Back from Diablo III, the truth in one TLDR post

These threads need an [Opinion] tag.
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NeroNoah wrote:
No one is bashing D3 fans.

Take a look around. Then say this again. There are a lot of threads were D3- or Blizzard-Fans get bashed. Trust me.

"
If you are going to compare D3 with PoE searching PoE flaws, at least do it well. Level content is something no one discusses (well, except randomization, but almost no one brings it). Things like physics engine, network code and drop rates are more meaningful points to bring (and valid ones).

If you are going to participate here, at least do it well. Somebody wrote that POE has more content. I wanted to know where this more content is hiding.

The Sirus fight is a disgrace.
@wicked: I think we really reached a point where a discussion is no longer possible. The arguments repeat. It get's totally redundant now. I hope that someday POE can be discussed without comparing it to D3 all the time. It is just a shame. Everyone is naming the merits of POE. And in the next sentence: "And this is wayyyyy better than D3". Awesome.
I will never get it. D3 is shit. POE is better. What a compliment.

That was my last bump. Promise.
The Sirus fight is a disgrace.
"
DirtyLary wrote:
These threads need an [Opinion] tag.


In order for the tag to have meaning, it would make sense to have a 'Fact' tag. Everything constantly marked with opinion would lose meaning.

This a forum filled with majority opinion. Swapping nothing but facts would get old.

We can start the trend though to test it. Here are a few things to start it off:

Dominus is in Upper Sceptre and concludes Act 3 upon defeating him.
You can't gain access to Lioneyes until you beat Hillick.
Piety is spelled P-I-e-t-y.
Alira awards a power charge in merciless if you help her in the bandit quest.
PAth of Exile is developed by Grinding Gear Games.
The shortest distance between two points is a straight line. (This might be better in off topic)

Wow, fun.
Thanks for all the fish!
Last edited by Nubatron#4333 on May 17, 2015, 9:49:31 AM
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ghamadvar wrote:

Take a look around. Then say this again. There are a lot of threads were D3- or Blizzard-Fans get bashed. Trust me.


No, I don't trust you. I have first hand experience reading this threads here frequently. No one is going after the people, it's just a game thing.

"
ghamadvar wrote:

If you are going to participate here, at least do it well. Somebody wrote that POE has more content. I wanted to know where this more content is hiding.


Easily skipped context. It sounded like hyperbole. Sorry?

I really think you are taking this personally, that's the reason you try to silence the topic exagerating how meaningless the subject is, or how this is beating a dead horse. I think otherwise because the games evolve and things can be compared again and again.

Well, at least you promised to not come back to the thread.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
All else aside, I think the only fair way to compare D3 and POE is in their handling of "endgame". The games are just too different to make any other meaningful comparisons.

Some people here have argued that D3s endgame is far superior, because it scales infinitely. I couldn't disagree more without putting the universe in danger of a divide-by-zero situation.

Infinitely scaling content isn't good design, it's a complete surrender of design. The devs have effectively given up on setting up a goalpost, and would have you believe that you can win an endless marathon by passing out from exhaustion.

Say what you will about POE's endgame, but at least there is an end. If the content scales to your level, how can you say you've progressed at all?
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
@Antee

Diablo 3's wisest decision was to forsake progression completely.

Item progression at one point actually involved rares. Now it is digital CCG itemization where progression ends once you fill out your deck.

There used to be a level cap, too, which is now paragon ad infinitum.

They got rid of trading, so you can't compare your neighbor's wealth to your own.

In short, as the OP basically said, they've made a slash-em-up action game with a Call-of-Duty-esque illusion-of-progression system, not an actual one.

That said, I think it was actually the right move on their part. They took a look at Path of Exile and must have said to themselves "they've got that nerd stuff down, so let's not try to beat them at their own game." They didn't even try to do rares better than PoE, but they do uniques better. They didn't really try to do maps, they did Maelstrom of Chaos.

And they gave a normal, everyday, nonboss monster Vaal Smash. Which isn't a bad touch.

I think Diablo 3 is now a good game, not because it decided to be like PoE as it originally intended, but because it decided to remake itself as a game which doesn't go after PoE's audience.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on May 17, 2015, 5:58:08 PM
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Jayburner wrote:
I enjoyed the Auction house..thats about it.


That was best part about the game. True end game lol.

Actually one thing i like about D3 now is infinity rifts. Basically you hit a brick wall no matter how bad ass you are. vs here 78 maps are trivial for many even UBER is for some. End game here really sucks IMO. Its more a game about building up over and over.

Git R Dun!
"
ScrotieMcB wrote:
@Antee

Diablo 3's wisest decision was to forsake progression completely.

Item progression at one point actually involved rares. Now it is digital CCG itemization where progression ends once you fill out your deck.

There used to be a level cap, too, which is now paragon ad infinitum.

They got rid of trading, so you can't compare your neighbor's wealth to your own.

In short, as the OP basically said, they've made a slash-em-up action game with a Call-of-Duty-esque illusion-of-progression system, not an actual one.

That said, I think it was actually the right move on their part. They took a look at Path of Exile and must have said to themselves "they've got that nerd stuff down, so let's not try to beat them at their own game." They didn't even try to do rares better than PoE, but they do uniques better. They didn't really try to do maps, they did Maelstrom of Chaos.

And they gave a normal, everyday, nonboss monster Vaal Smash. Which isn't a bad touch.

I think Diablo 3 is now a good game, not because it decided to be like PoE as it originally intended, but because it decided to remake itself as a game which doesn't go after PoE's audience.


They also buffed paragon like 4 times.


Used to be like back in 1.4 or 1.5 it took about 250,000 whites and 20,000 elites to make paragon 100 (which was cap)

Then they cut that in half because casuals whined.

Then they cut it to where now its like 20,000 white and 1000 elite kills to make 100.

Then they boosted it from 100 to 833.

Now it's uncapped.

Basically a paragon 100 back in august of 13 could have more kills than a paragon 850 today.

I wont even go into things like DPS creep from GG 50K to GG 3 million today or 80 legedaries a weekend.

Game is all about give aways for casual player. Way too much carrots not enough sticks. I loved original release best and POE.

Id still be playing D3 on patch 1.1 if i could.
Git R Dun!
Last edited by Aim_Deep#3474 on May 17, 2015, 6:46:19 PM
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Antnee wrote:
All else aside, I think the only fair way to compare D3 and POE is in their handling of "endgame". The games are just too different to make any other meaningful comparisons.

Some people here have argued that D3s endgame is far superior, because it scales infinitely. I couldn't disagree more without putting the universe in danger of a divide-by-zero situation.

Infinitely scaling content isn't good design, it's a complete surrender of design. The devs have effectively given up on setting up a goalpost, and would have you believe that you can win an endless marathon by passing out from exhaustion.

Say what you will about POE's endgame, but at least there is an end. If the content scales to your level, how can you say you've progressed at all?

Simple: rift level is measuring stick.
Git R Dun!

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