Okay why does the Phantasmogria boss hit harder then T15 bosses?

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kcstar wrote:
You seem to be very (!) unlucky as it tends you always get the highest possible roll and sometimes... even more while I am still alive with half of your life pool. But in the end... it's just another wispo tale.


The damage she deals is 4k-9.6k lightning damage (checked poemods). The upper roll is only 2.3 times more than the lower limit. You'll probably get hit 6.5k lightning damage on average. That's ~1.2k lightning damage with 75% lightning resist. That's only ONE projectile. And that's ignoring the fact that the map may be rare (if the map has -% max res or %elem damage for mobs, you'll take almost twice the damage PER projectile).

The boss is doable.. for ranged characters. As usual, GGG seems to leave a huge discrepancy between range and melee. If you're melee (not pseudo melee like reave crap), you'll probably get shotgunned by 4 projectiles and that's 4k damage with full res, no dangerous modifiers on map and no crit from the boss. The average melee toon has at most 5k hp at that leveling point.

Pretty fucking fair, right? /sarcasm off
Last edited by demonstorm#4423 on Feb 6, 2016, 9:27:11 AM
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demonstorm wrote:
"
kcstar wrote:
You seem to be very (!) unlucky as it tends you always get the highest possible roll and sometimes... even more while I am still alive with half of your life pool. But in the end... it's just another wispo tale.


The damage she deals is 4k-9.6k lightning damage (checked poemods). The upper roll is only 2.3 times more than the lower limit. You'll probably get hit 6.5k lightning damage on average. That's ~1.2k lightning damage with 75% lightning resist. That's only ONE projectile. And that's ignoring the fact that the map may be rare (if the map has -% max res or %elem damage for mobs, you'll take almost twice the damage PER projectile).

The boss is doable.. for ranged characters. As usual, GGG seems to leave a huge discrepancy between range and melee. If you're melee (not pseudo melee like reave crap), you'll probably get shotgunned by 4 projectiles and that's 4k damage with full res, no dangerous modifiers on map and no crit from the boss. The average melee toon has at most 5k hp at that leveling point.

Pretty fucking fair, right? /sarcasm off

That boss is terrible if hits you with the "upper scale" of her lightning projectiles and with her mobs. I have managed to out regen her damage btw, and now i laugh her in face XD
Last edited by Wispo#5031 on Feb 6, 2016, 9:30:50 AM
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demonstorm wrote:
"
kcstar wrote:
You seem to be very (!) unlucky as it tends you always get the highest possible roll and sometimes... even more while I am still alive with half of your life pool. But in the end... it's just another wispo tale.


The damage she deals is 4k-9.6k lightning damage (checked poemods). The upper roll is only 2.3 times more than the lower limit. You'll probably get hit 6.5k lightning damage on average. That's ~1.2k lightning damage with 75% lightning resist. That's only ONE projectile. And that's ignoring the fact that the map may be rare (if the map has -% max res or %elem damage for mobs, you'll take almost twice the damage PER projectile).

The boss is doable.. for ranged characters. As usual, GGG seems to leave a huge discrepancy between range and melee. If you're melee (not pseudo melee like reave crap), you'll probably get shotgunned by 4 projectiles and that's 4k damage with full res, no dangerous modifiers on map and no crit from the boss. The average melee toon has at most 5k hp at that leveling point.

Pretty fucking fair, right? /sarcasm off


This boss basically don't use projectile attack in melee range. For melee worst part is detonate dead. It's can kill you even after boss death.
Last edited by pijanapanda#4346 on Feb 6, 2016, 10:31:29 AM
Boss is pretty easy once u learn how to dodge those attacks
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raxleberne wrote:
Boss is pretty easy once u learn how to dodge those attacks



"Easy" isn't the word I'd use here. Doable, more like. If you make one small mistake, from my experience, you risk losing ~3k life in an instant, that's assuming your resists are 75 and there are no damage mods on the map.


This boss IS hard (manageable, but still). However, this is not the issue. The issue is that this boss is MUCH harder than most of the bosses from higher tier maps. And I'm not guessing here, or speaking from the perspective of a single character.

Titan of the Grove? Facetank.
Harbinger? Facetank.
Drought-maddened Rhoa? Facetank.
Witch of the Cauldron? Facetank, just don't stand on corpses.
Warmonger? Facetank.

Those are not even all of the moderately easy bosses. There are hard ones too, but their difficulty is justified by the tier of the map they're in.

But how can the Phantasmagoria boss be justified, when it hits for 1,2k damage per projectile and spawns minions with exploding corpses right on top of you that can block you and make you die in a matter of fractions of a second? All that while being a Tier 4 map boss.

I enjoy difficulty, but I think its increase should be gradual. Because as it is right now, an inexperienced player encounters a spike that they can hardly be expected to foresee. This boss is out of place. It's not the only case, but for me, the most jarring one.
Last edited by Anseth#4342 on Feb 6, 2016, 1:34:44 PM
Alright who the fuck necro'd this despite it's still hilarious in terms of it you know hitting harder then most map bosses.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
^Nice build.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
This boss can be hard or easy.

Player 1 goes there with melee maurader, 10k armour and 7 endu chargs "big boys told me only physical dmg is dangerous I'm a tanky beast with 70% phys reduction lets faceroll this boss" and melts instantly.

Player 2 goes there with acro shadow and pops vaal grace and topaz flask with antishock and pokes it down with couple viper strike stacks while manually also dodging with whirling blades is like "that was ez".
Meh.

The boss is pretty spooky for some builds but thats true for like any half difficult fight.

The very first time I did this boss (white map) was in tempest league with a CI facebreaker cycloner with like 4k es (was not that high level, had a crappy shield) + incandescent heart and abyssus, easy. The summons = make fight easier, extra es leech and flask charges, if you cyclone clockwise (or is it the other way lol my memory no good) you cannot get multihitted by the lightning (in fact I didn't even know it was lightning damage at first, or even pure elemental for that matter, and used granites + a sapphire lol)

Then next time I tried was in darkshrine, with a rf totem character with like 5.5k life with my friend using shockwave totems, scary shit. The summons are not negligeable for a character without lots of armor or evasion, and has playstyle based on totems pulling half of the aggro (if you reallocate a totem to fight the summons, then thraxia starts shooting at you). Being at range your angular velocity is slower so dodging is harder and you often get hit by at least 1 projectile while attempting to squeeze between them since its the best way to dodge (Path of Bullet Hell :D).

It was a pretty funny fight in the end for us, some scary moments when u get hit by 3 projectiles and want to book it the fuck out of there, but running away is actually riskier. The map is so narrow in some places we basically hit a chokepoint where only 1 entity can fit through, and let a decoy totem (fuck yeah 75% totem res and +120% increased totem life) eat the lightning bolts :D while occasionally pushing up to place dps totems.

Just did the boss again today, as a support character with triple curse and like +62% curse effectiveness and a 18/20 temp chains gem on a low quality blasphemy, and arctic breath for chilled ground. The summons spawned were so slow to get up they could not pose a threat, and i just resummoned a random lvl 16 decoy totem in front of boss to eat the (extremely periodic) lightning sprays while friend dpsed it down without moving a step. Well initially we kited a lot because a magnus stonethorn and heralds of obelisk pack spawned with the boss lol. Didn't drop below 85% the whole fight! Though to be fair I was using enfeeble instead of crit weakness for that fight as well.

I think the boss is ok, and actually the fight favors typical melee more, at least over squishy characters that have to devote time to killing the additional spawns putting themselves at risk of getting hit by thraxia, in solo fights.

Two players using totems harder than 1 player playing melee!

Oh yeah exploding corpses is pretty bad though.
Last edited by biyte#7917 on Feb 7, 2016, 6:08:58 AM
The boss needs a nerf, I remember trying this boss back in 2.0, I think it was extra proj+chain map, she hit for like 10k dmg, good thing I was CI

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