D3 Dev's Lessons Learned - How Relevant to PoE?

I am reposting from diablofans.com: http://www.diablofans.com/news/48355-d3s-panel-at-gdc-2015-ptr-buff-may-return-blizzcon. How relevant are some of these observations, if any, for PoE?

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Journey from Diablo 3 Vanilla to Reaper of Souls and the Ultimate Evil Edition (for consoles)

Josh isn't the only responsible for the changes - the entire D3 team (and even other teams) were equally important
Contrary to popular belief, they do have Deadlines ("expected dates" for releases) - supposed to launch in November 2013 - they went to Mike Morhaime and asked for more time to "get it right"
Team came together to define the 3 fundamental pillars of any Diablo game:
(1) Focus on the Fantasy - playing epic, bigger than life heroes, fighting the forces of Hell, with the promise of Epic Loot.
(2) Endgame for Everyone - no matter how many hours you play, there's something for you to do and get > this is where Adventure mode came from.
(3) Make online matter with the Cooperative and Social experience

Huge expectation - 10 years of work, with people from Blizzard North
Extreme hype for the game, even internally
Events everywhere to celebrate the release
Huge sales - the team predicted 6.66 million units sold in the first year, they got it in the first couple days
Server meltdown at launch really hurt the game
Reaper of Souls had a near flawless launch
Launch was the lowest point of the game for the developers - letting the playerbase down.
Other reasons for people being upset ("road to Hell is paved with good intentions") - the team was passionate but made some mistakes
(1) Original Launch Philosophy - stuck with D2's structure and mentality
Long item reward tail aspirations (based on 10 years of D2) .... resulted in very stingy drops!
Players like it difficult? No, they like efficiency!
Rarity vs Power correlation was unclear
(2) Misunderstood Player Psychology
Why we Play - Fantasy vs Efficiency
Where we Play - Shop, not Play
How we Play - Flip Farming
(3) Wrong Kind of Beta Test
Too Short
No End Game testing
More of a Demo than a Beta
The console "translation" (not port) was a pivotal point at finding out potentially good changes for D3V/RoS.
Auction House - was a grand experiment, with good intentions to make safe trading a reality.

Biggest Lessons learned from D3:
Making games is a hard endeavour!
The importance of Pillars - when things are ugly, know and rely on your "pillars"
Know your Fears - game designers make assumptions (and bad decisions sometimes) based on their fears >> "this is not Diablo" ... "afraid of being too generous" (in item drops)
Randomness is not necessarily Replayability - devs want people to come back, and randomness can push them away
Remember the Fantasy
The Teams define the Game's Success - during D3V launch, it felt like a funeral due to player feedback; and he thinks they turned that around


They took a shitty game and made it worse :)

Not to relevant I would say.
"Nobody's perfect."

-the end
Lessons learned at a a macro level never hurts. The details is where it would diverge. Diablo 3 targets a different audience now. It's quite clear when you go to the forum and see the same polarized complaints, but from a different optic. People asking and begging for trading to come back with others who support self found taking the "don't like it? Leave" approach. Sound familiar?

There are always good things to be had from post mortem analysis. I have faith in GGG not to go down the same path though. For me, D3 is forever ruined.

One thing came out of the boa garbage, it brought me here -- and this game is so much better in terms of what I want. My hope is they continue on this path and let D3 be the casual friendly self-found Mecca.
Thanks for all the fish!
Last edited by Nubatron#4333 on Mar 8, 2015, 7:24:45 AM
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kussekurt wrote:
They took a shitty game and made it worse :)

Not to relevant I would say.


You dont have to play it.
"With help from Blizzard North".

Nonsense. Blizzard North quit working on D3 because the company wanted a business model, not a game. What we have today is NOTHING like the D3 that was being made by Blizzard North. And "Ten years of development" includes about 4 where they built a game and had to scrap it because the team walked out rather than bow to the demands of the company.
Last edited by Shagsbeard#3964 on Mar 8, 2015, 8:18:01 AM
For a group of people who hate diablo 3 so much you sure do bring it up a LOT in the path of exile forums or is that how it goes???
"but i tell u its just fo' try, fo' peep n' fo' know"
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Shagsbeard wrote:
"With help from Blizzard North".

Nonsense. Blizzard North quit working on D3 because the company wanted a business model, not a game. What we have today is NOTHING like the D3 that was being made by Blizzard North. And "Ten years of development" includes about 4 where they built a game and had to scrap it because the team walked out rather than bow to the demands of the company.


"History is written by the victors." - Winston Churchill
Thanks for all the fish!
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ShimmyShimmy wrote:
For a group of people who hate diablo 3 so much you sure do bring it up a LOT in the path of exile forums or is that how it goes???


The people who bring it up are hoping for a similar 'iceberg' moment to happen to POE. I could easily go to the D3 forum and pile onto one of the 'bring trade back' threads but out of respect, I don't.
Thanks for all the fish!
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Nubatron wrote:
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Shagsbeard wrote:
"With help from Blizzard North".

Nonsense. Blizzard North quit working on D3 because the company wanted a business model, not a game. What we have today is NOTHING like the D3 that was being made by Blizzard North. And "Ten years of development" includes about 4 where they built a game and had to scrap it because the team walked out rather than bow to the demands of the company.


"History is written by the victors." - Winston Churchill


There are no winners in a war.

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