When will Labyrinth be nerfed for non-elite players to get Ascendancy classes?

I think majority of BabyRage about lab stems from impatience. Now most people know how it works, how to skip most traps, it is actually fairly trivial, especially if you dont go for multiple treasure keys Izaro you should be really fine on almost any build.
Casual players can get their ascendancy classes too OP, assuming their computer isn't a potato, anyway.

I'm pretty much the definition of casual:
I play solo
I play self found
I make all my own gear
I don't look at class/build guides and learn everything the hard way
I use Arc as my main skill, which is apparently terrible?
The most links use are 4 links.
My masters are level 6 at most.

Despite the above, I have over 3k of both life and ES, 6 power charges that push me to 75% crit not counting an ascendancy bonus, and enough res I can drop purity if I want to.

Izaro still killed me three times when I went to do it, as well as some trap deaths from trying to rush it. A single hit of his would blow off my entire shield. He has a ton of hp so you absolutely must keep moving and make the trap layout work for you. I like to think my granite flask I rolled to have 99% increased armor helped too. I think my Arc was only level 16 at the time, so I just had to keep extremely evasive and slow him with temp chains and arctic armor as much as I could and avoid the mortar attacks.
The more More you have, the less Less matters
Last edited by Avereth12#6754 on Apr 5, 2016, 4:59:09 AM
I'm pretty new player just started this league.
i died couple first attempts but now its easy if u get hang of it , imo merciless final boss is way way harder (i killed him with a random pub marauder i think we died like 20 times ::D didn't know it will be so hard should had geared /lvled up more)(I'm probably don't get his mechanics right tho)

imo lab is kinda cool change of pace i did it evry now and then ,sadly tho I'm overleveld now, so no more xp there. they should make lab tier 4 also imo


yea i know rip english , its my third language so I'm sorry
Last edited by VladsOdyssey#3958 on Apr 5, 2016, 5:27:55 AM
Change your trash enhancement system (grind?) on helmet please! STOP THIS BULLSHIT! 300 runs and not a single Explosive Arrow enhant? Are you joking?

Make enhancement reward - 20 try on helmet so we can really farm our enhancement, is it so hard?
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TreeOfDead wrote:
Change your trash enhancement system (grind?) on helmet please! STOP THIS BULLSHIT! 300 runs and not a single Explosive Arrow enhant? Are you joking?

Make enhancement reward - 20 try on helmet so we can really farm our enhancement, is it so hard?


This.
Also reduces duration on Explosive Arrow helm enchant! Earthquake got it, no reason not to add it to EA (which already underperforms).
"
onlinegamer1 wrote:
Why are only super elite players allowed to have Ascendancy classes?

Players with normal playing skills (not uber/elite players) can't complete the Labyrinth (kill 3rd boss) as it is currently designed.

Please fix this asap.



Well brother you got hand cancer, don't blame the society for that.
"
Silentknyght wrote:
The difficulty might be a slight nerf, but it's only part of a bigger issue.

I've run it three times, and only just now did I find out there are "mechanics", as if this arpg is an mmo. There's nothing in-game to clue you in to that fact, except repeated trial & death. Unfortunately, each time the entire instance resets, and you have to run through it all over again.

MMOs have boss fights with mechanics. Death happens a lot in the process of learning the mechanics. But the (best) MMOs don't punish you with 30-120 minutes of repeat trash after each boss failure; at best, you suffer through 60 seconds of corpse running. That's acceptable. This requirement to repeat the whole instance after each boss death is not acceptable.

If learning mechanics is going to be required for this arpg--and I think it's a cool idea, frankly--then there needs to be a less punishing way for that to be accomplished. Portals, waypoints, or other shortcuts need to be in-place to avoid repeating the trash. Then, go nuts with whatever crazy mechanics you want. There'll always over-gearing & over-leveling available to those who don't want to play that way.

GGG is gating this content behind artificially high difficulty plus time sinks in this "repeat the trash" fashion. This is a disappointing realization.



oh come on already. EVERY ARPG EVER have boss mechanics, like, it's literally the purpose of have boss to have unique mechanics. Even normal hillock has mechanics. in fact, there is not ONE boss in all of the arpg universe that doesn't have unique mechanics.
Having done the first lab a little late due to time, it's not that hard. I stopped the second because I did not have the time to finish it, not because it was particularely hard. Merciless might well be hard, I don't know yet.
Did i miss something or can't you get points 1-4 in normal and cruel already?
The Sirus fight is a disgrace.
Honestly people, just read a little, no matter how much it might hurt, because it is fairly obvious there are mechanics involved in the fight.

http://pathofexile.gamepedia.com/The_Labyrinth
http://pathofexile.gamepedia.com/Izaro


Also, non-elite players can do it just fine, with practice. I had to overlevel 9 levels and play with auras to get through on merciless, but I am a pretty bad player.

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