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flipser wrote:
After playing couple of games with an AH I noticed the following facts, which I disliked and fear for them to reoccur, if PoE establishes and AH:
- Meta Items, used in promoted builds will get very expensive, because flipping is made easy.
-> New players can't play the buid of the week, for example.
-> I will have to invest more, when trying out some popular builds.
-Useful leveling Items will get very cheap and very hard to sell because of the huge supply.
-> I earn quite some chaos, selling leveling items like Goldrims or Wanderlust. The items are great and have a huge value to the levelling player, no need to get them for "free" (even though, if I see its a new player i often gifted them, but that's another story and part of socialization).
- The most effective way to earn currency will narrow down to playing the AH.
-> The span between the average player, seeking joy in the game and the guys playing Wallstreet in terms of networth will increase.
-> I will spend more and more time on the AH and less playing the game.
- External software for efficent AH scanning will get more demand.
-> New rules in terms of 3rd party software influencing the game directly will have to be set up by GGG, looking at current terms regarding Macros, I don't think the terms will be clear within reasonable time (who can tell me if a macro'd key to use and ID scroll is legal?)
-> Scanning Software such as Auctioneer in WoW for example where often subject to scams, tojans, etc.
-> Established Databases were traded for real Money (WoW, D3), because they are the key to effectively scanning and trending items.
- The socialization will decrease.
-> I like to haggle.
-> I like to think about builds that my trade partner might be playing after she/ he purchased a specific item or jewel. Sometimes we start chatting. One of my former customers is a mapping friend to me nowadays.
-> I like to show off my hideout.
-Where will the items be stored, which you want to sell? In the AH itsself?
-> GGG will earn less money from stash tab sales (all my donations went towards tab for now). -> less money for the server
Please do not establish a typical WoW-style AH. Thank you.
Nailed it.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer
3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
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Posted byTheAshmaker#5078on Dec 4, 2015, 6:44:09 AM
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Fear of not getting one.
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
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Posted bySkyforth#6071on Dec 4, 2015, 6:48:11 AM
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My replies bolded.
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flipser wrote:
- Meta Items, used in promoted builds will get very expensive, because flipping is made easy.
and this is different than the status quo... how?
-Useful leveling Items will get very cheap and very hard to sell because of the huge supply.
This is speculation, but it's interesting that you're worried about your profits, considering your next point...
- The most effective way to earn currency will narrow down to playing the AH.
again, how is this different than the situation we're in now?
- External software for efficent AH scanning will get more demand.
I hate to keep repeating myself, but this is already status quo.
- The (rote, tedious) socialization will decrease.
-> I like to haggle. Me.
-> I like to think about builds that my trade partner might be playing after she/ he purchased a specific item or jewel. Sometimes we start chatting. One of my former customers is a mapping friend to me nowadays. Meeeee.
-> I like to show off my hideout. Meeeeeeeee.
As I've said before, there are many things in the game to do socially, and are in fact designed as social tools. Forcing trading to be one of those things is why trade chat sucks, why the party board is nothing but spam, and why people can't stop themselves from spamming their wares in global.
-Where will the items be stored, which you want to sell? In the AH itsself?
In your... stash? You're really reaching here.
Please do not establish a typical WoW-style AH. Thank you.
In short, your concerns are already here. We are living the horrible dystopia.
If I'm to play devil's advocate, the only real impact of simple, "social-interaction"-less trading (and my god, I am using those quotation marks as hard as I possibly can) is that the barrier to trading is removed, and new players/old players (who fucking hate the mess we currently have) will actually attempt to, you know, trade.
The market will be bigger. WGAF
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785
Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on Dec 4, 2015, 7:03:04 AM
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Posted byAntnee#4468on Dec 4, 2015, 6:59:35 AM
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AH simply destroyed the economy in Diablo 3 , I hope the GGG not make the same mistake with POE
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Posted bybodarkes#1017on Dec 4, 2015, 7:05:18 AM
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bodarkes wrote:
AH simply destroyed the economy in Diablo 3 , I hope the GGG not make the same mistake with POE
Apples and oranges. D3 had a worthless gold currency. PoE has different currency items that all have inherent utility. I hate that people keep bringing up D3 in this argument. There is an AH in nearly every online rpg. It only ruined 1 game, a game that was and is a failure in everything but commercial success.
PoE is not D3 and never will be, AH or not.
All possible fears of an AH have been explained by multiple people in this thread. That won't stop the chicken little posts though.
Keep PoE2 Difficult.
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Antnee wrote:
My replies bolded.
"
flipser wrote:
- Meta Items, used in promoted builds will get very expensive, because flipping is made easy.
and this is different than the status quo... how?
-Useful leveling Items will get very cheap and very hard to sell because of the huge supply.
This is speculation, but it's interesting that you're worried about your profits, considering your next point...
- The most effective way to earn currency will narrow down to playing the AH.
again, how is this different than the situation we're in now?
- External software for efficent AH scanning will get more demand.
I hate to keep repeating myself, but this is already status quo.
- The (rote, tedious) socialization will decrease.
-> I like to haggle. Me.
-> I like to think about builds that my trade partner might be playing after she/ he purchased a specific item or jewel. Sometimes we start chatting. One of my former customers is a mapping friend to me nowadays. Meeeee.
-> I like to show off my hideout. Meeeeeeeee.
As I've said before, there are many things in the game to do socially, and are in fact designed as social tools. Forcing trading to be one of those things is why trade chat sucks, why the party board is nothing but spam, and why people can't stop themselves from spamming their wares in global.
-Where will the items be stored, which you want to sell? In the AH itsself?
In your... stash? You're really reaching here.
Please do not establish a typical WoW-style AH. Thank you.
In short, your concerns are already here. We are living the horrible dystopia.
If I'm to play devil's advocate, the only real impact of simple, "social-interaction"-less trading (and my god, I am using those quotation marks as hard as I possibly can) is that the barrier to trading is removed, and new players/old players (who fucking hate the mess we currently have) will actually attempt to, you know, trade.
The market will be bigger. WGAF
Nailed it.
- here's my sig
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the current external system is suboptimal, an internal system would be much better and much more reliable.
additionally i could stop worrying that the owner of that external system has too much power over the game and in the game because he basically controls trade.
i also worry about the devaluation of items and the spoiling of fun for starters if goldrim is for purchase for one alch but there is a solution too:
one chaos auction fee for every 10 itemlevels an item has which one wants to put on offer. (an itemlevel 60 item = 6 chaos).
age and treachery will triumph over youth and skill! Last edited by vio#1992 on Dec 4, 2015, 8:26:55 AM
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Posted byvio#1992on Dec 4, 2015, 8:24:58 AMAlpha Member
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"
AcrylicHercules wrote:
"
Antnee wrote:
My replies bolded.
"
flipser wrote:
- Meta Items, used in promoted builds will get very expensive, because flipping is made easy.
and this is different than the status quo... how?
-Useful leveling Items will get very cheap and very hard to sell because of the huge supply.
This is speculation, but it's interesting that you're worried about your profits, considering your next point...
- The most effective way to earn currency will narrow down to playing the AH.
again, how is this different than the situation we're in now?
- External software for efficent AH scanning will get more demand.
I hate to keep repeating myself, but this is already status quo.
- The (rote, tedious) socialization will decrease.
-> I like to haggle. Me.
-> I like to think about builds that my trade partner might be playing after she/ he purchased a specific item or jewel. Sometimes we start chatting. One of my former customers is a mapping friend to me nowadays. Meeeee.
-> I like to show off my hideout. Meeeeeeeee.
As I've said before, there are many things in the game to do socially, and are in fact designed as social tools. Forcing trading to be one of those things is why trade chat sucks, why the party board is nothing but spam, and why people can't stop themselves from spamming their wares in global.
-Where will the items be stored, which you want to sell? In the AH itsself?
In your... stash? You're really reaching here.
Please do not establish a typical WoW-style AH. Thank you.
In short, your concerns are already here. We are living the horrible dystopia.
If I'm to play devil's advocate, the only real impact of simple, "social-interaction"-less trading (and my god, I am using those quotation marks as hard as I possibly can) is that the barrier to trading is removed, and new players/old players (who fucking hate the mess we currently have) will actually attempt to, you know, trade.
The market will be bigger. WGAF
Nailed it.
Pretty much. poe.trade is the AH, it's been here for a long time. The only thing an easier, in-game trading system would bring is more visibility, that is, an AH used by many, as opposed to our current AH used by a relative few (which is still a lot of players).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Posted byScrotieMcB#2697on Dec 4, 2015, 2:59:40 PM
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D3 AH didnt destroy D3.
D3 RMAH destroyed D3.
There is a real difference here and it saddens me so many of you can't see that.
We use poe.trade now like fiends, it's an AH and you all used it so why so against one ingame?
i'd welcome one in POE, all of these doomscenarios people listed here in this thread is already happening on poe.trade so wake the fuck up please.
As for stash tab sales even in D3 you could put up 10 items at once so i can't see why GGG couldnt implement this. And thus not screwing with tab sales.
This world is an illusion, Exile!
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Posted byTompos#5098on Dec 4, 2015, 5:05:10 PM
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"
Tompos wrote:
Also false. Well, mostly.
The D3 RMAH, after its first 2-4 weeks of heavy use, was mostly an unused ghost town. I think it should be pretty clear to us amateur psychologists that, if the D3 RMAH was doing rather well, Bobby Kotick would never have allowed D3 to eventually become a no-trading game. No folks, the reason for that particular decision is the D3 RMAH was making Blizzard next to zero money.
The reason it was dead was because utterly massive amounts of gold botting provided the supply for an utterly massive illegitimate third-party RMT industry which underbid the minimum price-per-million of the RMAH and inflated D3's currency to crazy hyperinflationary levels.
Now, I will say this much: when you make an official RMT storefront, it does lend a certain air of legitimacy to third-party RMT. I mean, obviously RMT isn't cheating if there is an official version of it, so these normally shady sites are seen as a little more innocent. And in that regard, having an official RMAH did contribute to D3's economic collapse. Not as a functional part of D3's economy, because it wasn't, but as a symbol.
TL;DR Actual reasons for D3's economic collapse are:
1. Terribad currency design (gold)
2. Only efficient form of F2P trading linked to terribad currency (gold AH)
3. Most importantly, massive-scale botting and third-party, non-RMAH RMT, targeted almost exclusively on gold
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Dec 4, 2015, 10:21:03 PM
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Posted byScrotieMcB#2697on Dec 4, 2015, 6:52:41 PM
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