My thoughts are that since you can get jewels that give the 30% spell damage without the downside, then this way of using it isnt so broken, also considering the ascendency that is used for it, it shouldnt become horribly broken if that is the concern

Looking forward to hearing what you think
Increased and Reduced type modifiers have always been additive. Cost modifiers are no different.
How is the behavior of a lvl20 CWDT with multiple of the same spell?
Let's say I reach the damage threshold with CWDT+FirestormA+FirestormB:
FirestormA get's cast and both Firestorm A+B go on cool-down for 250ms.
Will Firestorm B still have the full damage counter?
Will it trigger automatically after the cooldown since the damage condition is met?
Does this all differ if used in separate CWDT setups?

Cold snap + cast while channeling does not obey the power charge rule to bypass the cooldown, was this intentional? If so, why.

Searing bond can not be supported by cast while channeling due to the patch that was done to prevent players from taking advantage of decoy totem when damage taken. Can we please isolate this to just decoy totem? I wanted to do a Scorching ray - cast while channeling - searing bond, but was thwarted due to that patch (which i hadn't even seen occur).

Please reconsider these discrepancies as they are not some insane idea like the past build of the weeks that absolutely wreck everything. Build diversity must be preserved (I say this because these were the most interesting for the new gem, but weren't supported). I also sent this in an email but was redirected here and I have no idea if they are even passing these along anymore, its rather disconcerting (they just say if you have questions, they didn't say anything else, it felt like a copy pasta autoreply bot).
Theory craft, its why I have used all 24 character slots and the strangest builds you'll ever see.
when i use conc effect on blade vortex and have no radius nodes is the range so small that some blades dont even hit the boss if i stand inside of him?
Every Class 100
Discord Fyndel#8812 if u cant catch me online in Poe
Last edited by Fyndel on Dec 12, 2016, 6:25:07 PM
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Raghin wrote:
Searing bond can not be supported by cast while channeling due to the patch that was done to prevent players from taking advantage of decoy totem when damage taken. Can we please isolate this to just decoy totem? I wanted to do a Scorching ray - cast while channeling - searing bond, but was thwarted due to that patch (which i hadn't even seen occur).
Please reconsider these discrepancies[..]

1. It's not a discrepancy.
2. This change did not occur to disable CwDT + Decoy.

Totems are not Cast, they are Placed. Their placement speed is no longer affected by Cast Speed, but isntead by Placement Speed. This change was made to balance Totems between casters and attackers; Totems were abysmally slow to place as an attacker when compared to a caster. This naturally also had consequences for the Ranged Attack Totem compared to Spell Totem. Hence, placement speed.

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when i use conc effect on blade vortex and have no radius nodes is the range so small that some blades dont even hit the boss if i stand inside of him?

All blades hit at the same range, it's just a visual effect.
(in fact, there's only one blade now as of Breach release)
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Will the unique Static Electricity jewel's additional lightning damage count dex from nodes that aren't just +10 dex nodes?
Yes.

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SpyzGlost wrote:
What happens if I have a map with multiple bosses like Museum or Arena and i roll the twinned mod on it and corrupt it, can only the "original" bosses drop vaal fragments and vaal gems or all bosses?
All the map bosses can drop those items.

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twintales wrote:
I've read that Melee Splash granted by Slayer's Impact node cannot be supported by Increase Aoe Gem. So I realized that my Glacial Hammer's tooltips didn't have "XX% increase AoE radius" anymore, which seems to be the case.

Question: When I add an Elemental Proliferation into the setup, the "XX% increase AoE radius" reappear again. Which AoE is being increased ? The proliferation radius, the splash, or both?
Both. Impact adds splash to Glacial Hammer, but it can't change the type of the skill, so it isn't an area skill, and can't be supported by Increased Area. Adding Elemental Proliferation makes the Glacial Hammer an Area skill, meaning Increased Area Support can support it, and will increase all it's AoE, including the splash.

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GucciPradas wrote:
I was wondering if the ascendancy passive for inquistor, Augury of Penitence, "deal 8% less Elemental Damage" mitigates elemental reflect.

On http://pathofexile.gamepedia.com/Damage_reflection , it is stated that reflect damage hits.

If the reflect rare is hitting me with my reflected damage, it is the rare dealing the elemental damage isn't it?
No. It's your damage being reflected to you, not the monster's.

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cl_gibcount wrote:
I have a question relating to the Punishment curse.

According to the tooltip, the cursed enemy is supposed to grant you the stated buff when it gets a Melee Hit on you.

On the wiki it is claimed that skills with On Hit effects will still apply on a Blocked Hit, because a Blocked Hit is still a Hit.

However I have tested Punishment and it does not grant you the buff if you Block the mob's Melee Hit.

Is this the intended behavior of the skill (tooltip might be updated to specify it must be a damaging hit?) or is this a bug?
Blocking in general prevents the attacker's on-hit effects, but allows the defender's on-hit effects to trigger. This is a rare case of an attacker's on-hit effect that's beneficial to the defender, so this seems like something we should change. I'll make a note to discus this with a designer.

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Orcasauce wrote:
Do map mod bonuses (pack size, rarity, quantity) affect mobs spawned by strongboxes.
Yes.

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Orcasauce wrote:
Can the strongbox prophecies trigger in Vaults of Atziri?
The map contains a unqiue strongbox, so prophecies that affect opening a strongbox can apply to that, but the map cannot generate additional strongboxes, so the prophecy that creates extra strongboxes in a map can't trigger there.
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eps1lon wrote:
1. Does the Occultist Ascendancy node Void Beacon grant an aura that just like the other Ascendancy auras has a base radius of 40?

2. If not what is the radius?
The radius is 60, which is the standard used for all ascendancy auras, not 40.

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eps1lon wrote:
3. Are the Ascendancy auras affected by the passive nodes that increase the radius of aura skills?
No, as they are not aura skills.

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diablokiller1 wrote:
Tukohams War's Herald node.
---------------------------
1. Totems have 50% of your armour
If i have 1000 base armour, and 200% increased armour from tree. Then i have 3000 armour total.

So. My totems will receive 50%. WIll it be 1000*0.5 = 500 or 3000*0.5 = 1500
The second. Your have 3000 armour, your totems get 50% of that value.

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diablokiller1 wrote:
Hinekora, Deaths' Fury node.
----------------------------
1% fire damage leeched to totem
1% damage to totemer

1. Let's say we take 10% increased life leeched per second from tree
Does it mean totem will leech now 1.1% of fire damage
Totemer will receive as life 1.1% of total damage dealt by totem
Yes
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diablokiller1 wrote:
2. Let's say we have life leech gem attached to spell totem gem. This gem gives 2% life leech and 50% increased life leeched
Now totem leechs 1% fire damage and 2% all damage
This 50% increase will be applied only to 2% or to 1% too? Will totem leech (1% fire damage + 3% all damage) or (1.5% fire damage and 3% all damage)?
It applies to all life leech from the supported skill.
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diablokiller1 wrote:
What will receive totemer: same 1% total, or 50% from gem will increase it to 1.5
1.5%

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LaazyMonkey wrote:
Hi Mark, does the triple reputation from A Gracious Master prophecy stack with the 250% reputation of a daily mission?
Yes
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LaazyMonkey wrote:
If so, does it amount to 450% or 750% reputation?
450%

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