if you dont build around reflect... u will die
" It's a non issue. Reflect is harsher on big hit builds, corrupting blood is harsher on attack speed builds. Given that corrupting blood occurs on rare mobs and reflect doesn't anymore (sadly), I don't see that you have much to complain about. In either case, if you don't spot what is happening in time, understand it, and take steps to deal with it, you will die. I still find the title of this thread hilarious. Should be renamed "Reflect; Working As Intended". Last edited by MonstaMunch#6519 on May 1, 2017, 9:52:48 AM
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" Issue is that it's not only "harsher" for big hit builds, it can be straight up deadly. See? You picked Corrupting blood for comparison, which is good example how something potentionally deadly should work. Not to mention, that you can use flask and be "immune" to bleed for period of time. Reflect can be "alive => dead" with 1 hit for some builds. There is no time to spot anything happing in time. That's not good way to make something "harsh". Not sure what you mean by "Given that corrupting blood occurs on rare mobs and reflect doesn't anymore"... you mean reflect doesn't anymore as aura? I'm pretty sure it still spawns as mod on rares :) Edit: I think there is a way to make reflect dangerous, but not instantly deadly for some play styles. Last edited by logosys#1735 on May 2, 2017, 12:37:11 AM
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" People say that but it's very rarely true, and when it is, it's because you're doing too much of one type of damage. That can be mitigated with mere planning. Before you respond, spend a few minutes with a calculator, the math has been done many times in many threads, and the consensus is that it almost always takes more than a single hit. Like the thread title implies, you can build around reflect as long as you understand it and take steps to mitigate it. " Yes, hence I used the word "mobs" rather than "rares". Unlike reflect, corrupting blood can appear on entire mobs, as is the case for Corrupted Bloodline mobs. Last edited by MonstaMunch#6519 on May 2, 2017, 2:26:25 AM
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" Of course, you can build around everything, that doesn't mean that said mechanic is perfectly fine. That's the point I'm trying to raise. And who would cripple own DPS by splitting damage type to workaround reflect? That's worst suggestion one can give :) Don't ever do that. Better way is to lower Hit damage and raise ApS, which would help with recovery (leech/regen), give more opportunity for secondary defenses to kick in, and give extra reaction time. But this sort of chickening out, beats “build diversity” PoE is boasting about. There are slow 2H weapons for a reason. I don't remember when I last died to reflect even when I like to play hard hitting 2H builds, but that doesn't mean I'll join the “everything is fine” crowd. Reflect was fine maybe in early stages of game when there were no ascendancies, flasks had +10% to max resists, end game bosses had less HP, etc. But nowadays we hit situation when some retaliatory mechanics are over the top due to increased power creep in some situations. |
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" What's not fine about it? I still didn't find the part where you coherently explained why you think it's a problem. " A few things: 1) Who? People who play HC, who actually want to survive and understand that in order to do so, you need to think about things that can kill you and steps to take to avoid them. 2) It's a fine suggestion and it works well. 3) It doesn't have to cripple DPS, in some cases it will actually boost it. What it can cripple is leech, and that's the trade off you have to make. 4) Enfeeble, capped resists and a basalt should be all you need to not instadie to reflect, whether you're ele, phys, or both. Again, before you try to argue with that, get a calculator and actually do the math. Sidenote; I'm playing a 2h eq mara on ssf hc at the moment, and can safely say that corrupting blood was far scarier for my high attack speed builds than reflect is for my current build. Echo/multistrike mean that if you charge into a big corrupted bloodlines mob, a single click can easily kill you if you don't spot what's happening and flaskspam in time. |
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" What's not fine about it is that you can loose whole pool of Life/ES with just one hit. Limit the reflect to 75% of HP pool or whatever number you pick, just don't allow it to eat whole HP pool. |
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Reflect is a lazy mechanic.
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+1
Especially playing in HC, either that or Elementalist for Elem, and VP & CWDT+IC+ID (without overdoing it one shot style) for phys. Or you pigeon-hole yourself into chaos builds. Boring as shit design, but hey if that was the only boring shit atm. (shit atlas, run 1 or 2 map types at most, i am looking at you) |
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Last edited by bloxed#2357 on Sep 8, 2022, 5:59:40 AM
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Reflect is retarded mechanically, it's not a matter of numbers. Why is the reflected damage avoidable? Why can you reduce the damage? Why are RT builds basically a suicide? Why does it promote cancer like VP leech further?
Last edited by Raudram#2463 on May 3, 2017, 3:22:37 AM
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