Speed Running Labyrinth for Helm Enchants Feels Pointless

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Fhark wrote:
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What about enchanting white bases and selling them for people to craft on?
(someone already suggested that i think..)

This is what vox and crew did in new leagues to make currency, i did about an hour of this in standard and made about 3.5ex on my luck, (ilvl 83 hubris +2 molten projectiles and +25% ts damage alpha howl)
prob is it doesnt solve needing something on a specific helm/unqiue helm.


Point I have 4 enchants that would benefit me and I need them on a vertex for the es and skill.
That being said currently at 40+ hours of lab farming and still no enchant. Bout to give up and just try to buy one
I wanted to bump this post because i think it is good and well reasoned.

I would suggest that at the shrine we can see which enchant we are offered, so that we may both avoid overwriting our old as we grind for something we need, but also so that upon seeing what we got we can apply it to an item that it would match well with for use/selling.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Crackmonster wrote:
I wanted to bump this post because i think it is good and well reasoned.

I would suggest that at the shrine we can see which enchant we are offered, so that we may both avoid overwriting our old as we grind for something we need, but also so that upon seeing what we got we can apply it to an item that it would match well with for use/selling.
That makes it too easy to be honest, it completely removes any RNG outside of whether or not the enchant shown is good. What makes a good enchanted helmet is whether or not it synergizes with something.

I run the labyrinth pretty regularly, i think the best solution was already added, that being the Twice Enchanted Prophecy.

The problem there though is now coins are more rare and we dont know what prophecies will still be available or how theyre weighted which becomes the main issue in this instance.

As someone who farms the labyrinth i do think that repeating this process every league for the perfect synergy will be asking too much for most users. When they added twice enchanted it made running them more fun because you could roll twice, made your runs more efficient if you werent path finding the labyrinth.

If twice enchanted is too rare it may be worth removing it and re-implementing it as a token drop from the chest which can be inserted into an additional slot on the alter to roll once more.

But then again, they do want enchants to be rare. Id like to see how prophecy is truly implemented before i give a further opinion.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Aug 21, 2016, 12:53:54 AM
I have not run many labs myself outside of just ascending so i would like to ask you something.

Is it possible to roll lower level enchants? For example in uber lab can we roll the lower level enchants or just the 75 ones?

Are enchant chances matched to attributes? Say a dexterity helmet is more likely to roll enchants for a dexterity gem?


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I'd also like(for the thread) to point out that for some builds like barrage the enchant makes a huge difference and because of that the current systems can really halt your progress if you are unlucky or maybe it unfairly hard to get your full function - too much power to the enchant can be dangerous methinks.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Let's call 50 offerings (uber lab runs) and 8 twice enchants 3.5ex in items. Those + 58 merc lab runs= 116 chances netting 0 relevant helm enchants for my build and 29hrs (with each run taking an average of 15min)... please do something ggg. I've done my fair share of grinds in many games, but the lab enchant system sucks (and not just uber lab... all of them... especially uber lab, though...)
Last edited by smellyB#3558 on Jun 6, 2017, 11:05:08 PM
I agree to the point
but leaving at least one semi-impossible optional grinding is not bad for the game itself
I got the "what a long strange trip it's been" achievement and the "salty" and "the insane" titles in WoW, so i get the daunting challenge thing, but this challenge is so unrewarding... thumbs down, man. If i could get my desired enchant after a known number of runs as well as the random chance, i would gladly grind another 50-100 runs, but getting this far and knowing i could go another 100 and goose egg it is a fail...

Edit: I just had a great idea. Why not make grinding a specific number of uber labs a challenge akin to the grind challenges an legacy league? When complete, my above thought about getting to choose the enchant you receive could be the reward for completing the challenge. I don't think anyone could really say getting to choose 1 enchant was an OP reward, especially with all the offerings burned. It could even be helmet only or something... my point is still that the enchant system sucks, though, so I'm just spitting an idea
Last edited by smellyB#3558 on Jun 6, 2017, 11:38:20 PM
GGG certainly know who their demographic are and provide for it in the very least that is required to keep them at it.

The Xbox One version could not possibly follow that path to be moderately successful.

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