A factor of inflation and why the economy is NOT WORKING

the issue is that the currency (the orbs in this game) rarity doesnt match their utility value, and both are insanely disproportial to their market value, i.e. exalts and eternal orbs severely undervalueated taken in consideration their rarity. In the time it take for a player to amass 28 chaos orbs, just playing, no trading, you cant find a exalted orb.

Our currency doesnt match its value, or better its values are not synced, hence inflation...
The economy is not working because people will flip items and there is a shortage of mid but almost high tier items that people will try to flip?

That affects like 5% of the population who starts looking for 20-50 exalt per slot as upgrades.

The entire reason why 20-50 exalt range has no items because the items are obviously that rare to begin with, and in a standard league were people just try to flip items with a billion exalts in their bank it's rare people actually buy to use them. (You only need one pair of boots, any other future boots you will try to flip or sell as high as possible yourself)

Also what kind of build requires 20+ exalt per gear slot to fight aritzi.
Last edited by RagnarokChu#4426 on Jul 18, 2014, 2:52:22 PM
"
RagnarokChu wrote:

Also what kind of build requires 20+ exalt per gear slot to fight aritzi.


Irrelevant.
And this is why I suck at this game and I dont like to trade.

Assasins Boots
----------------

111% Evasion and energy shield

+48 to maximum energy shield

+44 to cold resistance

30% movespeed

These boots are worth a max 1 exalt in my eyes maybe less. I would be probably happy to sell them even for lots of chaos orbs.

On the other if I would look for some upgrades like you, in this case the boots you mentioned and I see someone selling these for 13 exalts then I am not interested because for me they are not worth that much. I would look for almost indentical boots for 5 chaos with worse rolls.

I would be satisfied with

Assasins Boots
----------------

100 % Evasion and energy shield

+40 to maximum energy shield

+35 to cold resistance

20% movespeed

for a few chaos orbs.

My point is that I dont want top tier items with top rolls, because they cost a fortune and I am rerolling characters so often that I dont even know when I could be using these boots again.

Look here, I bought this armor for 5 chaos orbs.


Yeah it doesnt have the max rezist and the evasion es rolls arent great at all, but it will serve me well for a good price. What would be the price of this item with perfect rolls ? I dont want to know really. And at the end... do I really need an item like that ? I dont think so :-)
Last edited by MegaTen_IV#3375 on Jul 18, 2014, 3:22:03 PM
Well all you guys are saying it... why don't YOU all sell the mid tier stuff :)

Easy money by the sounds of it :o
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
"
MonstaMunch wrote:


When I say he's trying his luck, I mean he's trying to sell an item that you can easily make for under a hundred ex for more than three times that amount.


Show the math proving your statement regarding "you can easily make for under a hundred ex".
This message was delivered by GGG defence force.
the issue is not that he can or he cant afford to craft a bis item, but how the exalts piled up like that, not just in the players hands, but as in total.

Because to bank such abnormal crafting, and i mean, something that would take a regular player years to accomplish, there has to be a huge offer of said orbs, and no demand at all. Meaning, the orbs as currency are not effective way to regulate the market.

But why?

Simple. The orbs are not being removed from the market, as they were intended to. The majority of players simply trade them away, never bothering to take the chance crafting.

The self regulating mechanism that looked so good on paper is not working. Its not. GGG has to make orbs either a)really common or b)very desirable as crafting materials, as consumable products, lest inflation will make the permanent leagues unplayable.
Last edited by fsk1989#2180 on Jul 18, 2014, 4:44:21 PM
"
fsk1989 wrote:
the issue is not that he can or he cant afford to craft a bis item, but how the exalts piled up like that, not just in the players hands, but as in total.

Because to bank such abnormal crafting, and i mean, something that would take a regular player years to accomplish, there has to be a huge offer of said orbs, and no demand at all. Meaning, the orbs as currency are not effective way to regulate the market.

But why?

Simple. The orbs are not being removed from the market, as they were intended to. The majority of players simply trade them away, never bothering to take the chance crafting.

The self regulating mechanism that looked so good on paper is not working. Its not. GGG has to make orbs either a)really common or b)very desirable as crafting materials, as consumable products, lest inflation will make the permanent leagues unplayable.

The main issue when people say "Orbs are not being removed" from the market is they don't understand that is there is only a finite amount of players in a game, and you only really need a piece of gear once but you can farm unlimited amount of orbs.

At some point you stop getting massive influx of new players or new rerolls with totally different gearing needs and everyone is just farming with their characters finding new decent-good gear and finding tons of new orbs.

Then it gets to the point were you ONLY use orbs for making BIS or near-bis, and once you do that what else do you do with your orbs? They pile up, do you just do them away for free?

Your solutions don't fix or look at the main problem that just that people don't need anything on standard and in a economy where shit just magically appears from thin air with no new people entering the world to drive demand, of course there is inflation and a stale market after a super long period of time.

The only fix they had was new leagues every 4 months which what Diablo 2 did, and their orb system did alot of slow down inflation and after a couple of years your really starting to see the problems.
Last edited by RagnarokChu#4426 on Jul 18, 2014, 5:31:45 PM
"
RagnarokChu wrote:
"
fsk1989 wrote:
the issue is not that he can or he cant afford to craft a bis item, but how the exalts piled up like that, not just in the players hands, but as in total.

Because to bank such abnormal crafting, and i mean, something that would take a regular player years to accomplish, there has to be a huge offer of said orbs, and no demand at all. Meaning, the orbs as currency are not effective way to regulate the market.

But why?

Simple. The orbs are not being removed from the market, as they were intended to. The majority of players simply trade them away, never bothering to take the chance crafting.

The self regulating mechanism that looked so good on paper is not working. Its not. GGG has to make orbs either a)really common or b)very desirable as crafting materials, as consumable products, lest inflation will make the permanent leagues unplayable.

The main issue when people say "Orbs are not being removed" from the market is they don't understand that is there is only a finite amount of players in a game, and you only really need a piece of gear once but you can farm unlimited amount of orbs.

At some point you stop getting massive influx of new players or new rerolls with totally different gearing needs and everyone is just farming with their characters finding new decent-good gear and finding tons of new orbs.

Then it gets to the point were you ONLY use orbs for making BIS or near-bis, and once you do that what else do you do with your orbs? They pile up, do you just do them away for free?


At the point you mentioned, players will just stop playing. Luckily leaving their gear to rot in their chars (Like i did for the duration of ambush league). If they are really into the pursuit of absolute bis gear, they will start crafting new pieces to corrupt them.

The player base is not stagnant as you suggest though, i mean, there is always an influx of new players as there are players leaving.
"
plasticeyes wrote:
The OP is right on. I don't understand why so many people say they don't understand.

I saw this trend starting long ago.

There's lots of OK stuff, but anything remotely decent is inflated in value.

I'm having a _terrible_ time upgrading gear.

I go looking for an item which does not appear to be much of an upgrade, and finding that it will cost 4 or 5 or 6 ex.

I've got 4, maybe 5 ex in my stash. Most people I play with are in a similar position, and yet all this shit on xyz is going for multiple ex.

That's why I think there is so much RMT. People are paying those prices. And they are in parties with GG gear asking pretty basic questions. A casual player doesn't have that kind of coin.

Standard is fucked. The 4-month leagues are not as fucked because the bots and RMT'ers don't have as long to work in them.

GGGs biggest fuck-up in this whole game was mirrors and eternals.

They're a bunch of smart people, if they didn't see this shit coming, they sure as hell know about it now. So then you start to conjecture. They are happy with mirror'ed items flooding standard ? Well that doesn't bode well for the future of the game...



I play on Standard after starting in December, getting some Domination time in and the moving to SC. So I was not starting from a base of anything, really. In the last month, I have made over 100ex. I have been farming Atziri and gotten 2 Hope drops. I leveled 6 poison arrow gems, and corrupted 2 of them to 21/20 - use one, sold the other for 30ex. 3 sales - over 100ex. How anyone could play for a while on SC and have 4-5 ex I can't even fathom. Even if I couldn't kill Atziri - the Poison Arrow + selling the midnights would be over 50ex. And farming those corrupteds also makes nice and steady un-id chaos recipes. Maybe next month, I won't get any hope drops...but maybe one of my Chance's will finally hit. And I got some Wrath and Angers baking.

It's all RNG - put yourself out there for enough wins, something will land.

I can't afford mirror worthy gear yet, but can comfortably play at the gear level of stuff right below that - which I am cool with for my limited tenure.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913

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