D3 Dev's Lessons Learned - How Relevant to PoE?
"Competition is good." Chris Wilson said this re d3, and of course he's spot on. Despite us enjoying a golden age of arpgs, I happen to think there are some relevant observations for poe in the comments in the OP.
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" Victory has more to do with defeating an opponent, which to me is slightly different than winning. In some instances they coincide but not always. Thanks for all the fish!
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" Care to point out a few that stood out to you? I feel like they completely overlooked one of the biggest shortfalls of the current game in their lessons learned, which is contrary to a true lessons learned approach --> brutal honesty heavily laced with humility. What is that? The fact that people have no way to guarantee an outcome, none. A build may never be finished. Min/maxers have no defined path. Trading provided a defined (and sometimes heavily tedious) path to an outcome. D3 completely removed that possibility; distilled it to a simple roll of the dice many many times over hoping for the right rolls. That approach makes some happy and I'm glad they have a place to go fulfill their gaming needs. One size most certainly does not fit all, and the one lesson learned that I hope GGG takes from the whole thing is that catering to the massive WOW crowd will put them in a market where they are less competitive and contrary to their principles as they have espoused. The Hedgehog Concept. This is where they excel, hopefully they don't lose sight of that. Thanks for all the fish! Last edited by Nubatron#4333 on Mar 8, 2015, 8:47:09 AM
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IMO original inferno was best so screw those guys. I'm not the only one who thinks this way. Kripp says same in his old videos after carebear patch 1.3 dropped. The new game well I have not played much since it doesnt have trade. I dont do RNG.
Git R Dun!
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" Can you elaborate more about the contexts you are refering to? Because in PoE, using an exalted orb has not guaranteed specific outcome. In D3, beating a Greater Rift level with less than 4.5 minutes left on the clock, gives a key to a greater rift of exactly one higher level, i.e. a guaranteed specific outcome. This message was delivered by GGG defence force.
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" I dont think he played POE.^^ |
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" Sure there are. Just not among the people who actually fight them. No. Calm down. Learn to enjoy losing.
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" The context of what I'm saying refers to targeting equipment mod rolls. Exalted Orbs do exactly what they say they will do. You want another mod on the item, the exalted orb provides that. You want a specific mod with a specific roll? you can target that too...through trading. That option is not available in D3. Thanks for all the fish!
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It baffles me how they still don't get what was wrong with D3 (and what is wrong with RoS).
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. |
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" Skill and item system sucks big times? Anyways, it's not like GGG doesn't "learn". They have changed their positions on many things in the last years. |
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