D3 Dev's Lessons Learned - How Relevant to PoE?

This video sucked. Please don't upload if your going to film with a Nintendo Gameboy Camera. 1080p? More like 240 you fucking pleb.


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D3 Dev's Lessons Learned - How Relevant to PoE?


- People don't want a challenge, they want shiny loot and pew pew explosions like transformers movies, that's what D3 learned.
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I love how Blizzard thinks D3 is now fixed. Its quite cute.
I thought D3 was a SHMUP.


that diablo 1 hype


I love all you people on the forums, we can disagree but still be friends and respect each other :)
these lessons learned are funny

it took them 2 years to basically remove trading/AH and make most items bind to account, and create some sort of endgame

the real lesson from d3 is that if your game ships 12 million copies, you better cater it to casuals.

it's actually a SAD lesson for ARPGs

because there wont be a AAA title anymore that is difficult or loot stingy. all AAA titles from now on (not counting poe) will shower you in legendaries, loot and make sure it's really hard to kill you.

the lessons learned devalue what was before, a complex, social, fun and grindy game (d2), and made it into a nearly an arcade.

good job, good effort. lol
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Xavderion wrote:
What I get from that post: "D2 was trash, lets make something for console casuals!". While D3 can be a fun game, it's a hilariously bad sequel to D2 in almost every way.


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Manocean wrote:
D3 Dev's Lessons Learned - How Relevant to PoE?


- People don't want a challenge, they want shiny loot and pew pew explosions like transformers movies, that's what D3 learned.


exactly.

the lessons learned were basically, how can we appease the most of our fans ? thats right make a game that is extremely accessible to anyone. RIP D2
Yo dawgs, yo!
Dis game so hardcore it reminds of [Removed by Support], i tell ya brotha.
Diz guyz hardcorez want dem 24/7 farming cuz dats hardcore yo.
No working cuz no work in papa'z basement and no girlz cause dey love dem hands, dawg.

Seriously, so hardcore.
Last edited by Luca_GGG#0000 on Aug 12, 2019, 7:26:13 PM
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grepman wrote:

the real lesson from d3 is that if your game ships 12 million copies, you better cater it to casuals.

it's actually a SAD lesson for ARPGs


Casual in which sense? Because little knowledge is required? PoE is a casual game compared to EVE depending on what you mean with casual, and why is "casual" bad?
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mazul wrote:
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grepman wrote:

the real lesson from d3 is that if your game ships 12 million copies, you better cater it to casuals.

it's actually a SAD lesson for ARPGs


Casual in which sense? Because little knowledge is required? PoE is a casual game compared to EVE depending on what you mean with casual, and why is "casual" bad?
casual as in dumbed down to be accessible by people who don't normally play arpg titles or play them for 20hrs and then move on to the next game.

D3 was originally a big step in casual direction from d2. The whole skill mechanic was setup so players can make builds-one of most important concept in arpg-dynamically. Which is mind boggling.

D3 ros and most other patches after vanilla release only further the casual influence. Showered people in loot, casual skill system went even more casual by enabling switching skills on the fly. D3 still doesn't have a single reason to level 2 characters of same class in the same ladder. That is absurd failure.

I don't really see the point of comparing poe to eve. Compare eve to a mmo that sells like hot cakes. Compared to eve, wow or gw are casual, yea.

Compare classic point and click adventures games and the complexity of their puzzles to telltale walking dead games which are dumbed down to the point of interactive movies.

Why is casual bad? I like my games complex, and I don't like dumbing down things just to appeal to wider audiences.

Simplification and streamlining is not good. I'm not sure how else I can say it. I don't care that a player with a job might not have time to level 2 monks. I don't care if a grandma cannot use a complex remote with 200 options but can use one with 3 options.

Companies make games with least common denominator audience in mind. But I don't want to be playing tic tac toe instead of chess because tic tac toe is more accessible, easier, faster to play than chess. Get it?
Last edited by grepman#2451 on Mar 10, 2015, 12:47:35 AM

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