D3 Dev's Lessons Learned - How Relevant to PoE?
A picture is worth a thousand words they say, so I'll bring up oldie but goodie
![]() We won't ever have a AAA game with c&c as deep as ps:t again. Nor will we ever have its mounds of dialogue. Do you know why? Because casual gamers want fully voiced games. And voicing games costs money. So because of that we will be fed garbage. And you ask why casual is bad. Casual is not bad when applied to casual games. Casual is terrible when applied to any complex games or genres. Remove complexity from arpg and you have an arcade with loot. |
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At least we have Divinity: Original Sin.
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" Would you agree then with that PoE would be better if you made it far more complex than its current state? Currently, you don't even need to have 120 IQ or more than a high school education to do well in PoE. This message was delivered by GGG defence force. Last edited by mazul#2568 on Mar 10, 2015, 1:32:47 AM
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" which is a great game, but its origin is KickStarter. so its not really a AAA title same with Shadowrun:Dragonfall. that one has a lot of great text, and decent c&c (or at least an illusion of it) |
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"complex doesn't mean 'hard'. a game like, say, Braid, isnt hard, but its complex because you have to think a bit outside the box. a game like poe isnt hard, it simply has a lot of mechanics that need to be learned. learning doesnt require much iq. to answer your question (and I know what this question really meant to do, but let's pretend like I didn't notice), it depends on level of complexity. there is no point of adding complexity for the sake of complexity. a game whose design and gameplay is meant to be super simple, should stay super simple. however, removing complexity to appease a wider consumer base is a problem. big. fucking. problem. bro. d2 was a fairly complex game to start with, d3 dumbed it down big time. dumbing down to double dollars might work for jay-z, but it doesnt work for me. sorry. |
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" Holy macaroni ! That's the single most naive sentence I have ever heard ! I don't mean it in a bad way. Quite the opposite. But wow. |
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" What even makes a title AAA nowadays? It is defined by the budget and marketing with quality only being an expectation. Sure skyrim had a 80 million dollar budget, but the new pillars of eternity and tides of numenera have 4 million in funding even if its kickstarted. Shadowrun also had 1-2million. You could say for a 2d RPG at least the quality is good enough for it to be compared with an AAA title. |
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What i got from that interview is just a confirmation of the feeling i had since the very beginning.
They had no fucking clue what they were doing. |
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" Yes they did. They 100% did. Ok, stat points, lets make it 5 per level? NO, our studies shows that its too much work and creates complicated issues for gamers. More importantly, if we simplify it, sales will probably go up 1.34%, as the more casual gamer is not concerned with allocating Stat points. Ok, Skills points, lets make a nice skill tree for player to progress through. NO, our studies shows that its too much work and creates complicated issues for gamers. More importantly, if we simplify it, sales will probably go up 0.57%, as the more casual gamer is not concerned with allocating points to a skill tree. It was all a conscious decision to maximize $$ gained from sales. Brand be damned. Mind you, this still created a game that a lot of players can (and do) enjoy, but it is a totally other demography of gamers it is geared towards then the ones that played and loved the style of Diablo 1&2 games. That someone finally stood up and said: "we are killing this brand, we need to fix it" is just a petty attempt of (also) trying to get even more sales from those players who are now tricked to believe the game now caters those "old school" gamers. It should NEVER have been branded as a followup to the original Diablo 1&2 series. It should have been called: Diablo - Holding your hand. , which would have been perfectly fine as a game for a lot of players, but at least it would not have tricked me... Don't Touch my Sweep please GGG!
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" This is a completely false account of what really happened. Anyone that played D3 knows the reasons behind the "stingy" drops and the high difficulty. It was called the AH Blizzard tried to force the playerbase to buy items from the AH with real money. It is absolutely obvious and makes this joke of a post ridiculous. Blizzard can pretend to be honest all day. They have abandoned this path long ago:P Anybody can become angry - that is easy, but to be angry with the right person and to the right degree and at the right time and for the right purpose, and in the right way - that is not within everybody's power and is not easy.
Aristotle |
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