Death Penalty Adjustment Discussion

"
Char1983 wrote:
OK, I did not read the entire enourmous wall of text above me, but I thought a bit about the argument that the death penalty is required because this is is a competitive game. I will give an experience from someone who just happens to sit on a connection that is not very stable. Now, please do not tell me to get a better connection, because getting a reliably stable connection is pretty much impossible where I live (South America / Chile).

So yesterday, I tried to level my witch a bit. I was level 81 and tried to get to level 82 for a few hours (!). It did not work. Why not?

I died to a sudden lag spike in a channel map when I had 99% experience. I had died a few times before, so I was playing careful, but nothing saves you when there is a >3 second lag spike. Since it is possible to level in Dried Lake when you are level 81 (it is just slow), I went there. Everything there is super easy. I also adjusted to playing very defensively and slow, and also practically as a ranger (Faster Projectiles + projectile speed from gear and passives, 20% quality Incinerate). I went up to 97% and died again. Not to Voll. To some random white mobs.

Now you can of course say that maybe I am just not skilled enough or that I am too squishy. I actually thought at that point that my character was squishy. She has 3800 HP, Lightning Coil and Taste of Hate.

I died a few more times and got frustrated, so I went on to read a book.

Later that night, I went back online. Connection stabilized (stable 150ms latency). The gaming experience was entirely different. With the same character, same gear, leveling was a breeze. I got to level 84 (gained 3 levels) pretty quickly, did not die even once. And I did not do lame stuff like Dried Lake or level 70 maps, but ran a bunch of 75 maps, one with 170% IIQ or so and the mods you would expect on such a map. I also ran Acton's Nightmare and Poorjoy's Asylum, twice each, in a group. Especially Poorjoy's is pretty punishing. Both party members (both higher level) died several times, I didn't. Also learned that Flame Dash actually is a really nice skill if you are synched correctly. I do not think my character is squishy any more.


So here is my question to all those that think that death penalty is required because of this game being competitive: Shouldn't everyone have the same chances in a competitive game? On a bad connection, you already have a disadvantage. The death penalty makes it just impossible to play competitively at all. I am not saying it should be removed, but please, when you comment, think about the circumstances others are in, too. And please also don't give me the stupid "special snowflake" comment again, I am pretty sure I am not the only one playing in South America. Or generally on a bad connection.

Anyways, in conclusion, if you want the game to be competitive and fair, you should be against the death penalty, not supporting it. Unless of course you are on a good connection and want to have an advantage.


You really should have read the whole wall of text above you, as the only thing addressed from a "competitive" nature in that discussion was stating another game genre is just that. Is PoE slightly competitive, yes, is it a competitive game, I'd say not really. It has competitive elements, but the design of the game is NOT how well can you do vs other players.

Are you using predictive mode or lockstep?

In either case, your connection is just that, your responsibility. Do I have an "advantage" playing on one that rarely has issues, sure but just like anything else in life some people have different things, just because you have a shitter connection why should the game CHANGE to cater to you?

You have more "gear" then my level 92 iron will caster and you are complaining about deaths? I am playing in the HC league, I honestly don't care how many times you die it doesn't affect me, but the general statement that you think the game is "unfair" because I have a good connection and you have a bad one just is far fetched, an external element should play no part in the internal design, like XP penalty, not only that you are complaining about levels you vastly negated by doing content that your character should be doing.

Not only that the fact you die to WHITE mobs in act 4 is a further indication that something else is wrong with your build. The life is substantially low for one, but if I had to guess you rely on your ToH in order to mitigate the "crapyness" of the defenses you have on that character. Furthermore it actually helps my case by you posting here as you give a prime example as to WHY the penalty shouldn't be changed.

Not only that, the "competitive" argument is crap. At your level we know for a fact there is 15,000 people higher on the ladder then you, you aren't trying to be competitive so don't use that as an argument.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
You really should have read the whole wall of text above you [...]


Sorry, should have made it more clear - my post was a general comment on the topic and not specifically targeted at what you said.

"
goetzjam wrote:
Are you using predictive mode or lockstep?


Automatic, which is predictive. Lockstep is not possible, I cannot control my character any more with lockstep. It is said somewhere also that Lockstep is designed for rather stable, low-latency connections and will not work on high latency.

"
goetzjam wrote:
In either case, your connection is just that, your responsibility.


Not really. What shall I do about it? You could say that I should move to another continent, because that would fix it, but would you move to another continent just for an online game?

"
goetzjam wrote:
Do I have an "advantage" playing on one that rarely has issues, sure but just like anything else in life some people have different things, just because you have a shitter connection why should the game CHANGE to cater to you?


No, read again. It should maybe cater for everyone, which includes people that have bad connections (which, by far, is not only me). I did not say that the death penalty should be removed BTW. Maybe they can come up with a system that detects desync, and does not apply the death penalty when there was heavy desync before the death happened - not sure if it is possible to come up with that though without making it exploitable.

"
goetzjam wrote:
You have more "gear" then my level 92 iron will caster and you are complaining about deaths?


I am "complaining", rather reporting, that lag-deaths suck. It has nothing to do with my gear, unless your character is immortal, you WILL die to lag-deaths on bad connections in this game.

"
goetzjam wrote:
I am playing in the HC league


I am not. Because I cannot. I could not get a character to high level on hardcore I guess, unless I only play in the middle of the night maybe, when the connection is a bit better.

"
goetzjam wrote:
I honestly don't care how many times you die it doesn't affect me, but the general statement that you think the game is "unfair" because I have a good connection and you have a bad one just is far fetched, an external element should play no part in the internal design, like XP penalty, not only that you are complaining about levels you vastly negated by doing content that your character should be doing.


If you are playing hardcore, why do you care about the XP penalty on softcore?

Besides, external elements play vital roles in game design. If there was no internet, this game would be an offline game, or not have been developed at all.

Which levels did I vastly negate by doing content that my character should not be doing? I don't understand your comment.

"
goetzjam wrote:
Not only that the fact you die to WHITE mobs in act 4 is a further indication that something else is wrong with your build.


Absolutely nothing is wrong with my build. I just don't have any life regeneration because of using Vaal Pact, so I have to use flasks and leech to stay alive. It is not a hardcore build, but that is fine. Not everyone plays hardcore.

"
goetzjam wrote:
The life is substantially low for one, but if I had to guess you rely on your ToH in order to mitigate the "crapyness" of the defenses you have on that character. Furthermore it actually helps my case by you posting here as you give a prime example as to WHY the penalty shouldn't be changed.


Wow, you are in an agressive mood. Why do you even care? You play hardcore?

My character is crap because it can do Poorjoy's Asylum but dies on a random white mob when it lags? Have you ever been playing on a bad connection? I might make a video of what it looks like sometime. Play a week on a bad connection, and come back and report. Really. You just have no idea of what it feels like.

"
goetzjam wrote:
Not only that, the "competitive" argument is crap. At your level we know for a fact there is 15,000 people higher on the ladder then you, you aren't trying to be competitive so don't use that as an argument.


No, the argument that the death penalty is required because of the game being competitive is crap. That is all I was saying.

I do not care about competing. Because I could not compete anyways. Besides the fact that I cannot / do not want to devote the time to this game that is required to be competitive, even if I would, I probably would never level beyond about 93-95 because of random lag deaths.
Remove Horticrafting station storage limit.
Exp penalty in standard servers is a minimal and necessary loss for when you die.
"
EzBreesy wrote:
Exp penalty in standard servers is a minimal and necessary loss for when you die.


Necessary? Why necessary?

BTW the experience penalty is zero when you have just leveled / are at 0% anyways.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Aug 17, 2015, 4:42:12 PM
"
Char1983 wrote:
"
EzBreesy wrote:
Exp penalty in standard servers is a minimal and necessary loss for when you die.


Necessary? Why necessary?

BTW the experience penalty is zero when you have just leveled / are at 0% anyways.


Necessary for the game balance.
"
EzBreesy wrote:
"
Char1983 wrote:
"
EzBreesy wrote:
Exp penalty in standard servers is a minimal and necessary loss for when you die.


Necessary? Why necessary?

BTW the experience penalty is zero when you have just leveled / are at 0% anyways.


Necessary for the game balance.


Please elaborate. How would the game be unbalanced if there was no death penalty?

Besides, what is your comment on lag-deaths?
Remove Horticrafting station storage limit.
"
Char1983 wrote:

Please elaborate. How would the game be unbalanced if there was no death penalty?

Besides, what is your comment on lag-deaths?


There would be 0 downside to deing, which means everyone will eventually level up, making higher level maps worthless and unrewarding and further affecting the amount of time people spend mapping.

If no penalty what is going to stop you from caring to die, just map portals? Just push your defenses only as far as is needed so you dont rip all the portals before the map is done.


Lag deaths, well that is YOUR CONNECTION, how about you try to figure out how to improve your situation then make statements like, "why doesn't GGG cater to me or people like me"

How about your isp providers, what about trying a vpn like service that routes your traffic differently, you know the internet is quite complicated, but if you put forth some effort you can net (hehe no pun intended) some positive results if you try.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
There is so much things to do from ggg like fix the fps performance of the game (some players like me can't even play in party) and you guys bitch about exp loss.
"
goetzjam wrote:
There would be 0 downside to deing, which means everyone will eventually level up, making higher level maps worthless and unrewarding and further affecting the amount of time people spend mapping.

If no penalty what is going to stop you from caring to die, just map portals? Just push your defenses only as far as is needed so you dont rip all the portals before the map is done.


Dying is annoying even if you do not lose experience. Besides, who cares? The people that die all the time are not going to level very fast anyways.


"
goetzjam wrote:
Lag deaths, well that is YOUR CONNECTION, how about you try to figure out how to improve your situation then make statements like, "why doesn't GGG cater to me or people like me"


Did you actually read what I wrote? It is my continent, I have not yet on this continent found a really good connection. Have you ever lived in South America?

The ignorance on this feedback forum is breathtaking. I did not even say they should remove the XP penalty. I just gave some feedback to the devs.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Aug 17, 2015, 6:09:33 PM
Death Penalty really needs to be looked into by GGG. I've already had friends (who returned for 2.0) quit because of it. I might not be far behind...
All that and a bag of chips!
Last edited by Mooginator#1287 on Aug 18, 2015, 2:29:46 AM

Report Forum Post

Report Account:

Report Type

Additional Info