Name the 3 best things about PoE and the 3 worst. Keep it simple and brief!

+Interesting skills
+Acceptable doses of p2w
+Good wall street simulator as long as poe.xyz.is site is supporting it.

- Desync
- Far too much reliance on RNG
- Trading is too inefficient mechanically.
This message was delivered by GGG defence force.
3 best things:
- lvl 1-40 game experience.
- unnerfed strongboxes
- forums when the mods are asleep

3 worst things:
- desync/lack of optimisation in general
- lvl 40-100 game experience
- the rng factor(drops, crafting, et cetera)
Vote +1 to change Path of Exile to Path of Nerfs.
First, the good:

1. Aussie gateway. (Yes!)
2. F2P; no P2W. (Double-Yes!)
3. Skillz (gems + tree).


What sux:

1. Desync-then-die.
2. The Scion who talks far too much. (FAR too much.)
3. Wanna play end game? Trade for better gear :P

but i can go on:

4. Game engine needs more improvement. (Sorry GGG. But it's the truth.) Eg: characters obscured by the environment too much; Dominus battle crawls on lower-spec'd machines, two-stage monsters need to be "re-targeted" after killing their first stage (eg, those sand-crab things) etc.
5. RNG makes me it's bitch too often.
6. Trading is BORING. But unfortunately, necessary. (Such tedium! Very yawn!)
7. Switching between weapon slots needs fixing: as it stands the second weapon slot is only good for leveling-up gems; if you swap between slots, the player needs to adjust their gem skills. This is *awful-bad-awful* and frankly, shoulda' been fixed in OB at the LATEST. Fixing weapon-slot switching would enable more diverse builds.

...having said all that, it's still the best ARPG game i've ever played...
+ skill tree
+ game look
+ a lot of possible builds


- DESYNC
- GAME ENGINE
- PERFORMANCE
Best: Desync, legacy items, Trading

Worst: Gems, passive tree, Off Topic
“It strikes me profoundly that the world is more often than not a bad and cruel place.”
I'll play.

1. Skill tree/ skill system in general
2. Maps
3. The witch has nice legs

---

1. Performance, especially in groups
2. Desync, obviously
3. No loot filter
If I read one more hyperbolic anecdote, I will throw an entire planet out the window.
Best:
1. The skill gem customization system
2. The passive skill tree
3. The difficulty of the game

Worst:
1. Desync
2. Not enough endgame content
3. Inadequate in-game trading tools
"Strange are the times when Sanctuary is no longer a haven and in exile do we find salvation"
- CharanJaydemyr

IGN: BadgeOfCarnage
Stream: www.twitch.tv/nikals
Last edited by nikals on July 12, 2014 2:30 PM
Pro:
1) Gem/socket system
2) Passive system
3) Orb system

Con:
1) Desync
2) Overly punishing RNG model, leading to RMT
3) Optimization
My PC is down, so I won't be able to sell items. Sorry.
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
Last edited by BoltThrower87 on July 14, 2014 4:59 PM
Best:
*The passive tree, gem system, and that its hard to reach max level
*The random loot (I have always hated static loot like in WoW)
*The nice non-p2w shop that a lot of f2p games fail to do

Worst:
*Desync
*Trade system (I love the currency system, but I just hate to trade.. dont know what they could do to fix this though :/, dont want AH, looking forward to trade patch)
*Cant think of anything else
One month race (SC) shop
http://www.pathofexile.com/forum/view-thread/967088
best:
- passive tree
- support gems
- true free-to-play

the worst:
- not playing the game(trading) is more time-efficient than playing
- desync/general game optimization
- thriving rmt market, because GGG wont listen to feedback

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