I am lucky, therefore game is fine
" While there are some good points and truth in between that wall of arrogance, its worth mentioning the 4x droprate should improve temp league gameplay. In standard virtually anyone can get some sick gear. Just farm long enough. However players with full time jobs and wives can have a hard time aquiring build enablers. Vorici can shove his fuse up his [removed] Last edited by Jared_GGG#0000 on Sep 7, 2015, 5:28:59 PM
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" Players with full time jobs and wives can play in standard where they get wealth over time. Saying it'll take awhile to get "build enablers" because they have little game time is like saying like RPGs should be shorter so they could complete the game. Not saying stuff should be impossible to get but there's nothing wrong with easy to get items scaling all the way to expensive items. Last edited by RagnarokChu#4426 on Sep 7, 2015, 8:34:02 PM
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" So having better drop rates is same as removing content from a RPG game? WTF are you even talking about dude. Find a better example (if its even possible), because your current one can not be more wrong. |
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" I don't think you understood what I said because making RPGs shorter doesn't mean you remove content, it simply implies there to complete the content it takes less amount of time. IE: A final fantasy game takes 80 hours to complete, it is unfair since it takes too long for a person who doesn't play that much to see the ending. Thus the next final fantasy should last 40 hours. ARPG content means just grinding, PoE currently is progression grinding type of game. You grind with xyz items and slowly grow into more powerful items. Saying it takes too long to make the perfect character because you don't have time to make a perfect character isn't really a good metric to balance the game around. Note this isn't an statement or opinion whenever or not I think the level of grinding or progression in the game is good or bad. I am just stating using the reasoning that you don't have TIME to play the game isn't a good reason. If making a perfect character takes 10000 hours then that may be unreasonable and should be changed, if you play the game 1 hour every 3 days then it doesn't matter anyway. Last edited by RagnarokChu#4426 on Sep 8, 2015, 10:28:15 AM
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No discussion, pointless THIS is what matters:
" Discuss all you want, 2.03 IS LIVE... I put the major malfunction in bold. The droprate was not the problem, a certain amount of "flippers" was the actual problem... I am not QQ'ng here, I have a load of legacy gear back in perm, so I could create nearly anything I would like to. I could try a fishing rod block RF shavs whatever build... I am just saying GGG chose to aid the ppl who would quit after a year of play without good drops. We all know playing 72/73/74 maps isnt going to get u rich unless u get those T1 drops. I made 30exalt in a week time, did that once over the 2years of play. How I did that? Heavy trading.... 14hours trade chat spamming, buying and flipping.... That's how. I dont want to spend time there anymore, I sold 3 gear pieces for a total of 7chaos this league and already got tired of trading. And a majority of players does NOT WANT TO trade/flip for gear all day. They want to frack monsters. That includes me. I think GGG released 2.03 to adress more of those, 4x more actually... Again, not QQ here. Im happy with my current build, 30c of gear and got me to lvl 89 so far... Vorici can shove his fuse up his [removed]
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Demon makes a good observation.
It basically breaks down this way, Increase in drops of end game gear upsets the Path of Trading players Helps the Path of End Game players, And doesn't effect casuals like myself at all. So one group pissed off, another thanking GGG and the third (and probably the largest group) is not going to notice, but overall likes the gesture. |
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" I am pretty sure I understand you more or less, as your post just confirms that. Never played final fantasy , but more games like planetside tournament, baldur's gate, fallout, kotor and similar. And if you make those game shorter, you literally need to remove content, things like quests, dialogs, NPCs, areas, and similar things that is normal for a rpg game (not sure why did you even take rpg games as example as they are very different to arpg games). But the main incorrect thing and error in your post is that in arpg content means grinding. That is false. For arpg or any other game. You here assume that if you play the same content, and have a average drop rates for your upgrade of let's stay 10h, than moving that to 20h will make the game have more content. That is simply not correct and I dont know how you can even make a statement like that for any game. It just means you will need to play the same content for longer to get that item. Nothing more, nothing less. Lowering the time you need to play the same content to get a upgrade, does not remove content, it just makes less time needed to play the same thing to get upgrade. To say it more clear, more time you need to grind same content doesnt make the game have more content. Last edited by miljan#1261 on Sep 8, 2015, 4:30:43 PM
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I would argue that the application of random generation schemes to content really blurs the line on whether multiple iterations are "new" or "old" content. In terms of repetitively farming Merciless Fellshrine, I'd probably agree the randomness in each instance is inconsequential and it is essentially the same content over and over. However, doing alch+go on maps doesn't really feel "same content" to me because the map affixes, plus randomized layout, monster affixes, and enemy composition make each iteration feel somewhat fresh to me. Somewhat.
What I'm trying to say is that it's hard to pin down precisely how much content this game even has. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Games like planetside torment, baldur's gate and kotor already exist. If you make them shorter you are removing content because they are designed to be longer. If you make planetside torment 2 be half as long as planetside 1, there is no loss of content because it was designed to be exactly like that. PoE has no content to remove because all you do is grind after beating merc act 4. Anything after you beat merc act 4 is post game content where you grind 1% power on the exact same shit over and over. Whenever it take less time or more time to meet your goals in game is up to you, but if you can never play enough to reach your goal to begin with then complaining that your ultra casual about the game is fruitless. Yet again your missing the point that I was saying. I said using the metric of personal time verses what you want to get out of the game is a bad metric because if you can never play enough to beat the game to begin with, then it doesn't matter. If it takes 80 hours to beat an rpg, complaining that it takes too long is fruitless to begin with because you want to play all 80 hours to complete the experience. I took a random game genre that takes a long time to "beat/complete", obviously I'm not going to say "shooters" because you can beat the entire campaign in less then 10 hours theses days. If you play 1 hour every 2 days like I said in my original post, you wouldn't beat ACT 4 merc by the time the season ends anyway. Thus the price of a shav doesn't matter because you would never wear it. If your going to say "grinding items isn't content" then why does it matter then what they do after they beat act 4 merc. That would be equivalent to grinding one of the other similar above single player rpgs to make your character 1% stronger on random shit after you defeated the final boss. Otherwise your essentially complaining that you do not have enough time to do over again and again the same content you already beat and it's unfair. Last edited by RagnarokChu#4426 on Sep 9, 2015, 1:34:37 PM
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I skipped your other part of the post, because I would just repeat my self, and focus on the thing that I think is the source of your misconception of the problems we are talking here (error from my part when using google to fix spelling, I did not mean planetside, but planescape torment, was like, WTF there was second game released.. when, where? :) ).
" Yes grinding for items isnt content. It matters because there is more content in the game after act 4, from new bosses, areas, monster mods, items that you need for builds and similar. And to be able to do that content, you need to farm. And to farm you need to replay the same lower content you already did for a long fucking time (even with randomization you will be playing more or less same thing). I am complaining that there is to much useless grind in the game to get to the new content. Its unbalance, very long, and it doesnt add anything as I said in my post. Its not new content, its just time that you need to put in it and replay the same content. And you will need to do it for far to long. Compared to other arpg PoE takes the first price in how much grind to progress it has. Its unfair because new content is put behind a long grind wall where you need to grind the same content. And its hugely unbalance in PoE compared to any other arpg on the market. Last edited by miljan#1261 on Sep 9, 2015, 4:26:26 PM
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