Name the 3 best things about PoE and the 3 worst. Keep it simple and brief!
+Interesting skills
+Acceptable doses of p2w +Good wall street simulator as long as poe.xyz.is site is supporting it. - Desync - Far too much reliance on RNG - Trading is too inefficient mechanically. This message was delivered by GGG defence force.
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3 best things:
- lvl 1-40 game experience. - unnerfed strongboxes - forums when the mods are asleep 3 worst things: - desync/lack of optimisation in general - lvl 40-100 game experience - the rng factor(drops, crafting, et cetera) Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right. | |
First, the good:
1. Aussie gateway. (Yes!) 2. F2P; no P2W. (Double-Yes!) 3. Skillz (gems + tree). What sux: 1. Desync-then-die. 2. The Scion who talks far too much. (FAR too much.) 3. Wanna play end game? Trade for better gear :P but i can go on: 4. Game engine needs more improvement. (Sorry GGG. But it's the truth.) Eg: characters obscured by the environment too much; Dominus battle crawls on lower-spec'd machines, two-stage monsters need to be "re-targeted" after killing their first stage (eg, those sand-crab things) etc. 5. RNG makes me it's bitch too often. 6. Trading is BORING. But unfortunately, necessary. (Such tedium! Very yawn!) 7. Switching between weapon slots needs fixing: as it stands the second weapon slot is only good for leveling-up gems; if you swap between slots, the player needs to adjust their gem skills. This is *awful-bad-awful* and frankly, shoulda' been fixed in OB at the LATEST. Fixing weapon-slot switching would enable more diverse builds. ...having said all that, it's still the best ARPG game i've ever played... ooh! 'member when PoE was good and fun? i 'member!
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+ skill tree
+ game look + a lot of possible builds - DESYNC - GAME ENGINE - PERFORMANCE | |
Best: Desync, legacy items, Trading
Worst: Gems, passive tree, Off Topic |
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I'll play.
1. Skill tree/ skill system in general 2. Maps 3. The witch has nice legs --- 1. Performance, especially in groups 2. Desync, obviously 3. No loot filter A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 | |
Best:
1. The skill gem customization system 2. The passive skill tree 3. The difficulty of the game Worst: 1. Desync 2. Not enough endgame content 3. Inadequate in-game trading tools Pants of Textile Last edited by nikals on Jul 12, 2014, 10:30:58 AM
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Pro:
1) Gem/socket system 2) Passive system 3) Orb system Con: 1) Desync 2) Overly punishing RNG model, leading to RMT 3) Optimization Current IGN: TheBearerOfLight Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack." Last edited by BoltThrower87 on Jul 14, 2014, 12:59:36 PM
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Best:
*The passive tree, gem system, and that its hard to reach max level *The random loot (I have always hated static loot like in WoW) *The nice non-p2w shop that a lot of f2p games fail to do Worst: *Desync *Trade system (I love the currency system, but I just hate to trade.. dont know what they could do to fix this though :/, dont want AH, looking forward to trade patch) *Cant think of anything else Quis custodiet ipsos custodes?
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best:
- passive tree - support gems - true free-to-play the worst: - not playing the game(trading) is more time-efficient than playing - desync/general game optimization - thriving rmt market, because GGG wont listen to feedback |
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