GGG forces us to play chicken mode

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Wispo wrote:


Well... in 1.3 i was convinced that the worst thing was physical damage but, after buildng this high regen exile, now i don't fear it so much (having 2 grantites, cwdt enfeeble/molten shell). I now fear much more the real problem: elemental? No, PROJECTILES. They wrecks me, and in fact i hate all the machine gun mobs (plummed chimerals, i m talking of you)

I don't want to play chicken mode, hiding myself to survive behind a shield made of minions. I want to be in the front line and melting content (boss included) in a second, and WITHOUT the worry of one shots (apart atziri, there shoult NOT be any one shot in the game for a 11k+ life pool toon!!!!!)

Instead, here we have mobs with the life pool of godzilla and with those damn high elemental resistances. Long to kill. And long to kill isn't a good thing, when some of them one shots you, and from offscreen too


Well in that case just being honest... about the ONLY way you going to be able to play the way your wanting to is run Block. And i mean Max Block/Spell Block. And even then your gonna need certain uniques as well as other mitigation for the 25% of the time shit still ends up hitting you. I mean i was able to play the way you speak of in 2.0 BUT, Even then i found i needed 7+ End Charges and tons of Armour for it to really feel truly tanky. And even still... IF i wasnt careful or not paying attention especially on certain map mobs i could STILL get rekt. And as you could imagine because i so defense heavy i still had slow clearspeed. So as a result i had to take more hits because things lasted longer.

But i also tried the classic Glass cannon where i stack so much damage that everything melts before it has a chance to get to me... And as you could imagine that simply wont cut it anymore. Defense has to be taken into account in some form. The ONLY thing i didnt try was going hybrid with that spec.. instead i went MOM with around 2K mana.. im pretty sure IF you could get the uber gear to get insane ES on top of a 4-5K lifepool it would have done alot better for the burst mitigation which was my main issue on that spec. That character is in Standard now so i plan to redo some things on it since i have all kinds of gear in standard to play around with.

It just seems harder to find that balance between good damage and mitigation. You either get insane clearspeed and gonna get one shot randomly or you have shit clear speed and can take some of the damage but can stil get overwhelmed if you not careful. The perfect medium is simply hard to find these days. .... unless ofcourse you go with mirrored gear... Which isnt an option in a temp league and cheapens the whole game even in standard.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Oct 22, 2015, 8:15:02 AM
Most of the minigun monsters.
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Demonoz wrote:
"
Wispo wrote:


Well... in 1.3 i was convinced that the worst thing was physical damage but, after buildng this high regen exile, now i don't fear it so much (having 2 grantites, cwdt enfeeble/molten shell). I now fear much more the real problem: elemental? No, PROJECTILES. They wrecks me, and in fact i hate all the machine gun mobs (plummed chimerals, i m talking of you)

I don't want to play chicken mode, hiding myself to survive behind a shield made of minions. I want to be in the front line and melting content (boss included) in a second, and WITHOUT the worry of one shots (apart atziri, there shoult NOT be any one shot in the game for a 11k+ life pool toon!!!!!)

Instead, here we have mobs with the life pool of godzilla and with those damn high elemental resistances. Long to kill. And long to kill isn't a good thing, when some of them one shots you, and from offscreen too


Well in that case just being honest... about the ONLY way you going to be able to play the way your wanting to is run Block. And i mean Max Block/Spell Block. And even then your gonna need certain uniques as well as other mitigation for the 25% of the time shit still ends up hitting you. I mean i was able to play the way you speak of in 2.0 BUT, Even then i found i needed 7+ End Charges and tons of Armour for it to really feel truly tanky. And even still... IF i wasnt careful or not paying attention especially on certain map mobs i could STILL get rekt. And as you could imagine because i so defense heavy i still had slow clearspeed. So as a result i had to take more hits because things lasted longer.

But i also tried the classic Glass cannon where i stack so much damage that everything melts before it has a chance to get to me... And as you could imagine that simply wont cut it anymore. Defense has to be taken into account in some form. The ONLY thing i didnt try was going hybrid with that spec.. instead i went MOM with around 2K mana.. im pretty sure IF you could get the uber gear to get insane ES on top of a 4-5K lifepool it would have done alot better for the burst mitigation which was my main issue on that spec.


The problem is that block it's too much random. In my previous block build (pre nerf) i had capped block and nearly capped spell block, and projectiles from a titty bitch ALL hitted me 8 times out of ten
Now i'm redoing a block char as a last hope before abandoning this "game" (more a ball breaking masochistic experiment, than an enjoyable game), because i hate minions and don't want to shield myself behind meat/bones "protectors"
Last edited by Wispo#5031 on Oct 22, 2015, 8:22:26 AM
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33550336 wrote:
"

I'll repeat my question (which is rhetorical) : which other defense is he supposed to have, on a pure intelligence character?

If he isn't tanky despite investing massively in the defenses available to his character, then there's a huge issue within the game.


While i agree that pure intelligence/es based character are at a bad spot right now, it
seems more like many people who complain about their es char being too squishy just have no idea how to play/build a proper es based toon.

Here are some simple steps that work for almost every es char:
get chaos golem, also if you don´t need any charges get end charge at act 3 use end cry-> you now have 20% flat damage reduction with almost no investment

you are es based? take the alchemist flask nodes and take some armour nodes if you can, also if your build is good you dont need damage auras, take discipline and determination instead-> now you have 20k-30k armour with ironskin granite.

you are using a shield? get a rumis-> suddenly you are almost block capped lol

(Optional)if you have currency you can invest into a taste of hate->you can now tank vaal smashes (in atziri map).

Its all about how you use your flask. With a es char you use them BEFORE you take damage not after, this can be a little hard for newer players but if you get the trick you are basically playing a char with 88% all res almost capped block 20k armour and an insane hp pool, in op`s case also with 1k health regen.

Op is having problems with plummed chimeras but a good usage of a granite flask would negate that problem completely so i suspect he is failing to use them correctly.
Also there is no way he can get oneshot with with 11k es and that regen while having flask up, with those stats he should be literally afking that boss.
Sounds to me like Op is exaggerating things because he doesn't want to accept that its a L2P issue.










L2P, LOL XD I have posted a video of ANOTHER guy that, IN SLOW MOTION, demonstrates to us that the boss fires around TEN projectiles at a time, and each of them does around 1k damage. Go YOU to get in your face ALL that projectiles (i repeat, the boss has TWO sprays: the wide one, in which you take only 2 or 3 blows, and the array one, LONGER -so more projectiles, let's say around 12-13) and after your death, say to yourself L2P ^.^
Why dont you just go for an easy-to-play reasonably-tanky character, for example a cycloner (I built mine for a few exalt total, none of it is expensive other than the 5link)? It even worked pretty well with my desyncy-as-hell Chilean internet connection to a North American server before the Brazil gateway was installed (latency never below 250ms). You can get decent damage and add regen and leech, and have 5k+ life easily. I used it to run up to lvl 79 maps before I started to play my current character. Worked pretty well, leveled it up to lvl 91.

Max block is pretty expensive.

Seriously though, this game is not that hard.
Remove Horticrafting station storage limit.
"
Char1983 wrote:
Why dont you just go for an easy-to-play reasonably-tanky character, for example a cycloner (I built mine for a few exalt total, none of it is expensive other than the 5link)? It even worked pretty well with my desyncy-as-hell Chilean internet connection to a North American server before the Brazil gateway was installed (latency never below 250ms). You can get decent damage and add regen and leech, and have 5k+ life easily. I used it to run up to lvl 79 maps before I started to play my current character. Worked pretty well, leveled it up to lvl 91.

Max block is pretty expensive.

Seriously though, this game is not that hard.


I really don't like cyclone. I have tryed it some times, but cost too much even with elreon rings (and with blood magickey sucks too much regen). Moreover, it is stopped by the USELESS 759757385839 obstacles that ggg so much likes to pose on the ground -.-

Now i'm trying a block/spell block incinerate scion. Block it's too much random, but it's my last hope for tankyness (for saying the truth, my last one was a mega regen low life build, but good luck to me to stack up richness for buying even a low rolled single socket shavronne, when selling an entire inventory of crappy yellows picked up... is worthy only 3 alterations!!!!)

https://poebuilder.com/character/AAAAAgAAHt9PVrM_vrx7w5ARguRKyIqv2L356EGHtz7-Cmh0GFbaYoNfPC2DzMau8wb7qgY5PQ-vp8T2UWDvDlBH5FFnm64-Xz8UIHk5fuIaPunVhrMs6QDuKk0_J-Is0TYJMxUgvqcZtC2DR369NmVNhNkvzMGC028uU9rBBS107cC_QKB676yvDPeple969qPTfniuSO4brT3i_rp9dcSiu-NMswQHHwKD9xEtfIPr7hzcjxrv69Af376FxUJLavoOXEV-VcaD22jyr2wLYaIA8B91y-pizZiNfkMxlKDYTQSzwGZFRzLR8i9TUkWdmuA=

(jewels will be all +block, + fire and + spell.... damage will be rathpith globe and cybil paw... block will be globe, anvil, rainbowstrides, tempest shield... physical mitigation with legacy Coil and arctic armour.... elemental mitigation with 2 purities... overall mitigation with flicker strike+fortify, and cwdt+enfeeble)
Last edited by Wispo#5031 on Oct 22, 2015, 8:51:30 AM
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Char1983 wrote:
Why dont you just go for an easy-to-play reasonably-tanky character, for example a cycloner


If Cyclone or Incinerate is the answer to all, maybe unbalanced, stuff... THEN something is totally wrong with PoE.



"
Wispo wrote:
L2P, LOL XD


If someone says "L2P" he has no answer to a problem except "stop thinking, use a FotM by a known streamer" or "stop thinking, follow the meta".
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
"
kcstar wrote:
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Char1983 wrote:
Why dont you just go for an easy-to-play reasonably-tanky character, for example a cycloner


If Cyclone or Incinerate is the answer to all, maybe unbalanced, stuff... THEN something is totally wrong with PoE.



"
Wispo wrote:
L2P, LOL XD


If someone says "L2P" he has no answer to a problem except "stop thinking, use a FotM by a known streamer" or "stop thinking, follow the meta".


I laugh at who says L2P, because are kids with mirrored gear, or kids with THE LUCK of not being hit (and when a super speedy OFFSCREEN "beam" doesn't hit "you", are not reflexes, it's luck)
This map is just a bad map to point this out with. The boss is horrificly overtuned and not suit for players without any form of defence (Exept high ES)
You should probably skip this map unless your character actually has some defensive means.

It seems to me though you are so salty that nothing anyone will say will change your mind.
You just gotta accept that the current game state you can't go 11kES no defence style and expect to live with just some flasks. It's just not gonna happen.
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Miská wrote:
This map is just a bad map to point this out with. The boss is horrificly overtuned and not suit for players without any form of defence (Exept high ES)
You should probably skip this map unless your character actually has some defensive means.

It seems to me though you are so salty that nothing anyone will say will change your mind.
You just gotta accept that the current game state you can't go 11kES no defence style and expect to live with just some flasks. It's just not gonna happen.


Not salty, SAD. Yes sad, because i'm an experienced player of these types of games and trust me... i have NEVER seen a game stupidly lacking of GOOD defences like this. I'm lacking defenses? If that attack is lightning or ice like it seems, i have 85% defense against it, plus a regen that 99% of players can only dream of. IF that attack is physical, i agree with you, but not if it's elemental.

PoE is seriously lacking in defence(S)

An example? Back in Titan quest, a game for wich i wrote countless build guides in italy before i closed my forum for the "death" of that game, there were many mobs that hit hard. So hard that with some of them there was always a >>>3<<< shot (NOT >>>one<<< shots like here, because iron lore was SERIOUS PROFESSIONALS, ggg instead.... mmmmhhhh...), and billions of people complain.
If we "would have been here on poe", there would surely been (i surely miss the gramatical, sorry) a USELESS defense against this danger. But, in Titan quest, there was, very well hidden, a defense that allowed to reduce of the NINTHY-SIX PERCENT (yes, 96%) the damage of that race of mobs.

What we have here in PoE instead?

-Mobs that one shot you even with 86% res (in titan quest, at 80% cap, only ONE boss -and a OPTIONAL one, not like piety, that you are forced to fight and one shots you with that beam- in the ENTIRE game was still dangerous with elemental)

-Mobs that one shot you with physical (in Titan quest, there was TWO methods of competely avoid melee, non AoE, physical damage... they were A PAIN IN THE ASS to obtain, but at difference of PoE, THEY WERE THERE)

-Mobs that fires, and in large groups, millions of projectiles (in Titan quest, there was the possibility, ANOTHER MEGA PAIN IN THE ASS, to reach 100% projectile avoid)

-Total absence of a BASICAL defense in these types of games: THE RACIAL DAMAGE REDUCTION (i have suggested them, but they didn't hear me.... because if people die less, they have less time to pop out the new chapters before people's balls break and they leave and stop to buy those annoying demons that screams in the cityes -.-)

-Total absence of a FIXED (not expiring) DAMAGE ABSORPTION (in TQ, there were 2 forms of it)

You will say me: play TQ then. I still play it nowaday. Why TQ, so? For a simple reason: for make understand how much HEAVY are the lacks of PoE defense wise, a game that i still play only for the fun of programming builds (trust me: i have more fun in the "poe builder" internet site than on game)

Edit: if you don't trust me on the mob i have talked about in Titan quest, and of the subsequential defense against it, search in internet DACTYLS. PoE is lacking heavily, especially in 2.0, in defenses
Last edited by Wispo#5031 on Oct 22, 2015, 11:41:50 AM

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