Save up forever for a crown of eyes. Get shit all over.

boo hoo rip 25% dps

anyone who actually plays this game knows you can just use a 500es hubris instead

seriously the retardedness of coe criers are over the top
The original Hillockfarms
RIP IHavSixLinkSearingTouch (73 dual incinerate templar) 8/11/2013
RIP TwoShavronnesOneFlask 9/11/2014
6L count: 10
GGG is tracking your processes, better stop downloading that My Little Pony porn :^)
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ampdecay wrote:
"
Mark_GGG wrote:
...


If I understand correctly the CoE change is different in the fact that it doesnt change the values of the items, it chanes the mod that the values point to?

That's what he wrote, review his post before again on page 7.

He edited it to explain the technical details.
Last edited by Nightmare90 on Aug 11, 2014, 6:43:43 AM
"
Nightmare90 wrote:
"
ampdecay wrote:
"
Mark_GGG wrote:
...


If I understand correctly the CoE change is different in the fact that it doesnt change the values of the items, it chanes the mod that the values point to?

That's what he wrote, review his post before again on page 7.

He edited it to explain the technical details.



ah ok I didnt see his post on that page, I made it to like page 5 before commenting lol
S L O W E R
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POOPHAMMER wrote:

Lots of tears


You lose 30% dps big whoop, you're still using the most OP bow in the game with what I'm assuming is an aura spec. I can't wait to see your tears when you see the changes to the passive tree and aura stacking. You need to understand that the balance of the game is bigger than you or me, and the other items wouldn't be legacy either if it was an option.

Try a build which isn't OP, then [generally] you won't need to worry about it getting nerfed.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
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Goatsebusters wrote:
boo hoo rip 25% dps

anyone who actually plays this game knows you can just use a 500es hubris instead

seriously the retardedness of coe criers are over the top


Hardly, I think the nerf is very appropriate - however, the unevenness of the nerf is questionable.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
I will cry myself to sleep because some people have "OP - 30%" Damage afte the Patch......NOT.
“Demons run when a good man goes to war"
Last edited by Sneakypaw on Aug 11, 2014, 7:02:25 AM
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Mark_GGG wrote:
There is no such thing. A Mod is a set of stat : value pairs, where the stat is stored in a lookup based on mod type, and the value is stored individually in the item.


Then could you change the stat to reflect changes while keeping the values the same?

Going back to Aegis Auora, if the original mod says "stat:%of ES regenerated on block; <value>", could you change it so the stat was instead "stat:%of ES regenerated on block divided by 2; displayed numbers also divided by 2"? Or can you directly modify the numbers displayed on mods?


Alternatively, are you capable of disabling mods? Another solution could be to disable all legacy mods, make special divine orbs that can only be used on specially flagged items, then distribute them for free in remove-only tabs.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
Last edited by gilrad on Aug 11, 2014, 7:12:22 AM
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gilrad wrote:
"
Mark_GGG wrote:
There is no such thing. A Mod is a set of stat : value pairs, where the stat is stored in a lookup based on mod type, and the value is stored individually in the item.


Then could you change the stat to reflect changes while keeping the values the same?

Going back to Aegis Auora, if the original mod says "stat:%of ES regenerated on block; <value>", could you change it so the stat was instead "stat:%of ES regenerated on block divided by 2; displayed numbers also divided by 2"? Or can you directly modify the numbers displayed on mods?

You mean altering the mod the item is pointing to to modify the static value it gets from the item? This would mean that you'd alter this mod for every other item in the game, being an unique or not or letting those other items not being the unique then point to a different internal mod, which would lead to a even bigger downtime.
Last edited by Nightmare90 on Aug 11, 2014, 7:15:17 AM
Thanks for that post, Mark. It clarifies things 100% for me. I take it that no other item or skill is using the mechanic you have to change. Else making such a change might be more problematic.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.

Dogma > Souls, but they're masterworks all. You can't go wrong.

I was right about PoE2 needing to be a separate, new game. It was really obvious.
So now that we put to rest the whole argument of not wanting people to lose their work that they gathered currency to buy their items and it would be unfair to nerf their items bla bla we're stuck with the only argument for legacy items this technical limitations. It takes several days so what do it one at a time. I find it extremely hard to believe you'd have to shut down the entire game to update some items. Every time someone logs out put a flag on their account if 10 min later they are still offline run your silly scripts on all their items while locking the account for however long it takes most likely not hours. Announce this to everyone so they know to expect it and bam problem solved forever. Also every time a trade / legacy item pickup happens run your script or if you really must have the account offline just run another script denying trades of items containing legacy mods. The only reason you're not doing this is because you don't want to. You're not fixing desynch because it would cost you too much money why the hell aren't you fixing legacies? I'm sure the souring of public opinion has cost you more money than you realize and being inconsistent regarding legacy policy will cost you even more image.

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