Ascendacy Classes looks like a step backwards

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NotRegret wrote:
One thing you need to realize is this it the first thing ever in the game that has class restrictions this runs contrary to Poe's design philosophy which allows anything to combined with anything provided you give up something.

There are three problems with ascendancy classes which have a horrible combination. First of all they are powerful, enough to define a build, I wouldn't be surprised if good builds in the future are measured by how well they interact with the ascension tree. Second classes cannot reach each others ascendancy, the node tree allowed any class to reach any node if they were creative and willing to give something up.


I'm with you on this, and it's the one thing I'm really worried about with Ascendancy. GGG has done a good job so far, but I am concerned that these classes will suddenly force people into specific character classes rather than letting them craft their own unique blends.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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CaptainWARLORD wrote:
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Xavderion wrote:

You act like it's impossible to do. Sure, you'll have around 30 points inefficiently allocated but you could still pull it off.

Never said it can't be pulled off. I said show me how to pull if off efficiently.

And your comment just proved me right. This whole discussion again is pointless when the answer is obviously there.


One of PoE's charms is that we can do things like this even if we choose to do them inefficiently. It was one of the original selling points of the game.

Now, maybe GGG just feels they need to "grow" beyond that or something, which is their perogative, but it is still a fact that with these new classes we CANNOT do things that we might want to do with a given class, efficiently or not. We will no longer have the choice.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Feb 16, 2016, 5:34:37 PM
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鬼殺し wrote:
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VideoGeemer wrote:

I'm with you on this, and it's the one thing I'm really worried about with Ascendancy. GGG has done a good job so far, but I am concerned that these classes will suddenly force people into specific character classes rather than letting them craft their own unique blends.


-VG-


Read See my response, old friend. I took a pretty hard crack at this concern, from a similar perspective as yours -- we're both from CB and we both remember the allure of PoE at that time as being a game that really did offer 'unique blends' for builds and playstyles. I think it's fair to say we've gone way past that by now, practically speaking.


Yes, you are probably right. I hadn't seen your response before, so thanks for the heads-up. You do make some good points there.

They likely will increase the difficulty of some end-game content. Otherwise, sure, Ascendancy classes will just be a bonus.

Awakening is much better than Release, so they seem to be doing things right for the most part, a few nagging issues aside. Hopefully (probably?) what we gain with Ascendancy will be worth whatever may be lost in the end.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Welcome to the new age of Path of Exo-Diablo
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
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CaptainWARLORD wrote:
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Perq wrote:
Ascendancy effectively splits those builds into separate ones (with differences that matter).

Not at all. Or let's say partially stronger dividing them.

Let's say you want to go for a crit build that evolves around ES.

Can you effectively do that with a Marauder? No.

With Marauder you go for Life.

Reason being is his position in the tree. You can argue against that all you want, the result remains the same.


You can't still make one with Ascendancy. What was your point, again?

It seems to me, that you are arguing, to argue. You don't have any proof that Ascendancy will limit anything.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Did you ever imagine a templar CoC discharger? Well say no more, with ascendancy it will become a reality! Yay for creativity!
Second-class poe gamer
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CaptainWARLORD wrote:
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Perq wrote:
You can't still make one with Ascendancy. What was your point, again?

It seems to me, that you are arguing, to argue. You don't have any proof that Ascendancy will limit anything.

The fact that you cannot use the Marauder's tree as a Witch already proves the point. So, why are you argueing again?


So what is the problem with Ascendancy? I think you are posting in "Ascendacy Classes looks like a step backwards" thread, and not "Classes in PoE are diverse". Classes were diverse, nobody is arguing against that. Ascendancy makes them even more diverse, which looks like a step forward, and not backwards. Right?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Shagsbeard wrote:
Oh yay! This week's thread! Glad to see another one of these! We need to hear everyone's opinions again about something they haven't even tried yet! And more exclamation points, this time!

The characters weren't distinctive before. Now they will be. Big. Fucking. Deal.


lol at this :)
next week's post :

"HOW AM I SUPPOSED TO PLAY BOW TEMPLAR WITH ASCENDENCY ????
Last edited by zbouby25#4463 on Feb 17, 2016, 5:24:29 AM
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pr13st wrote:
Did you ever imagine a templar CoC discharger? Well say no more, with ascendancy it will become a reality! Yay for creativity!


iam playing templar coc cyclone, whirling on templar is just swaggy AF
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How i view this expansion:
1) Some a little bit weaker builds will become nearly unusable. That means, that every class will have way less viable builds. Why pick shadow summoner, if you can pick witch summoner and be way way more stronger/better as a summoner? Why pick Marauder totemmancer, if you can pick templar totemmancer and be way way more stronger/better? Each class had some restrictions, preventing them from being "the best" on their not designed builds, compared to other classes with that main build (for example: witch, templar, shadow, scion summoners > marauder, duelist, ranger summoners), but no those off-spects will become garbage, compared to other classes made for that specialization.
2) It allows more late game progression. While this sounds fun and allowing more in depth customization, i am skeptical about it for now.
3) Even with many alternative builds being gutted, people will still have a lot of options to customize their classes. If we agree, that certain classes must play certain builds, then Ascendancy specializations only improves those builds, allowing even more customization for those builds.

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