I am lucky, therefore game is fine
Diablo 3 eliminated it's trading/bartering system. You literally do not interact with other players 99% of the time anymore because of this and the fact that gear is so accessible.
Look at the game now. It is pretty much dead until they release a new season. Then people play it for a few weeks, because that is literally all it takes to maximize your character, and then drop it because it is essentially a single player game now that has very little meaningful progression after an extremely short amount of time. Removing trading did wonders for that game right? And don't bring me BS about the game is better than it was at release. While there have been MANY quality of life improvements since then, they could have made all of those improvements while keeping the trading/gearing system in, the game would be much more difficult, still have a thriving economy and be much more enjoyable. IGN Nellz
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" Actually,it's you who doesn't interact with other players 99% of the time,others are doing just fine interacting by "playing" with other players instead of simply trading with other players. " Ladders look healthy enough to me,Twitch numbers look healthy enough to me,on a personal level my friends and clan list seems populated enough to me (more so than my POE list friends list anyway). Well yeah,Character item progression is short lived and it's designed that way to get players into Greater Rifts asap,because GRs are a higher focal point of progression than gear. " Yes it did do wonders for the game,the actual "social interaction" part.It was shallow character progression with trading implemented and remains so without it.Only now players work together to advance faster rather than spam WTT/WTB/WTS macros or skimming price indexers or even using a mostly automated AH with zero player to player interaction. Game difficulty,and balance for that matter is unrelated to trade,having it be related is in my opinion poor design. Enjoy the economy all you like in POE,but it didn't make D3 any better an ARPG with it's inclusion and won't make it any better a ARPG by re-instating it again.Itemization and core mechanics can't be fixed by an economy. "Enjoyable" is open to personal preference.Some will share your opinion and others won't. =) Last edited by Temper#7820 on Sep 10, 2015, 11:36:03 PM
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" If you think joining a random game, running around next to people with no legitimate strategy because the game is so faceroll easy with everyone at perfect gear, no dialogue, having it last 2 rifts, game falls apart, rinse and repeat over and over again is actual interaction, then I guess that's good for you. You obviously enjoy single player games. " Regardless of what the numbers look like to you, the actual facts don't lie, and the playerbase has plummeted. There are obvious spikes at season starts which then disappear a few weeks to a month in. " Which is the exact reason the game has plummeted. Pushing 'difficulty' as progression with no actual character progression in a ROLE PLAYING GAME is an absolute broken system. While some obviously enjoy it and continue to play, the masses that play this genre and enjoy real character progression get bored and disappear. " Diablo 3 at release had great social interaction. You were actually rewarded MUCH MORE for playing in groups back then. Inferno was actually hard and playing with a synchronized group made impossible encounters possible. Now, you are actually encouraged to play solo with the GRift leaderboards. Obviously there are group ladders too, but it doesn't affect the way you play the game at all. " Please don't sit here and tell me my version of enjoyable is personal preference, yet trading being taken out is not personal preference and the game is better without it. Fact is, removing trading did nothing positive for the game, just took out another dimension and layer of complexity to the game. Simple, linear games = boring to any kind of gamer that enjoys real challenges and long term progression. IGN Nellz
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" 1/ Clans and Communitys.It's where all the cool people hang out,you should give them a try.Facerolling content is of your own making,ramp up the difficulty tier and you'll soon be putting that "perfect gear" to the test. 2/Facts heh ? You haven't supplied any. May I suggest a Steam chart ? JK lol 3/ Ladder GRs are a broken progression system because you don't like them ... am I right ? 4/Your whole social interaction and take on party play mechanics is backward to the current meta and the vanilla meta.Your at odds here,by suggesting the complete opposite of the known meta,including solo Grift ladder. 5/Your version of "enjoyable" IS in fact personal preference (and that's about the only fact in this discussion lol).Trading being taken out was the developers decision and hardly has to do with any players personal preference,regardless what either of us think about trading. 6/ You like to throw the word "fact" around a lot,when it's just your personal opinion.I'm of the opinion the game is better off without it. 7/ It's debatable that the "complexity" and/or "dimension" that trading brings to the ARPG genre is needed or even welcome by some players and it appears most ARPG developers as well. 8/Lastly.... No true Scotsman heh ? EDIT: At any rate I'm no longer sure what the hell this thread was originally about or that I'm even on the right forum with all the disgruntled D3 players flogging their issues with "that game" here. Last edited by Temper#7820 on Sep 11, 2015, 2:55:33 PM
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"All video games use some sort of Skinner Box system, intentionally or not. Some use more than others. Any game with some sort of loot component to it will trap people within this box. RPGs of all variants tend to use it more than most. Path of Exile is literally, figuratively, metaphorically, physically, and metaphysically seething with Skinner's theories. There is almost no skill in this game, as your progress is based purely on the "generosity" of loot drops. Just try to play through Act I with only the first set of gear you find, regardless of rarity. It will not be possible, even with levels and skill points. It seems that players judge how "hardcore" you are by how numbly play the game; how many times you can push that little loot button while trapped inside a solid cast-iron crate. You want something truly hardcore? Go play through Normal difficulty while using exclusively white gear in a hardcore league. If anyone can manage to do that, I will be sufficiently impressed by their skill with the game. Last edited by Boatsniper#5120 on Sep 11, 2015, 12:19:54 PM
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I believe Pohx got his fame from beating Vaal Oversoul in Beta, using a level 1 character.
and there was a guy who beat Merciless Dominus back in his scary days, using only Blue Gear the entire way. so while it is true Gear is a huge and primary element in Path Of Exile - especially given the fact literally everything including the skills you use, is gear - there is definitely skill involved. and you don't really need the above feats to see that. having the knowledge to build a good and fun to play character, is the main skill in the game. one that's too often overlooked because it's not as obvious as the above examples. one, that's the main reason why I'm addicted to videos of people like Ghudda, the genius mad scientist of PoE. I thereby strongly disagree with people like you and Chunda on this subject, Boatsniper. saying "there is no skill involved" in this game, or ARPGs as a whole - is doing a huge wrong to both designers and players. as for McGhee's comment, I just laughed at "PoE devs try to not make the game a Skinner Box, but the players insist on wanting it to be one". it's like that old joke, of a guy telling the judge "I didn't stab him. he accidentally fell on my knife". - "6 times?". Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" Right but If you ask him to use blue gear with a different main skill gem he's screwed. Just because his gear was suboptimal doesn't mean he didn't (ab)use imbalances in the game, instead of player skill, to achieve this. Knowledge of the game can be considered a skill but with all the player skills in the world and bad gear/luck you can not do anything, that's why people say skill doesn't mean anything in this genre. And to some extent I agree with that in the sense that, even if you are playing flawlessly, with a perfect build for your purpose but you chose a melee build with a bad (purely due to game mechanics and balance) main skill, you cannot even remotely do high level maps. Last edited by AlVash2#0898 on Sep 11, 2015, 1:02:35 PM
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" Last edited by Temper#7820 on Sep 12, 2015, 6:04:34 AM
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it was still a remarkable achievement nonetheless, and one of many ways to prove skill is definitely part of the game.
and knowledge is skill as well. in fact, it is the biggest skill in a game like this, and one that's often overlooked when it should be noticed. players who argue "there's no skill involved. I just face-roll" are both wrong and disrespectful. primarily towards themselves. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" Na. I think being disrespectful is forcing your own view of the game on others and calling them all kinds of names when they don't see it from your point of view, which is what this thread degenerated into after page..what..3? Don't forget to drink your milk 👌
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