Caster CI / GR Leech Pathetic / Broken Builds
So are we ever going to get a response about this? Or is the plan to ignore it till this goes away. Because with how much time effort and currency folks have invested i have a feeling that is not going to happen.
YoukayNado In Game
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I don't think you could pay me to make a CI character with the new mechanics. Also, the new boss fights make it essentially impossible to have an HC CI character. Finally, with the extra stat points plugged in all over the tree, CI is basically wrecked since you can't get to the notables you need to effectively sustain a build without dying.
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Maybe they will answer if it gets enough pages. +1 for sure.
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Maybe they will answer if it gets enough pages. +1 for sure.
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My experience from awakening so far is that elemental/spell life leech especially with Ghost reaver definetly neeeds a buff. I use life leech gem and have 0.4% cold leeched as life from equipment but that was not enough. Only way I could keep my level 94 CI freezing pulse shadow playable was (in addition to life leech) to make long travel to templar area to grab Zealots Oath and 4% life regen BUT
1. With this setup the regen is more effective and reliable than my leech => If I had more regen available I would definetly just remove my life leech gem and equipment and just get more regen. It is so much better investment. 2. I have good gear and level 94 so I could do this but I believe that for majority of Shadows even reaching this "playable" level is impossible in the awakening. In addition as said before, this is more like replacing life leech instead of telling how to make it work in the current game. 3. Even for me this came with cost of running into mana problems, losing all my block nodes as well as losing some ES and DPS just to have enough passive points for the travel. 4. The faster recharge start node helps but at the cost of even more of passive points and in as fast paced game as this, relying enteirely on recharge in fights like Dominus and Malachai is simply not possible. 5. Also regarding the loss of blood rage. This is from old 0.10 patch notes " Therefore "free" blood rage for CI was not a gain without sacrifice but instead a well though build synergy. Therefore I ask: GGG, what is CI going to get to counteract losing this synergy or do you really consider CI overpowered?! Last edited by Richeart on Jul 15, 2015, 2:52:36 PM
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I have around 5% ES regeneration on my low life arcer. It's 364 on 6600 ES but even with 20/20 Life Leech and Lighting Leech on belt plus Lighting Leech crafted on weapon I died on level 75 map with Pack + Fracture mode from undying pack of white monsters. It's wasn't possible before patch.
BTW, leech from belt isn't shown on C menu at Arc info. It shows only 0,2% from weapon. | |
" +1 Also Many OP build publicly know were base on ES. That's why they nerfed it. If I will have some OP build I will never go public. Why? Because they will nerf it. 100% sure. It happened many times in past. No ES characters are unplayable now, even with very good gear. Last edited by Kastmar on Jul 15, 2015, 6:31:23 PM
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Definitely saving me money, because I have no inclination to purchase another supporter pack or any micro-transaction, now.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Bump. Low Life & CI are so messed up :(
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
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" "Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |