Hardcore POE: Paying for boss kills

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lif44 wrote:
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TheAnuhart wrote:
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lif44 wrote:
Paid for act 4 rushes after the first time doing them for myself because its a faster move to get to maps again on another character.

We pay for convenience all the time in real life, how is paying for a convenience in a game any different?



How is PoE different to real life?

You really are asking that?


Convenience doesn't change whether in games vs real life, of course I know there's a difference between a game and real life.

Are you really missing this point?

Time is valuable, if there's a method to avoid 2-3 hours and instead are able to get it done in ten minutes why would you not take it?

Feel free to nitpick this post as well.


I agree 100%, why would i not do it if i can save myself some time?

People most pay for bosskills due rushing acts and is undergeared.
By doing the boss kill u can progress and lvlup. What's important is how u handle merci boss kills and end map, if you can't do those, then you should spend more time grinding ur gear.
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SaiyanZ wrote:

So you play HC for the adrenaline rush but pay someone to fight the boss so that you can skip the adrenaline rush.


Adrenaline rush in a1n-a4m?lmao.You cannot pay anyone to kill/rush t12+maps bosses with multiple dmg mods for you in hc m8.Doing ghosted vaal in t14 with onslaught vurna inc dmg in hc playing on wireless with lag spikes is adrenaline rush,you should try it.
Last edited by And1111#6139 on Mar 31, 2016, 5:16:15 AM
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SaiyanZ wrote:
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Crottisch wrote:
I have been playing hardcore since my very first character and it has nothing to do with "being hardcore" or trying to prove something.

It is solely due to the adrenaline rush you get from a close call that you'd never feel if you only risk losing 10% experience instead of your entire character.


So you play HC for the adrenaline rush but pay someone to fight the boss so that you can skip the adrenaline rush.


You pay 2c to skip a tedious area of zones to get into the actual interesting content. If you die at 90+ getting back to the previous point is nothing but a matter of time resulting in loss of currency gained potential (first week of the league prices etc) and all that good stuff.

2-3 hours for act four twice equals out to 5 hours total saved in that process, for those of us who aren't big boy streamers that can get rushed thats quite a lot of time to be able to put into reprogresion.

If you think the quests in the campaign of the game are the interesting portions of playing hardcore you are a bit mistaken.
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SaiyanZ wrote:

So the interesting portion of HC for you is mapping and trading at lvl90+ with less adrenaline rush (because of less chance of dying compared to the paid-for bosses). You can do all that in SC.


You want to say you have higher chance to die on act bosses then on bosses on t12+maps and that doin normal malachai is greater adrenaline rush then doin t14 palace dominus,where you can lose your gg gear and all hard work in blink of eye,one wrong positioning??No,you cant experience this in SC.
Last edited by And1111#6139 on Mar 31, 2016, 5:13:49 AM
ITT: chickencore newbs
Last edited by Wiseman#6348 on Mar 31, 2016, 6:14:12 AM
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And1111 wrote:
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SaiyanZ wrote:

So the interesting portion of HC for you is mapping and trading at lvl90+ with less adrenaline rush (because of less chance of dying compared to the paid-for bosses). You can do all that in SC.


You want to say you have higher chance to die on act bosses then on bosses on t12+maps and that doin normal malachai is greater adrenaline rush then doin t14 palace dominus,where you can lose your gg gear and all hard work in blink of eye,one wrong positioning??No,you cant experience this in SC.


Pointless to argue, he obviously doesn't know what he's talking about and/or is trolling.
You have to be realistic about these things.
Logen Ninefingers
I didn't pay for challenge boss kills yet, but I might in the future. My last character, a ranger on 87, ripped to the Orchard boss. I just walked into the boss area and was immediately one shot without even seeing the fireball coming. I knew that this was probably going to happen but I wanted to kill him for the challenge. With my next char I will pay for the orchard boss kill or if I have enough time, think of a build that can survive his one shots.
The reason I play HC is because it feels like an achievement when I reach a high level while in SC it just feels like the grind it is. Play long enough to get a high level and good gear. In HC you need to play smart and slow in order to survive and not be killed.
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SaiyanZ wrote:
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And1111 wrote:
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SaiyanZ wrote:

So the interesting portion of HC for you is mapping and trading at lvl90+ with less adrenaline rush (because of less chance of dying compared to the paid-for bosses). You can do all that in SC.


You want to say you have higher chance to die on act bosses then on bosses on t12+maps and that doin normal malachai is greater adrenaline rush then doin t14 palace dominus,where you can lose your gg gear and all hard work in blink of eye,one wrong positioning??No,you cant experience this in SC.


So why pay for someone else to cheese the Act bosses when you have just admitted that they are easier? To save a few hours of re-leveling? If you die at lvl90+ with your GG gear you waste even more time and also have to re-level again and according to you there is more chance of dying later on. Makes no logical sense to pay for others to perform the easier task for you.


People are paying act normal and cruel rush not beacuse they're afraid of malachai or daresso,they're paying beacuse they want lv 1-merc dried lake as soon as possible.Trust me,after leveling countless chars you wanna level as fastest as possible,you dont wanna lose 1-2 hour on act4 when it can be done in 10 min,whn act 4 was released ppl,including me,were doing malachai beacuse it was new and fun content,but after 435 times it becomes lame and you wanna rush,ppl are also paying for full merc rush(a1m-a4m) just beacuse ppl want level fast.There is no adrenaline rushes or some big excitements until maps(damn,no exciments till red maps how easy game is now lol).
But i know you understand this,you have lv 100 char,you're not noob,i guess you just trolling and i took the bate lol.10/10
Last edited by And1111#6139 on Mar 31, 2016, 7:52:37 AM
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nirolo wrote:
I play only HC and I do occasionally pay/ask a friend for boss kills/rushes. Why? There are two main reasons:

1. Every time you die you need to make another char. It can get tedious. Rushes help.

2. Sometimes you do get to making a build that requires lots of respeccing or is just clunky until a certain level. Is it worth it risking to remake a char just for one fight that's so over the top compared to other content like Malachai, Daresso, Izaro...? A char that's severely gimped. I don't think so.





@ #1.... Yes...indeed. That is the nature of Hardcore. The entire point. You risk your character with every step you take in the game.

So if rushes help, and everyone is afraid to lose their char...basically everyone just wants to get to mapping. Am I right? So like..the first 65 levels are crap? No test of your ability to flesh out a build or your skill at all? Leveling just "in the way" ?

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lif44 wrote:
Paid for act 4 rushes after the first time doing them for myself because its a faster move to get to maps again on another character.

We pay for convenience all the time in real life, how is paying for a convenience in a game any different?


How is it even a "rush" ? A 10-20 second fight vs 1-2 minutes?

I honestly think its less that people want to shorten the length of time for leveling and more because they are afraid to lose their HC character. Which again begs the question: Why play HC if you are afraid to lose your character?

And if all you care about is mapping, just play Standard. You have TONS of stuff sitting in your stash from previous playthroughs and leagues that make it so easy to level...you can get to mapping without worry of dying and losing anything.

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