List your AH fears

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Antnee wrote:
As a fun mental exercise, lets say I sprinkle some magic dust around, and all indexing sites/tools are disabled. Your only options for trading are trade chat, posting on the forum (and manually checking shop threads for items), and posting on the party board.

You now have essentially no way to search for an item, you may only stumble across it. Would that make trading better or worse?


I'll be the first to admit that xyz and procurement have had an overall negative impact on the perceived value of found items. It's a "lesser of several evils" scenario with a ship that has long since sailed since people have been accustomed to these tools.

I'm at work and not really in a position to type out any long responses now so maybe I will later if I decide hop on.
IGN: Smegmazoid
Long live the new Flesh
The internet has made communication, like this forum or the trade sites, possible. These games evolved in an environment where this type of communication wasn't even dreamed of. A huge part of PoE's appeal is the feeling that we get that we're playing an old-style ARPG. The trade sites are great... for people who want to use them. And those of us who don't can ignore that they're available.

But if you put their functionality into the game, you remove the fun for the players who would rather that they not be here. People like me. I like the 1990s feel.

A solution to the trade problem (and there's definitely a problem) should acknowledge (NOT cater to) this type of play-style.
Take a look at low leveling items listed atm:
Redbeak hardcore 1-2c, softcore... 1-2c!!
Goldrim hardcore 10-20c, softcore... 5-15c!!


Plotwist spoiler alert!!!


Why the hell are softcore prices almost the same?
Because PoE has no gold! We have orbs, more specifically VAAL orbs,
which can brick any unique. Meaning, there will never be a saturated market because every item, unique or rare can and WILL be vaaled!

Even more so if the supply increases...
"It's this simple; it's complicated!"

More time to play, more supply of uniques, vaal orbs (corrupted areas, crappy vaal gems x7 and 1 sacrifice piece = vaal orb recipe), more science (bricking uniques), both have their value rise and drop like tidal waves. The market is ALIVE because of the inherit nature of the orbs, working as lottery tickets.

Even fresh noobs with a 100% empty stash and one lvl 1 char could profit from a AH by listing simple white items, which pro players buy in bulk, to chance some legacy uniques in expensive anarchy/invasion mod maps.


Also, for all those "I don't want a AH because then you could just click2win and buy BiS gear instantly"... yeah, with what exactly? Mirrors that grow out of your ass, right?
You actually have to play and loot to get currency, unless you're a RMT derp.

And there are many ways to stop bot sniping and allow sellers to seal the deal with only those who they view as legit, meta profiles that check your data, time spent in zones, monster kill count per minute, chars on account, their lvl, acc life time, etc. Then you just turn transparency on and show everyone your human score, which ranks higher the less bot flags you have.

You can also add id tags on items, and track how many times someone puts them back on the AH,
and restrict the amounts of listing a account is allowed to do over time, if a high amount of all his listings is nothing but bought items that's the relists, for profit.

There are SO MANY WAYS to prevent and stop bots and AH profit flippers....
Stop these stupid arguments how "coffee is bad because Hitler drank coffee too" as in
"AH is bad cuz u know D3 had AH and that was like bad bruh". My brain hurts.






"Im smartest. Your stoped. Dael wiht it."
Last edited by Quantume#0700 on Dec 3, 2015, 9:45:05 AM
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Shagsbeard wrote:
The internet has made communication, like this forum or the trade sites, possible. These games evolved in an environment where this type of communication wasn't even dreamed of. A huge part of PoE's appeal is the feeling that we get that we're playing an old-style ARPG. The trade sites are great... for people who want to use them. And those of us who don't can ignore that they're available.

But if you put their functionality into the game, you remove the fun for the players who would rather that they not be here. People like me. I like the 1990s feel.

A solution to the trade problem (and there's definitely a problem) should acknowledge (NOT cater to) this type of play-style.


They could do something really clever like instead of having a button that opens the big mean game ruining trade interface just have it as a keybind. Then people who don't wish to trade could not press that key and even unbind it just in case they pressed it by accident and forever destroyed their enjoyment of the game. That wasn't so hard to solve was it?
I have played mmo's back in old days when AH dosent existed. Was playing some games where trade was made by trade, shouts, posts etc. The player could do nice trade by bargain. When the Auction house were introduced in games everything was destroyed , u couldnt bergain prices about the items or anything u was needed. Other thing that stoped to work, the communcation between the players. Also some items will drop prices down, and other high to the sky.
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koenig wrote:
Auction House was the Death for Path of Exile.

See Diablo 3


Read the 3rd post on this page.
"Im smartest. Your stoped. Dael wiht it."
AH are only bad cause of hackers/exploiters/bots.
"
Zvim wrote:
I don't think an AH where you could list items for buyouts with a ceiling on 10 chaos would hurt the game, it would just move the huge volume of junk off the trade channels and people could acquire these low value items without the need to deal with other people. "Sorry dude, can you leave your map so I can buy this piece of crap for 2 alts..." Who wants to be flipping burgers in an ARPG? :P

When I played SWG, it relied on player crafted items for almost everything and it had a AH system with a currency cap plus you could access vendor npcs at the homes of players. That was probably the greatest crafting experience in a game I have ever experienced and the variety was so wide and specialised that your reputation as a crafted and acquiring quality resources and experimentation was the path to success and the quality raw materials were scarce. That game was well ahead of it's time for it's depth and sophistication, sadly, the technology didn't exist to execute it well and Sony rushed it's release and turned it into a mockery before killing it off.
I think this is looking at things completely backwards. Cheap items, not the expensive ones, are were AHs have the biggest impact, because people will already take the effort to attempt to trade for GG items, it's the smaller ones where people feel trading isn't worth their time. An easier trading system greatly increases market saturation specifically with these lower-end items, to the point where players can get very strong -- but nowhere near GG -- gear for a pittance.

Also, these are by far the easiest items to buy on poe.trade currently. With relatively common items there is always someone online to sell it to you, even if the first listing or two is one of those "fake onlines" and you only get a real purchase off the third guy. It's the scarce items where having both players online simultaneously becomes the biggest issue, and thus it's for the biggest items that asynchronous trading is most desired.

There really is no point in a currency cap. If anything, a currency minimum makes more sense, because it would set a "this item is too cheap to even care about" floor on prices and prevent the level-to-70 experience from having its gear progression utterly subverted by ubercheap, better-than-SF gear.
"
Antnee wrote:
As a fun mental exercise, lets say I sprinkle some magic dust around, and all indexing sites/tools are disabled. Your only options for trading are trade chat, posting on the forum (and manually checking shop threads for items), and posting on the party board.

You now have essentially no way to search for an item, you may only stumble across it. Would that make trading better or worse?
Spoiler
Spoiler
Worse.
"
goth1c wrote:
AH are only bad cause of hackers/exploiters/bots.
There is such a thing as a hack/exploit/bot resistant system. It's mostly about being aware of previous malicious activity and designing your system (most of which is communication-based, entirely behind the scenes, and has nothing to do with the economy) to be resistant.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
My biggest fear is that GGG will read the posts that equate Asynchronous Trade (aka Public Stash) with failed D3 AH and decide to do nothing such that we are stuck with current trade chat system (which many and I see as a big failure) forever. GGG, please do not back burner in-game/in-browser Public Stash trading any more than you already have. We need a better way to trade today (have needed it since CB PoE).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Fear? No no. Come: i welcome u AH

As far as i remember, i am playing a hack and slash action rpg, no? Or i am playing trade nation?
Last edited by Kopiooo#3851 on Dec 3, 2015, 5:47:56 PM

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