Back from Diablo III, the truth in one TLDR post

the auction house was bad in combinations with the loot/gold-system and especially with all those goldfarm bots pumping billions of gold into the market every day (those were pretty much the main reason why the economy sucked so hard)

Now it makes no sense at all playing the game. No trading is even worse than an AH - it litterally is a singleplayer game with forced "always on".

D3 still isnt really good gameplay-wise, but Blizzard improved the Gameplay a lot and it is going in the right direction at least.

I mean D3 still sucks, but POE - once a great game becomes more and more the annoying game D3 was at the release.

Sadly since Patch 1.3 every new update made this game more annoying and bad.
- Uniques become more and more worthless and nieche
- Key passives become more and more useless and nieche
- more and more mechanics get removed for most chars and only remain for nieche builds
- annoying D3 like monster mods and other stuff to disrupt the previous smooth gameplay to slow down clearspeed and farming
and so much more


I did support PoE from the beginning because it was an oldscool ARPG like D2 - sadly without bossruns and centered around boring rares instead on uniques, but still so much more like our beloved Diablo 2 than D3
But now PoE evolves more and more to a D3 like MMO-ARPG hybrid game with its stupid cooldown skill management system and all the other crap.

I want to do mephisto and baal runs again and pindle, nilhatak, countess... runs with all their different drop tables.
I really miss REAL farming instead of killing a quadrillion trashmobs anywhere till you get enough fusing-gold by selling shitty rares or maybe find something useful after 2-4 weeks...

btw. The only real endgame in ARPG is getting a godlike powerful char.
This isnt possible in D3 with oits scaled content and PoE also tries everything that your build still feels shitty even when you found/bought top-tier stuff. So neither of those games has a real ARPG-Endgame imho
Last edited by azraelb#0313 on May 17, 2015, 7:24:12 PM
GGG has one hit syndrome. Like a group who saves all their good idea up for years, releases an awesome track sells million of records then tries to get clever or runs out of ideas in subsequent releases and dont chart.

I only joined in Ambush and its been mostly downhill from there. Beta is looking mostly awful to my eyes with the scorched earth nerfs and buffs. Could change and ill still enjoy playing but ambush was my fav.
Git R Dun!
Last edited by Aim_Deep#3474 on May 17, 2015, 7:40:45 PM
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Nubatron wrote:
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DirtyLary wrote:
These threads need an [Opinion] tag.


In order for the tag to have meaning, it would make sense to have a 'Fact' tag. Everything constantly marked with opinion would lose meaning.

This a forum filled with majority opinion. Swapping nothing but facts would get old.

We can start the trend though to test it. Here are a few things to start it off:

Dominus is in Upper Sceptre and concludes Act 3 upon defeating him.
You can't gain access to Lioneyes until you beat Hillick.
Piety is spelled P-I-e-t-y.
Alira awards a power charge in merciless if you help her in the bandit quest.
PAth of Exile is developed by Grinding Gear Games.
The shortest distance between two points is a straight line. (This might be better in off topic)

Wow, fun.


Exacly said that before, pretty much all forum posts are just opinions. Thats pretty much what a forum is about, someone stating something that people can discuss.
Its also funny that he wants a thread locked because of peoples personal opinions, even though his demand for a lock is also just a personal opinion.

AiM deep want to clearify what makes PoE becomming worse? Or is it just based on your favorite skills getting nerfed?
I for one is happy not everyone runs around flameblasting things so easy, The removal of shotgun effect means some skills need to be tweaked, but overall i understand the nerf. It clearly made some ranged classes good vs everything.
The shotgun change also makes it easier for melee which also been buffed with fortify, for once Melee might actually be a decent option even in Hardcore. Especially if the Desync truly gets fixed.
All of that plus a new act, jewls, div cards, skills, uniques, yeah shit sure look horrible...
Last edited by WickedSausage#2727 on May 17, 2015, 7:46:21 PM
I was replying to azraelb who did it for me. But basically their scorched earth balancing style. Rendering some specs/items useless even though it was probably just meta that caused things to be overused e.g. max block, kaoms heart. Then buffing things so high to get everyone playing it making OP

"
Sadly since Patch 1.3 every new update made this game more annoying and bad.
- Uniques become more and more worthless and nieche
- Key passives become more and more useless and nieche
- more and more mechanics get removed for most chars and only remain for nieche builds
- annoying D3 like monster mods and other stuff to disrupt the previous smooth gameplay to slow down clearspeed and farming
and so much more
Git R Dun!
Last edited by Aim_Deep#3474 on May 17, 2015, 7:53:30 PM
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Aim_Deep wrote:
GGG has one hit syndrome. Like a group who saves all their good idea up for years, releases an awesome track sells million of records then tries to get clever or runs out of ideas in subsequent releases and dont chart.

I only joined in Ambush and its been mostly downhill from there. Beta is looking mostly awful to my eyes with the nerfs. Could change and ill still enjoy playing but ambush was my fav.


Well seeing as how they've continued to set new records for themselves as they've cycle through major updates and expansions I don't think they put much stock into the complaints that come with those major changes.
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Hackusations wrote:
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Aim_Deep wrote:
GGG has one hit syndrome. Like a group who saves all their good idea up for years, releases an awesome track sells million of records then tries to get clever or runs out of ideas in subsequent releases and dont chart.

I only joined in Ambush and its been mostly downhill from there. Beta is looking mostly awful to my eyes with the nerfs. Could change and ill still enjoy playing but ambush was my fav.


Well seeing as how they've continued to set new records for themselves as they've cycle through major updates and expansions I don't think they put much stock into the complaints that come with those major changes.


I wouldnt either just stating my opinion. Like D3 sold 12 million and 8 million on expansion doesnt make it a good game to me but im sure blizz thinks its a hit.
Git R Dun!
Last edited by Aim_Deep#3474 on May 17, 2015, 7:55:36 PM
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Aim_Deep wrote:

I only joined in Ambush and its been mostly downhill from there. Beta is looking mostly awful to my eyes with the scorched earth nerfs and buffs. Could change and ill still enjoy playing but ambush was my fav.


totally agree with that!
Wasting so much work rebuilding EVERYTHING and in the end it will be the same like before in the best case.
In the worst case there will be even less builds out there after the rework.

Its the same like with the block nerf... Block was popular as defense, so they totally nerfed it into the ground.
It can be still good for some melee builds (at least with legacy gear), but e.g. casters did loose a whole defense mechanism.
=> So even more casters did go the MOM high mana route.

Well now it looks like CI will probably be the new EB... But imho casters will be pretty unpopular again in general.
I definately dont see more diversity in beta... in fact its quite the opposite
CI has always been most OP caster. Problem is you need like a billion of exalts to get T1 mana and T1 mana regen and T1 ES on all items to own late game. If you're gonna spend that much may as well go Low Life and even more powerful "caster" with CoC. Or CI attacker flicker/reave/static strike and do 3x dps so ES leech works properly.


Anyway yeah hate shotgun nerf was perfect risk reward mechanic
close and dangerous = more dps
far and safe = less dps

If they thought it had too much deeps nerf the skills not the mechanic imo.

Combine this overnerf with overbuff fortify melee is straight up OP now.

My barb will see you in Awakening:)


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Its the same like with the block nerf... Block was popular as defense, so they totally nerfed it into the ground.
It can be still good for some melee builds (at least with legacy gear), but e.g. casters did loose a whole defense mechanism.
=> So even more casters did go the MOM high mana route.


Perfect example of scorched earth. Took block away from casters caused everyone to flock to MoM/EB now take that away. CI is left but expensive and not much deeps for what build costs so there will be no great migration IMO.

Git R Dun!
Last edited by Aim_Deep#3474 on May 17, 2015, 9:07:52 PM
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Aim_Deep wrote:
"
Hackusations wrote:
"
Aim_Deep wrote:
GGG has one hit syndrome. Like a group who saves all their good idea up for years, releases an awesome track sells million of records then tries to get clever or runs out of ideas in subsequent releases and dont chart.

I only joined in Ambush and its been mostly downhill from there. Beta is looking mostly awful to my eyes with the nerfs. Could change and ill still enjoy playing but ambush was my fav.


Well seeing as how they've continued to set new records for themselves as they've cycle through major updates and expansions I don't think they put much stock into the complaints that come with those major changes.


I wouldnt either just stating my opinion. Like D3 sold 12 million and 8 million on expansion doesnt make it a good game to me but im sure blizz thinks its a hit.


Nice try at equivocation, but the obvious difference there is that D3 owes much of its retail success to the popularity of the franchise thanks to its predecessors, the Blizzard media hyping, and promotions through its battle.net platform. PoE on the other hand was built up from nothing, had no major publisher support, reliant almost completely on crowdfunding, and as a F2P can't hide what it is behind a pay wall. So it is safe to say that PoE has grown and gotten this far thanks to the merits of the game and GGG's efforts to improve and add to it.

The problem with player opinion is that it is most usually biased and uninformed. Companies have time and time again attempted to use player feedback to drive game development only to come out with bad games. The fact is players might know when they are enjoying a game, but they aren't game designers who recognize the specifics of why they enjoy the game. Blizzard is beginning to learn this lesson as WoW's and subsequently D3's design were driven to satisfy a wider demographic by eliminating systems perceived as "barriers", but when they removed them these games lost the resistance and depth needed to keep players engaged.


Last edited by Hackusations#2294 on May 18, 2015, 1:39:50 AM
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Hackusations wrote:
D3 owes much of its retail success to the popularity of the franchise thanks to its predecessors, the Blizzard media hyping, and promotions through its battle.net platform.
Extremely true for the core title. Significantly less true for the RoS expansion. By that point, people knew what D3 was and Blizzard had to sell solutions to the game's problems.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on May 18, 2015, 5:06:02 PM

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