Mechanical Questions Thread

seems like my question about the atlas can't be answered or completely overlooked or just ignored!!!!
"FMR it's another day in paradise" IGN NEEDBLOOD, HOOTER_CHICK
Assuming my question has been overlooked as it wasn't answered after 3 weeks +-, I'll ask again:
A not-too-recent-anymore patch stated that the curse effect penalty against bosses is now multiplicative and not additive, however, without giving a concrete value of the new multiplier.

At a rough guess, the new multiplier would be 0.4, with the previous "reduced" modifier having been 60% reduced. Can anybody from GGG confirm this or give the concrete new effect multiplier of curses?

Thanks in advance and greetings,
Hfgbrzl
What do you get when you cross a joke with a rhetorical question?
I'm trying to make a spreadsheet to calculate effective HP versus one-shots, and I'm having trouble finding information about how The Rat Cage interacts with other "damage taken as" mechanics, such as a Redblade helmet. Can anybody help? Also, just to make sure, how does Incandescent Heart work with a Redblade helmet?
Domination IGN: ScratchyBitch
Damage Taken As all occurs in a single step, meaning, only one "conversion" can take place.
I am mad about Assassins surviving this patch.
Not sure whether it has been asked before, but does the "Master of the Arena" node affect Frost Blade's range?
Is weapon range measured in decimals?

Ex. A 1-handed mace with weapon range 5 is corrupted with +2 weapon range. The character has 70% increased Area of Effect from Gems/Tree and is using the skill gem cyclone.

7 * (1 + .7) = 11.9 weapon range?

So I spent the Cs to get two essences of delirium and used them on an axe and a staff. Now, however, when I try to use both of these weapons the decay aspect only turns mobs green with no damage done to them. What is the deal with this?

I first noticed the problem on mobs that were resistant to chaos. I then tested on mobs that weren't and it did no damage on either of them. Do hits need to crit for the decay to take effect? Shouldn't it state that if it's the case?

What am I doing wrong here? If the item says it works on "hit" that should be any hit, right? I've tried normal attacks, Sweep, Sweep with multistrike. Nothing works. Feeling really ripped off and upset. Halp.

Submitted a report to support and they directed me here. Seems like something is broken to me though. Hoping for a quick response!

(please ignore the bad music and ugly dude on cam. also stick to the question/point at hand if you don't have GGG in your name. thanks.)
Last edited by Kalus_Konkwest on Oct 21, 2016 4:35:09 AM
Hey there!

I've done some quick research and haven't found anything yet, so I'm gonna ask here:

The Unique Gloves "Empires Grasp" have the modifier: "Knockback direction is reversed"
Does that also apply to the attack of my minions? I suppose not, but it's worded kinda... open to interpretation since it doesn't even specify whose knockbacks are meant :D

anyways, thanks in advance :P
"
Completed 13 ChallengesBiotar wrote:
Not sure whether it has been asked before, but does the "Master of the Arena" node affect Frost Blade's range?

Yes.
"
Completed 40 ChallengesDFreturn wrote:
Is weapon range measured in decimals?

No.
"
Unei wrote:
The Unique Gloves "Empires Grasp" have the modifier: "Knockback direction is reversed"
Does that also apply to the attack of my minions?

Your Minions are not you - unless explicitly stated otherwise, your modifiers do not apply to your Minions.
I am mad about Assassins surviving this patch.
Does curse effectiveness from the passive tree and from helm enchants work with witchfire brew?

Report Forum Post

Report Account:

Report Type

Additional Info