Speed Running Labyrinth for Helm Enchants Feels Pointless

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goetzjam wrote:


Now lets say they made it so if you click on the shrine it shows you the enchantment when you click on the item, like click the enchantment and it say "this will enchant this item with 2 additional split arrows" and a confirm or deny, then it removes the option to cheese it on another helm. That could be ok, but if it just said what it was you could fill your inventory full of various helms and pick and choose what you wanted it to go on. You must not know what it is until you cant select another item, if it has to be yes to replace or no to not, that is acceptable, so as long as that enchantment can't be applied to another item.


YES DAMN IT. THIS IS ALL I WAS FUCKING ASKING FOR THE WHOLE FUCKING TIME.

You think I want the shrine to give me a fucking multiple choice question or something?
90% crit chance on boots when you don't crit is also stronger than every helm enchant on a build that doesn't get crit credit, like totems. In fact most boot enchants beat the helm enchants (0.5% blanket dual leech if you killed recently is one of my fav for spell builds and coc builds).

Also decree of light seems to add 8% regen total (and it stacks with the consecrated ground from your own sulphur flask, for 12% regen) - stronger than helm enchants as well since that's like 8 passive points worth of regen without any travel requirement (granted its only when you get crit).

^ and yeah, that's the suggestion goem, to choose to accept or refuse the enchant, but if you refuse you don't get to apply it somewhere else. The charge is spent. While it would be a nice QoL improvement I'd also want to see the option for str/dex/int selection bias or some other way to narrow the range of possibilities.

If it took you the average of 364 lab runs to get your enchant instead of your super lucky 40, I wonder if you'd still be saying it's fine (there are 364 level 66 helm enchants based on the excel spreadsheet count, https://docs.google.com/spreadsheets/d/1oO1E6aaJEUIvfS1hqtSo3sBUWK7KMeMmYCy4Px3I4LA/edit#gid=0)
(I copy paste into excel and filter out the 75s (data, filter), then copy paste the filtered list into a new tab so the row numbers update)
Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad#6794 on Mar 22, 2016, 3:45:27 PM
You have to take in account that you can even sell/buy enchanted items. I've got a fair helm for my build and I've sold a couple of not suitable ones.

Trading actually can tame rng a lot. Sure, if you want to play strictly self found lab runs are quite useless, but that's just a personal choice.

I'd like to choose at least str/dex/int anyway.
For an Emperor to be just, an Emperor must be patient.

Took me around 40-50 runs to accomplish this. And yeah, I wasn't pleased much with doing those runs, I chose the best lab day to do those(the one that had no gold doors) and it took me around 6-7 minutes per run, overall around 3 hours spent. Any other days are around 10 minutes, so if you are unlucky, you can spend up to a whole day of farming lab for an enchant and still get nothing. I believe, the enchanting system should be reworked. For example, an altar has 50 random enchants to drow after completing a lab run, you choose 10 enchants that you would want the most and one of those 10 will be echanted on the helm. It's still RNG but it gives you a better chance of getting a desired enchant rather than just getting a 1/200 flat chance.
Last edited by Dr1MaR#1294 on Mar 22, 2016, 3:42:23 PM
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Vhlad wrote:
...and yeah, that's the suggestion goem, to choose to accept or refuse the enchant, but if you refuse you don't get to apply it somewhere else.


Finally...I think we are getting somewhere.

This is exactly what I was asking for from the very beginning. I don't want to cheese the enchantments on other helms. It's more of a tool to allow you to not ruin gear you are actively playing in once you make a little bit of progress by getting a decent enchant.
ok kids.
here is grand secret about lab mechanics.
get a dozen of 84 bases.
run lab
get decent chants
sell them
buy chant you need
PROFIT
No rest for the wicked
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goetzjam wrote:

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I'll grind a thousand times... I don't care...I just want the shrine to offer the helm enchant before applying it so once I get a decent one I feel like I actually am not regressing my gear. It's simple really.


This isn't acceptable, if it offers XX you just apply it to whatever thing you have in the stash, like if it is additional split arrows you just throw that on a rats nest to sell, when you are looking for 2 additional spark projectiles.



That is not what he... or at least I mean.

You enchant your item and you see the enchant and your only option is:

a) Take the Enchant and remove the one on the item
b) Keep your Enchant and waste the new one

There wouldn't be an option to choose another item to put this enchant on it just goes to waste. But it would mean that unless you have a very cheap unique like rats nest where it is easy to keep 2 you wont downgrade your gear.

The only thing this would do is it would make enchanting rare items better compared to enchanting uniques, since you can't expect people to have 2 of good rolled rares.
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Dr1MaR wrote:

Took me around 40-50 runs to accomplish this. And yeah, I wasn't pleased much with doing those runs, I chose the best lab day to do those(the one that had no gold doors) and it took me around 6-7 minutes per run, overall around 3 hours spent. Any other days are around 10 minutes, so if you are unlucky, you can spend up to a whole day of farming lab for an enchant and still get nothing. I believe, the enchanting system should be reworked. For example, an altar has 50 random enchants to drow after completing a lab run, you choose 10 enchants that you would want the most and one of those 10 will be echanted on the helm. It's still RNG but it gives you a better chance of getting a desired enchant rather than just getting a 1/200 flat chance.



This isn't good either IMO, because some builds don't need specific ones but rather at least 1, like my friend needs one of the 50% aura mana cost ones that are reduced on his helm, it actually doesn't matter which one. This makes his enchantment quest a lot easier then yours, which obviously isn't fair.

Stick to the str\int\dex idea I think, maybe with confirm or deny so you aren't forced to overwrite your enchantment. No need to have an option, specifically when you can specify. I mean that just cheapens the system for like crit helms, just select what you want and what meta builds want on that rats nest and if you dont get what you want you can sell it, or if it is only 10 enchantments (lol) you reduce the number exponentially, which isn't cool.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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Dr1MaR wrote:

Took me around 40-50 runs to accomplish this. And yeah, I wasn't pleased much with doing those runs, I chose the best lab day to do those(the one that had no gold doors) and it took me around 6-7 minutes per run, overall around 3 hours spent. Any other days are around 10 minutes, so if you are unlucky, you can spend up to a whole day of farming lab for an enchant and still get nothing. I believe, the enchanting system should be reworked. For example, an altar has 50 random enchants to drow after completing a lab run, you choose 10 enchants that you would want the most and one of those 10 will be echanted on the helm. It's still RNG but it gives you a better chance of getting a desired enchant rather than just getting a 1/200 flat chance.



This isn't good either IMO, because some builds don't need specific ones but rather at least 1, like my friend needs one of the 50% aura mana cost ones that are reduced on his helm, it actually doesn't matter which one. This makes his enchantment quest a lot easier then yours, which obviously isn't fair.

Stick to the str\int\dex idea I think, maybe with confirm or deny so you aren't forced to overwrite your enchantment. No need to have an option, specifically when you can specify. I mean that just cheapens the system for like crit helms, just select what you want and what meta builds want on that rats nest and if you dont get what you want you can sell it, or if it is only 10 enchantments (lol) you reduce the number exponentially, which isn't cool.


I missed out on the str/int/dex idea, could you link/cope paste that please? I am not saying that my idea is the best but it's certainly a step in the right direction. The 1/200 chance should be narrowed to something more specific based on your build/gear you wear/your stats(maybe that's the idea you mentioned)/skill tree etc. Ofc I don't want enchantments become too easy to obtain as it kills the idea of farming lab in general and probably kills the enchant economy flow with it, but there should be something improved in this system and I am almost certain it will be improved in the next league.

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Vhlad wrote:
I agree. This is one of the most extensive least rewarding grinds I've ever experienced in any game, MMOs included. The option to accept a new enchant or keep what you have would be an improvement (boots and gloves included).

But the helmet grind is excessive. GGG needs to narrow it down to a category of enchants, i.e. let us choose dex, str, or int skills for helm enchants. Even then it's a 1/100+ grind per helm per build per character per league, and that's still excessive.

I'd prefer to see better self-found rewards but if GGG wants a trade-centric solution they should add a system allowing us to consume an enchanted item to add its enchant to another item. Then players could just enchant mass item bases and trade them. We can't do that with good rares that fit our build because the supply is too finite.


There should be improvements that take at least a month of continues play to keep no-lifes bussy.

In lineage 2 High-Five, you had to farm 13000 shards per set of recipes to craft something and these recipes had 44% to fail. Meaning that a month of farm went to drain. But it was best possible set in game :S (at the time ofcourse)

I would preffer farming some nontradeable item to buy enchant i want :S at least each day you are closer to the goal.
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