Speed Running Labyrinth for Helm Enchants Feels Pointless

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goetzjam wrote:
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Vhlad wrote:
Wow Goez, re-read my post and correct your reply.


Just PM me whatever you think is incorrect.


1. it was 3 helms for some characters, not 8
2. it was 8 characters in total
3. it was ~15 helms for 8 characters

Your rant about 8 helms for 1 character and my retarded obscure build? Reading comprehension failure.

Furthermore, it's 1/364 for a helm looking at level 66 only

It's actually 1/725 if you include the level 75 enchants, which I didn't. So all your hand waving trying to refute the hours of grind estimates, try again.

The helm grind is excessive.
Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad#6794 on Mar 22, 2016, 2:51:57 PM
"
Vhlad wrote:
"
goetzjam wrote:
"
Vhlad wrote:
Wow Goez, re-read my post and correct your reply.


Just PM me whatever you think is incorrect.


1. it was 3 helms for some characters, not 8
2. it was 8 characters in total
3. it was ~15 helms for 8 characters

Your rant about 8 helms for 1 character and my retarded obscure build? Reading comprehension failure.

Furthermore, it's 1/364 for a helm looking at level 66 only

It's actually 1/725 if you include the level 75 enchants, which I didn't. So all your hand waving trying to refute the hours of grind estimates, try again.

The helm grind is excessive.



So I misread your number of helms for 1 character, lets be honest here it isn't like you need to upgrade all of your characters helms immediately to have the most min maxed character possible in like 2-3 weeks.


As for the ilevel 75 ones, I guess those ones are open for interpretation but they arent available, which is the point I was trying to make.


Lets say you spend all this time on them now to get the 66 ones, I can't wait to see how you will feel once they add the 75 ones just to make "min maxing" that much more difficult for you.


These ARE DESIGNED TO BE A FUCKING GRIND. Its literally the whole reason why the power that they give is as high as it is. Leave it to standard players to complain about getting more power, just because it takes some work to get.

What a fucking joke.

This topic in its entirety is mainly just a big circle jerk of standard players QQ that someone might have the enchantments they want\need so their penis is bigger then yours temporarily.


If it is excessive, it is so on purpose. Sorry you feel like you have to do it all at once, the best way to tackle a large issue is bites at a time not trying to cram the whole fucking pie down your throat.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
No goem, like the vast majority of the playerbase (and probably yourself included) I'm not going to bother grinding the helm enchants.

Especially since in a few months GGG could very well say "hi here's the 75 versions do it all over hahaha!"

Realistically there's less than a 1% chance GGG keeps the helm grind the way it is longterm. There's just no fucking way.

At 10 min runs including selling, trading, stashing, and minor downtime, and 364 currently available helm enchants, that's 60.67 hours per specific enchant per helm per build per character per league. A reward rate that poor is not a functional hamster wheel. Even a zombie hamster on meth is going to give up.


Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad#6794 on Mar 22, 2016, 3:14:53 PM
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goetzjam wrote:
"
Vhlad wrote:
Wow Goez, re-read my post and correct your reply.


Just PM me whatever you think is incorrect.


Forum fights aside, the grind to get a half-decent enchant is a tad excessive. You compare a good enchant to 2 passive points- well, a comparable thing would then be the quest to kill piety. You only have to do that once, and it's quite easy to do.

Doing a ctrl + f for "66" on the wiki page with all the helm enchants reveals that there are 361 possible enchants for a helmet from the merciless labyrinth. I myself have done probably 40 runs so far on one character (that doesn't include lab runs on other characters), and I haven't gotten anything remotely helpful. That's not surprising, of course, and I know that.

@goetz, you also mentioned that it's "asinine" to compare maps with the lab. Well, that's just not true. Both things take time, and both things have rewards. You can only do one at a time. The lab "rewards" you with a very small chance to get a useful enchant and some crappy chaos recipe items, while maps reward you with guaranteed experience and a good chance to get good items along with the crappy chaos recipe items. Not only that, but you can't find masters in the lab, you can't find cadiro, and you can't find perandus boxes.

A short rant about risk vs. reward
Spoiler
The risk you take when you go into the lab is much greater than maps, yet the reward is much worse. Traps that deal a % of your health as damage are far more dangerous than mobs that deal flat damage. You can overlevel monsters, but you can't overlevel traps, and therefore the risk for an enchant is far higher than the risk for doing maps for experience or whatever.

Maps offer guaranteed experience, masters, cadiro, more maps, better items, etc. at a much lower risk than the lab while the lab offers only some junky items and a small chance of a slightly useful enchant.


Also going along with your idea that enchants are worth 2 passives, it would be far, far easier to level twice in maps at almost any character level than it would be to farm for a specific enchant.

IMO, allowing some kind of choice between what color of skill gem the enchant would modify would go a long way towards fixing the problem. That would reduce the number of possible enchants by about 2/3rds, which is much more manageable.
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goetzjam wrote:

This topic in its entirety is mainly just a big circle jerk of standard players QQ that someone might have the enchantments they want\need so their penis is bigger then yours temporarily.


Umm.. I exclusively play leagues only.

This is really only about giving us the option to not overwrite a helm if we don't like the enchant presented to us.

Unsure how this became a circle jerk of standard players.

I don't think it is reasonable to think players have multiple helms on hand to enchant for a single character on a single build. Once I get a usable enchant my NATURAL INCLINATION is to not want to replace that with a USELESS STAT that I have probably already rolled off once.

Unsure how this conversation got to this point.

I'll grind a thousand times... I don't care...I just want the shrine to offer the helm enchant before applying it so once I get a decent one I feel like I actually am not regressing my gear. It's simple really.




You can't compare doing the lab for helm enchantments equal to passive points from piety because they aren't the same. Only that one is required to progress in the game and the other is an optional bonus to a character, sort of like corrupting items to get more power, instead of risking the item you are risking your character or paying someone else to do it for you.


40 runs is an ok amount, but it took me less then 10 to get the helm enchantment that I wanted, but 100 for my guild mate to get the one he wanted, its RNG either you play with it or you avoid it. But don't complain when you are benefiting from it when others are doing it and are benefiting from it.


Maps vs lab isn't an arguement, yes they both take time and they both provide different rewards, if you farm merc lab at the levels its appropriate you can still get XP and gear that is useful, but if your speed farming it with your leveled characters in standard, well obviously that isn't any benefit to you, now is it?

Again I'm not opposed to some improvements but to complain in the way the people in this thread are just shows how entitled this community thinks it is for stuff that is meant to be a grind. Masters are pointless and not logical for the lab, cadirio is league content and it again is pretty logical why he isn't in there, because you don't have access to your stash but at specific locations, imagine finding a headhunter one in a lab, no one can get to it and you don't have the coins for it. Perandus boxes were likely not added because of performance issues, can't say for certain if it was and then was removed or they tried it before the patch went live or didn't have time to test it before hand. Regardless by running the lab you make choice to do that, if you feel like the benefit isn't that great, wait for a higher level one. I know I run it on my character a few times a night for various things.

Once you get to a certain point you can spend less time in the lab enchanting then it would be to get those 2 points, lets also not forget that the enchantments are in addition to points not an or situation so characters that are very high level would have an easier time getting enchantments then getting points past level 100.



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IMO, allowing some kind of choice between what color of skill gem the enchant would modify would go a long way towards fixing the problem. That would reduce the number of possible enchants by about 2/3rds, which is much more manageable.


Right this is the sort of idea that I was suggesting is OK, to reduce it but not make it easy. Stuff like selecting enchantments or not replacing enchantments makes it too easy. Especially whenever the higher level one comes (if it ever does)
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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@goetz, you also mentioned that it's "asinine" to compare maps with the lab. Well, that's just not true. Both things take time, and both things have rewards. You can only do one at a time. The lab "rewards" you with a very small chance to get a useful enchant and some crappy chaos recipe items, while maps reward you with guaranteed experience and a good chance to get good items along with the crappy chaos recipe items. Not only that, but you can't find masters in the lab, you can't find cadiro, and you can't find perandus boxes.


Well with the Darkshrines Lab can reward you with incredible stuff. The sad thing is... the helm enchants are actually not a good reason to do the lab. You usually wait for a good layout with beneficial dark shrines or other exploitable rewards and just farm it then. With the current Helm enchant you basically take one that has anything to do with your char and leave. Because the risk of overwriting a half decent enchant with a terrible one again is just not worth it.

The interesting thing is, the Glove enchants even though only procing every 5/10 seconds can be so much more powerful than any helm enchant that they are a far better investment. On a good attacker Fury just cleans the screen and yes it does only proc every 5 seconds, but that isn't so bad, there are actually only a few Helm Enchants that are as powerful as the Boot or Glove enchants, yet they are terrible hard to get.

Two really markable ones are the Damage Penetration when not killing (which means remote spells will never trigger it... unless it is one of the odd implementations of on kill) and the Movespeed, which if they work that way bypass any Helm Enchant, besides a few very strong ones. But even the on kill Enchants and some of the when hit ones are really powerful.
easy/fast way:

sell helmets with enchants you dont need but others mitht wnt

buy enchants you need

"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Mar 22, 2016, 3:27:34 PM

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I'll grind a thousand times... I don't care...I just want the shrine to offer the helm enchant before applying it so once I get a decent one I feel like I actually am not regressing my gear. It's simple really.


This isn't acceptable, if it offers XX you just apply it to whatever thing you have in the stash, like if it is additional split arrows you just throw that on a rats nest to sell, when you are looking for 2 additional spark projectiles.

This gives you the option to enchant items specifically based on the enchantment, rather then the current and much better design to randomly enchant the item without seeing what it is before hand.



Now lets say they made it so if you click on the shrine it shows you the enchantment when you click on the item, like click the enchantment and it say "this will enchant this item with 2 additional split arrows" and a confirm or deny, then it removes the option to cheese it on another helm. That could be ok, but if it just said what it was you could fill your inventory full of various helms and pick and choose what you wanted it to go on. You must not know what it is until you cant select another item, if it has to be yes to replace or no to not, that is acceptable, so as long as that enchantment can't be applied to another item.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
lmao fuck it.

I'll just buy another god damn helmet. Clearly my point was missed.

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