Death Penalty Adjustment Discussion
Death penalty is the reason I don't level any character past 85
For the time I can put in this game, the xp lost for me is converted into time lost and I can't afford that. Sadly with the difficulty increase its worse since 2.0 |
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" As stated before either in this thread or almost every other one, you gain levels and become stronger, get more offense\defense, gear ect. So deing at higher levels should and does become more penalizing. If you aren't able to level to 90 in a SC league, you are doing something wrong, its not GGG's fault you die, people don't die at all in this game, its your fault. Anyone whiling or says they will quit because the penalty are people that game wasn't originally designed for anyway. GGG probably won't acknowledge this thread because no one is adding any personal experience, just reusing previous arguments over and over. @morbo, perhaps GGG decided the best way to make a penalty was a flat % that was easier to deal with early on, but as you progressed and leveled up became more punishing. " And GGG cannot afford to "dumb down" the game because for some reason you can't deal with making a better character, without the penalty you aren't encouraged to make a better character at all, now are you? Honestly, after years of playing this game this topic is among the worst QQs ever. Make a better build or play safer, deal with the consequences if you die, its not like you don't know it penalizes you for deing. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam#3084 on Aug 18, 2015, 10:24:16 AM
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" Cool. Day I would quit. All three death penalties are more punitive than the current system, and as I pointed out before, I can absolutely not prevent dying from lag spikes. Are you all never dying from lag? Remove Horticrafting station storage limit.
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" Do you think we would be defending the current penalty if we did? Again you completely neglected to address my suggestions before about trying to improve your situation, rather then relying on GGG to cater the game to you. I know if I had the issues you had, I'd do stuff on my end, I'd either contact support or go to the technical forums here and see if there was something I could do, instead you are spending your time here complaining about something that likely isn't going to get changed, rather then working on a possible solution to your problem. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Since my computer sucks to much to play hardcore, I guess I would quit the game if 10% xp penalty was removed from softcore. Really this would take any enjoyment and sense of achievement away from leveling beyond 90.
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" Seriously dude , get off your high horse, I'm not saying I die all the time or that I want the content to be dumbed down. I always play my character assuming its hardcore and try to avoid dying as much as possible. I'm just saying that past 85 , the burden is greater as I'm losing more xp than what I'm earning for the time I can put in the game. (I mostly play solo mind you) So I understand why some people would like it to be removed. And that is the reason why I stop at 85, time is priceless for me , I can't afford to progress backward it feels like I'm wasting my time and its something I highly despise, that's it that's all |
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"Actually, the durability thing can be balanced to be more, less, or equally punitive when compared to the current Standard penalty. Granted, it is apples and oranges so there is no direct equivalency, but with enough durability death becomes fairly tame. ---- Recently I had some really, really bad lag. I did die, twice, before I investigated it. It was Warbands, character level 78 I think, no big loss. Latency was ranging wildly, from about 80 to as high as 1500(!) ms. Average of 400ms, unplayable. I used the tracert command to see how my data was routed to the Texas PoE servers (IP addresses here). This command shows the addresses of devices your data passes through as it travels to the destination. You'll normally see something like: your device, to the router you own/lease, to some protected (hidden) addresses as your data enters your ISP's network, then movement through your ISP, then two addresses at a peer (this is a spot where two ISPs connect), then some movement through the PoE server ISP, then the PoE server's router, finally the server. All of these addresses have pings, so you can see where the lag starts. You can figure out if the problem is your router/computer, your ISP, the peer, PoE's ISP, PoE's router, or the PoE server itself. With all but the very first, you cannot fix it directly, you need to either complain to the appropriate party or wait. (I called a peer once. It was interesting. They are not accustomed to receiving calls from everyday users.) In my case, the tracert clearly indicated that my ISP was the problem. So I sighed and waited, because my internet is not normally horrible. I will probably call them to complain if it happens again. What I didn't do is keep trying to play the game through shitty internet. And, no, the type of lag needed to destabilize lockstep is not business as usual and should be considered unacceptable by any paying customer. If your ISP is routinely delivering service which makes PoE unplayable, you are being fucked as an ISP customer and you need to take that up with your ISP, instead of complaining here to an uninvolved party which can't do shit to fix your shitty internets. There is a term for such behavior: transference. Directing legitimate anger at an innocent party instead of the true culprits. And it's not cool. Now, when it comes to FPS/graphics processing issues causing deaths, provided your video card meets GGG recommended standards, yeah, that's totally GGG's fault and you can complain to them all you want. :) When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 18, 2015, 12:29:17 PM
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Guys, you live in a very different world. Lockstep is literally unplayable from, I assume, any place in South America. I have tried from home, I have tried from the University, I have tried from other places. I will try from more places in the future, but latency from here is never below 150ms. So, if you can play lockstep, I see that you don't have a problem.
Currently, I cannot play the game half of the time because of the combination of latency, lags, desync, and death penalty. Here is what my tracert looks like:
Spoiler
Routenverfolgung zu speedtest.dal01.softlayer.com [74.86.116.210] über maximal 3 0 Abschnitte: 1 * * * Zeitüberschreitung der Anforderung. 2 19 ms 13 ms 10 ms [removed] 3 10 ms 11 ms 10 ms [removed] 4 16 ms 14 ms 12 ms [removed] 5 40 ms 46 ms 36 ms ae-3-0-grtvapem2.net.telefonicaglobalsolutions.com [94.142.103.97] 6 105 ms 106 ms 112 ms et21-0-0-4-grtmiabr3.net.telefonicaglobalsolutions.com [176.52.249.37] 7 109 ms 114 ms 108 ms p1-1-1-grabudda1.net.telefonicaglobalsolutions.com [94.142.120.30] 8 147 ms 116 ms 109 ms hu0-10-0-0-grtmiana4.net.telefonicaglobalsolutions.com [213.140.37.13] 9 108 ms 109 ms 107 ms et-3-0-0-0-grtmiana2.net.telefonicaglobalsolutions.com [84.16.12.237] 10 113 ms 107 ms 107 ms 213.140.51.190 11 119 ms 192 ms 121 ms ae7.bbr01.tm01.mia01.networklayer.com [173.192.18.174] 12 147 ms 138 ms 154 ms ae1.bbr01.sr02.hou02.networklayer.com [173.192.18.162] 13 187 ms 156 ms 145 ms ae3.bbr01.eq01.dal03.networklayer.com [173.192.18.218] 14 138 ms 137 ms 137 ms ae0.dar01.sr01.dal01.networklayer.com [173.192.18.211] 15 139 ms 141 ms 137 ms po1.fcr03.sr04.dal01.networklayer.com [66.228.118.186] 16 144 ms 140 ms 142 ms speedtest.dal01.softlayer.com [74.86.116.210] Ablaufverfolgung beendet. That is not the problem though. The problem is that in the evening, when enough people are using the internet, the lags start. And yeah, from all I have heard from friends and colleagues, that is perfectly normal in Chile and there is nothing one can do about it. And I do not think I am the only person who has that problem. And I am still not saying it should be removed. I am just providing the feedback to GGG that the current situation sucks badly for players on bad connections. EDIT: I just tried lockstep again (automatic gives me predictive). Connection is currently rather stable at 150ms. It is not as bad as the first time I tried, where it was literally not possible to control my character, but it feels extremely not smooth. Might try playing on it, but I am pretty sure it will not be fun to play on that. Remove Horticrafting station storage limit. Last edited by Char1983#2680 on Aug 18, 2015, 12:54:09 PM
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150ms should be perfectly fine to play on.
If you aren't that close to something and have to route data around the world it will never get better (unless we find a way for informations to travel faster than the speed of light or directly connect stuff to each other without routing points). I remember when I started playing online having a Ping of 400 was awesome and we played games like Quake with that, so I don't really feel that uncomfortable with 150ms ping as long as it is stable. Predictive feels a lot better but behaves terrible with short lag-spikes, which are more noticable in lockstep but don't cause desync. The issue really is constant spikes that push your ping up to a 4 digit number for just a short time (basically no data gets through for that time). And that is what likely kills people. |
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"Actually, I'd consider it borderline. Quite literally so; "<150ms = lockstep okay, >150ms = lockstep bad" would be my default advice. He said it's "never" below 150ms but his three tracert pings to final destination are all below 150ms, so it appears his ping fluctuates on both sides of the 150ms mark. So still spotty. I admit that I was applying US standards to ISPs, it might not be the same in your region. However, it is still true that the weak point is the ISP, and even if it is status quo in your country for ISPs to provide a certain level of service, it is only by collectively demanding more as customers (and backing it up with money) that you'll bring change to how ISPs conduct business in your country. "Yeah, those are a big problem. I personally count any ping over 1000ms as packet loss, dignifying it as a successful ping is giving it too much credit. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 18, 2015, 1:15:17 PM
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