Elreon multiple crafting mod is broken?

"
ZeroHate wrote:

I would like to know how much it costs to craft the examples on the first page, are people rolling tyrannical then et/regal or just yolo regal? Surely it is not that easy to roll these two stats.

Maybe GGG should also change it so that three mods have to exist before the multi mod can be applied, so it is a little more difficult to take advantage of and a bit more rng based; seems a bit much being able to use it to stack three mods.


the picture I posted, the bow cost 4.5ex and the end dagger cost about 2.5ex. That was before the price rise so to adjust for that about 6ex for the bow and 4ex for the dagger. The middle dagger I am unaware of the amount it cost him to get it. People have argued that these guys got lucky, maybe true to some extent, but then the guy who crafted the bow also put aside and rolled over at least 3 uber powerful bows on his way to the final one, so the bow itself doesnt even account for what he potentially got out of the alt/regal part of his investment.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
sam_handler wrote:
I Really dont get it? I thought this master only specializes in rings and amulets? Then you can craft his lvl 8 "can have multiple crafting mod" in a weapon?
But not even a specific weapon, any freaking weapon you want. I mean seriously?


my masters are still all on lvl 6 cuz I have a real life to tend to, so once I hit 8 I want that multimod to finally being able to get some decent stuff witghout paying over 100 ex (I found 2 ex in 2 years....). furthermore I play solo so I couldn't care less about the impact on the already destroyed economy.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Broken? Yes, and drops are broken as well. How many rare harbingers do i need picking up that have 300 pdps+? Add to that one with a crit modifier and the chance of one dropping is abyssmal.

Good thing that they "fixed" the mod though, so now we can get back to the grind again and keep on grinding with an even smaller chance to get a weapon with optimal mods. Keeping it real at ggg headquarters, just in line with their vision of the big grind without payoff.

Seriously though, i find it sad that i cannot truly grind the game to get nearly top end gear*, i am forced to trading or use these masters more or less. I truly think that the masters or rather some of their mods was a step back from making the perfect game.


*not shavs, mjölner, 900 ES chest or for that matter Foe bite or any other mirrorable gear.


This one costed me about 0.5 ex to make and i have never had a better drop than this, that tells me something about the current state of the game
"Axe bad! Fix please!"
Tyrannical is not that easy to get, and once you get it you need to roll a flat physical roll too. Since they also made it harder to roll flat physical in a recent patch the costs you might have mentioned have DEFINITELY gone up to craft something that good.

You are likely going to have to use eternals/regals on a tyrannical to get those kind of things and if it fails you could easily spent up to 20 exalts worth of currency attempting this (with cost of eternals having gone up). I think the price is pretty fair at the moment for a weapon you dont have to replace (not perfect, but you probably wont need something stronger)

EDIT: Also that dagger is worlds above those bows you have a picture of
Last edited by Metronomy#6891 on Oct 3, 2014, 9:48:23 PM
Hi all,

I've removed several non-constructive and antagonizing posts from this thread. Please try to avoid posting such comments, as they distract from the discussion at best, and violate our forum guidelines at worst.
Gameplay & Level Design
Need help? Contact support@grindinggear.com
I have read through all posts to here, and I agree and disagree with both views. So far in Rampage I have found 4 exalts, and sold a few rathpiths for a few more. Once my Eleron reaches 8 (just hit 7 on him) sure I can craft these insane items. But they won't do a damn thing for my current build, my next build, or even the one after that one. People who want to faceroll as soon as possible will do it with or without masters. No master crafting, they will form a party with a dedicated culler and earn enough currency to craft it the old way. Master crafting, they will form master farm parties and grind eleron to 8. No change at all imo. I play more than casuals and less than no lifers, and as I said, I can find validity with both sides, but I still feel that this is a step in a positive direction, although it could use some further adjustments.




* disclaimer: my thoughts may not be completely coherent as I am mid peak season at work and have not seen a day off in 19 days now and have had a few drinks, but ultimately I feel that master crafting does more good than harm.
Last edited by iamsamsara#5486 on Oct 3, 2014, 10:06:18 PM
Sure but my complaint is more of that kind, you know about either saving up to buy or just craft it yourself.

I think ggg is missing the point, to just play for that godly drop, doing the grind and get rewarded. And yes i do believe my bow is godly in the sense that i have never had anything drop as good as that.

And i dont think the multiple mods price is unfair or to much, and the change for flaring was probably for the better, my concern is that some of the masters mods are to strong and should be taken away. To "compensate" they should do something about mod-distribution on drops instead.


Another question is if the game is balanced around these masters? it is now easier than ever to have great gear and faceroll content and i wonder what gggs response will be to that, more monster hp, bigger numbers?


***I have had a few drinks as well, i just might disagree with myself tomorrow, only the future can tell.
"Axe bad! Fix please!"
"
Metronomy wrote:
Tyrannical is not that easy to get, and once you get it you need to roll a flat physical roll too. Since they also made it harder to roll flat physical in a recent patch the costs you might have mentioned have DEFINITELY gone up to craft something that good.

You are likely going to have to use eternals/regals on a tyrannical to get those kind of things and if it fails you could easily spent up to 20 exalts worth of currency attempting this (with cost of eternals having gone up). I think the price is pretty fair at the moment for a weapon you dont have to replace (not perfect, but you probably wont need something stronger)

EDIT: Also that dagger is worlds above those bows you have a picture of



its really not worlds above mate, here let me show you like for like against what many consider the best phys dagger in the game



"
gn1853048 wrote:




Loath has

37 top end phys
0.22 aps
0.6 crit chance
and then the crit multi roll

more than the horror sever. People estimate the Bane cost 1500 exalts to craft, worth it? Worth like 1490+ exalts more? No way, its extremely close, compare them to the binos from earlier




thats what worlds away looks like, and binos is a better dagger than you will probably ever find, to put in perspective just how far beyond the realms of looted gear that thing is.


They made top tier flat more rare, this is true, thing is the bow in the pic doesnt even have top tier flat and its already so superior to something like a windripper, outclasses anything you are going to find ever by so far. Eternal regal? Someone suggested Hegemony eternal regaled when he hit Tyranical a few times and brocked the regal, Hege laughed and pointed out he haddent even spent half an eternals worth of currency so far. The entire creation of that bow cost less than 1 eternal orb including the benching fees, and the bow was more expensive to make that Koreangamers dagger in the pic. You dont need 6 mods to make a silly weapon, you dont need tier 1 rolls, you can make items that are leagues beyond anything you can loot, that completely invalidate the strongest of unique weapons etc without hitting a single top tier.




look at this thing, absolutely op, better than a binos, there isnt a single t1 stat on it I think? Only 5 usable stats, nothing top tier, already an extremely powerful item. I bought it, someone found it, Ive never found anything this amazing, almost everyone will never find anything this amazing even if they put in 10,000 hours play. Its still an absolute piece of shit compared to the daggers in that pic. That is not good for the game, for looting to be so weak compared to master crafting is a seriously flawed concept.




I completely agree with the idea that if they want to make the game more rewarding, then they should actually make the game more rewarding, not add this silly little sideshow that just completely invalidates actually grinding gear. I have found about 1 rare weapon that is in the range of a binos for every 1000 hours Ive played. I could go to standard right now and make 10 daggers that are so good they would make a binos look like a mightflay using these mods, you can't tell me that doesnt completely invalidate looting gear for anything other than alts, and if I only want alts, I might as well be mfing cruel dominus all day, sod mapping. Is that the tactic the devs should be encouraging with their design? Perhaps we will just have to agree to disagree, but for my money this is the most broken thing they have ever done to their game and its fundamentally destroyed the games integrity as a serious, challenging arpg.



"
Strimlaren wrote:

Another question is if the game is balanced around these masters? it is now easier than ever to have great gear and faceroll content and i wonder what gggs response will be to that, more monster hp, bigger numbers?



see, this is the truly scary thing. Is that now the answer? To buff the entire game to try and compensate for how absurd this mod is? Because then you have a situation where there was a problem, that casual players and self founders were having issues finding viable gear, so they added masters, accidentally buffed high end players by such ridiculous amounts in the process and then had to buff the game to match them... leaving the casuals and self found people who cant zerg masters and trade for cumpchange exalts to actually use this mod in an even worse position than they were before. They have already started making it harder to find top tier loot through the flat phys nerf, seriously dangerous ground when you start fucking up the part of the game you were trying to help in order to balance the mistakes you made.

I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
I_NO wrote:
"
Deadpeng wrote:
I completely do not get the point. OP might as well argue that the ability to use exalted and eternal orbs is broken in this game.


lol at a much higher expensive rate.



Which is exactly the point isnt it? Master crafting from Elreon is meant for getting the best out of poor man items. Eternal and exalts are aimed at getting the best of all items in the game. Elreon merely narrows down the gap between the rich and the poor. Not completely equate those two classes.
There is always some power creep in games, there was a time when getting level 100 or even 95 was impossible, but now it can be done in under a month.

I like the new crafting system as a whole, but I have not ever used the Elreon mod yet. It will be quite awhile before I even consider using it at its current cost. It may be that the mod itself is too powerful, but I think you are exaggerating it a bit by comparing it to how long you had to play previously to get something this good.

It may still need some tweaking but I am certain that there can be a price on this sort of thing, but it has to balance between both solo players and traders. If its too cheap than the traders will just make insane amounts of currency off of it, if its too expensive solo players will not have a nice weapon until they play 5000 hours to get a single item for one character.

Report Forum Post

Report Account:

Report Type

Additional Info