Name the 3 best things about PoE and the 3 worst. Keep it simple and brief!

+Interesting skills
+Acceptable doses of p2w
+Good wall street simulator as long as poe.xyz.is site is supporting it.

- Desync
- Far too much reliance on RNG
- Trading is too inefficient mechanically.
This message was delivered by GGG defence force.
3 best things:
- lvl 1-40 game experience.
- unnerfed strongboxes
- forums when the mods are asleep

3 worst things:
- desync/lack of optimisation in general
- lvl 40-100 game experience
- the rng factor(drops, crafting, et cetera)
Vote +1 to change Path of Exile to Path of Nerfs.
First, the good:

1. Aussie gateway. (Yes!)
2. F2P; no P2W. (Double-Yes!)
3. Skillz (gems + tree).


What sux:

1. Desync-then-die.
2. The Scion who talks far too much. (FAR too much.)
3. Wanna play end game? Trade for better gear :P

but i can go on:

4. Game engine needs more improvement. (Sorry GGG. But it's the truth.) Eg: characters obscured by the environment too much; Dominus battle crawls on lower-spec'd machines, two-stage monsters need to be "re-targeted" after killing their first stage (eg, those sand-crab things) etc.
5. RNG makes me it's bitch too often.
6. Trading is BORING. But unfortunately, necessary. (Such tedium! Very yawn!)
7. Switching between weapon slots needs fixing: as it stands the second weapon slot is only good for leveling-up gems; if you swap between slots, the player needs to adjust their gem skills. This is *awful-bad-awful* and frankly, shoulda' been fixed in OB at the LATEST. Fixing weapon-slot switching would enable more diverse builds.

...having said all that, it's still the best ARPG game i've ever played...
+ skill tree
+ game look
+ a lot of possible builds


- DESYNC
- GAME ENGINE
- PERFORMANCE
Best: Desync, legacy items, Trading

Worst: Gems, passive tree, Off Topic
Intellect is not a cure. Justice is dead. Fear, recrimination, innocence, sympathy, guilt, waste, failure, grief, were things, emotions, that no one really felt anymore.
Reflection is useless, the world is senseless. Evil is its only permanence.
I'll play.

1. Skill tree/ skill system in general
2. Maps
3. The witch has nice legs

---

1. Performance, especially in groups
2. Desync, obviously
3. No loot filter
Quit playing this game like you think it should be, and play it like it is.
-Shagsbeard, 2014
Best:
1. The skill gem customization system
2. The passive skill tree
3. The difficulty of the game

Worst:
1. Desync
2. Not enough endgame content
3. Inadequate in-game trading tools
"Strange are the times when Sanctuary is no longer a haven and in exile do we find salvation"
- CharanJaydemyr
Last edited by nikals on July 12, 2014 2:30 PM
Pro:
1) Gem/socket system
2) Passive system
3) Orb system

Con:
1) Desync
2) Overly punishing RNG model, leading to RMT
3) Optimization
Current IGN: _NizZ
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
Last edited by BoltThrower87 on July 14, 2014 4:59 PM
Best:
*The passive tree, gem system, and that its hard to reach max level
*The random loot (I have always hated static loot like in WoW)
*The nice non-p2w shop that a lot of f2p games fail to do

Worst:
*Desync
*Trade system (I love the currency system, but I just hate to trade.. dont know what they could do to fix this though :/, dont want AH, looking forward to trade patch)
*Cant think of anything else
Quis custodiet ipsos custodes?
best:
- passive tree
- support gems
- true free-to-play

the worst:
- not playing the game(trading) is more time-efficient than playing
- desync/general game optimization
- thriving rmt market, because GGG wont listen to feedback

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