Name the 3 best things about PoE and the 3 worst. Keep it simple and brief!


1. Builds customization
2. Constant addition of new skills/unique items
3. Replayability


1. Desync (some builds are simply unplayable because of this)
2. Lack of endgame contents / PVP
3. Current trade system
IGN: AnnieLeonhart

-The wealth of options when building chars / passive tree
-Unique drops!
-Plain old fun for the most part.. except for issues listed below.

-Legacy shit
Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen
Completed 25 Challengesnikals wrote:
1. The skill gem customization system
2. The passive skill tree
3. The difficulty of the game

1. Desync
2. Not enough endgame content
3. Inadequate in-game trading tools

Name 1 game that has an endgame.

replayability and therefore endgame lie in making new chars.
Intellect is not a cure. Justice is dead. Fear, recrimination, innocence, sympathy, guilt, waste, failure, grief,
were things, emotions, that no one really felt anymore. Reflection is useless, the world is senseless. Evil is its only
Last edited by DirkAustin on Jul 12, 2014 12:08:20 PM
Old school ARPG.
Currency has function.
Passive tree instead of prescribed progression.

Multiplayer/competitive play ruins solo experience.
Encounter difficulty balance.
Power creep in development cycle.
-Build diversity
-gameplay is enjoyable/addictive
-Graphics/spell effects kinda neat

-forced online/multiplayer
-poorly balanced mostly for solo/self-found but somewhat in general too.
-awful crafting system.
-(bonus)character builds gets broken often(every 4th? month) from skill tree changes.(not nerfed/buffed, broken)
1) skill gems
2) Developer activity
3) RNG


1) "crafting"
2) drops
3) RNG

- Build customization and diversity
- Complex interesting systems including flasks, defenses, gems,orbs.
- Brilliant map system/endgame


- Desync
- Graphic optimization
- Overly punishing 6 linking and getting off socket colors.
Last edited by kasub on Jul 12, 2014 1:08:02 PM
+Drop system
+Skills/sockets design
+Skill tree

-No cross-instance trading
-Boring endgame
You make my ochinchin go doki doki.

1) Desync
2) Crafting Ratios
3) Drop Ratios

1) Development team
2) Constantly changing/updating
3) Sky High potential

1. Build options. Passive Skills / Items / Gems / Sockets combo is awesome.
2. Free to play.
3. Atmosphere.


1. Crafting that isn't crafting, but is instead randomization.
2. Drop rates that require trading, but without an in-game, asynchronous trading system.
3. Desync leading to character deaths.

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