RNG is good.

"
LostForm wrote:
The trick is knowing when the game is bluffing or is holding a whopper.


Whatever the fuck that means.

Certainly some whopper advice from a whopper of a player.

Spoiler
LostForm's characters

This user do not have any character on top15000 in any ladder.


"
LostForm wrote:
spits in the face of players that went for that goal and achieved it.


This is pretty much what the game does to you already.

You don't have to change anything to make this happen. All you have to do is play the game and make some observations about drops and just how useful your orbs actually are.
Last edited by Veruski#5480 on May 12, 2014, 5:21:18 PM
"
Veruski wrote:
"
LostForm wrote:
The trick is knowing when the game is bluffing or is holding a whopper.


Whatever the fuck that means.

Certainly some whopper advice from a whopper of a player.

Spoiler
LostForm's characters

This user do not have any character on top15000 in any ladder.


lol, the old 'gear score' argument huh?

sorry you leave all your gear unidentified for chaos recipe and feel like you cant find any good gear lol.
Hey...is this thing on?
Last edited by LostForm#2813 on May 12, 2014, 5:19:18 PM
no it was the "does this guy actually play the game or does he not" argument.
"
Veruski wrote:
no it was the "does this guy actually play the game or does he not" argument.


pretty weak argument.



"
This is pretty much what the game does to you already.

You don't have to change anything to make this happen. All you have to do is play the game and make some observations about drops and just how useful your orbs actually are.


you ground one character to 94, probably based on a guide and CoC. two characters past level 30. I dont think you are like some sort of PoE paragon here telling us how it really is.

I like the game, and have played it A LOT over the last 2 years. If I could change the game any, I would roll back the PA system and keep the game more about competition than collecting pixel crack.
Hey...is this thing on?
Last edited by LostForm#2813 on May 12, 2014, 5:37:31 PM
"
LostForm wrote:
"
Veruski wrote:
no it was the "does this guy actually play the game or does he not" argument.


pretty weak argument.


it's not

i could dumpster dive xyz and make some shit build that can scuttle along to 80 and do that a few times over. i have before. it's not challenging or particularly interesting to me.

i prefer to actually challenge myself and try for difficult content.

so i guess we speak from different realms of experience, which is a pretty relevant point to bring up.

"
LostForm wrote:
one character


i have ground many characters over the years, i have more than one account.
Last edited by Veruski#5480 on May 12, 2014, 5:38:39 PM
"
LostForm wrote:

let me put it to you in a way that maybe you will understand: The entire focus of the game is not 6 link shavronne's wrappings. There is much more to the game than that. I will fight for the focus to not slide any more towards "getting that 6 link shav's". You represent basically everything I hate about current video game trends, you are like personified power creep mixed with oversimplification. The game Must give this to you or it is broken. That is a problem, as you are throwing the baby out with the bath water.


What do you mean by current video game trends? In other words, how long have you been gaming? Because older arpgs like Diablo had much much better risk vs reward than PoE. I consider this concept of "no-life grind till you drop" to be a more current game trend which was mostly started by MMOs as a way to extend gameplay time. Granted, grinding did exist back in the first RPGs, however, it was never to an extreme degree as it is in todays MMO gaming culture. Example: I remember grinding in Dragon Quest 1 on NES, I thought I was hardcore for playing 4 hours in a row to get enough money to buy a flame sword.

I'm not sure if you have ever played any Korean MMO's but the drop rates are fairly similar to that of PoE, except most have much better boss rewards, and being MMO's, the multiplayer does not feel tacked on like it does in PoE. Party play is pretty much a nukefest, there really is no challenge, unless you are doing invasion of course, but then the challenge turns into russian roullete. So what are we left with? A quasi multiplayer aRPG with the drop rates of an MMO and none of the social features.

The only thing PoE really has going for it is character customization, unfortunately it seems that GGG are balancing builds around high end uniques more and more. This has made players more aware of the terrible drops they have been recieving over several months/years of play.

GGG also makes contradictory design choices, they make a game based around trading, but make trading difficult and downright unpleasant. They make a shit load of skills, and passives, basicaly telling you to go nuts, but they balance the game in a Magic the Gathering meta style, where new items/skills are rotated in, and old ones are rotated out, making most builds obsolete after a few months,

I guess I went off on a bit of a rant there.
Last edited by Mephasm#3703 on May 12, 2014, 5:40:12 PM
@johnkeys.

The only argument i cant take a bite in all your general posts is the fact that you are stating that going deeper into levels doesnt feel rewarding enough.

In all phases of poe life,from late cb onwards,i have always,ALWAYS had nice to bis items through level progression AND literal form of self found.

Which makes me wonder,do you identify ALL rares,see if it worts keeping or not,or you mindlessly do the chaos recipie,to play the trading game that literaly can live w/o it?

No,offence,the bluff in poe is seeing boss and quicksilver out of the way and portal to reasset the situation.Unlike poker in here you get certain royal flush tricks:)

Its no wonder i get the gear i get.if i get to home ill show you the gear of my 81 level in ambush,and tell me if you think of it as thrash or medium or very good.And always sfl
Bye bye desync!
"
Veruski wrote:
"
LostForm wrote:
"
Veruski wrote:
no it was the "does this guy actually play the game or does he not" argument.


pretty weak argument.


it's not

i could dumpster dive xyz and make some shit build that can scuttle along to 80 and do that a few times over. i have before. it's not challenging or particularly interesting to me.

i prefer to actually challenge myself and try for difficult content.

so i guess we speak from different realms of experience, which is a pretty relevant point to bring up.


different realms of experience indeed, you have played one style of character, I have played many styles of characters.

I am just guessing here, but That you think you are a voice of reason because you powered up to level 90 using something CoC is kinda funny.
Hey...is this thing on?
Last edited by LostForm#2813 on May 12, 2014, 5:39:47 PM
i never used CoC, and even if i did, why would it matter?

and i just told you, i have played many different characters over the years.

i'm not "the voice" of reason.

i'm just "a voice" that is talking from experience. experience it seems that you do not have, and do not talk from.

but the experience i have is obviously not unique to me. it is just important to note, and relevant, that many of the people who claim that drop rates and rng is fine, do not play the game in a way that at all emphasizes those things, or even interacts with strongly. they lack experience playing the game.

it's like no shit sherlock, if you are mostly ignoring that aspect of the game and not challenging yourself, RNG and droprates aren't a problem?

makes sense!
Last edited by Veruski#5480 on May 12, 2014, 5:44:29 PM
"
Veruski wrote:
i never used CoC, and even if i did, why would it matter?

and i just told you, i have played many different characters over the years.

i'm not "the voice" of reason.

i'm just "a voice" that is talking from experience. experience it seems that you do not have, and do not talk from.

but the experience i have is obviously not unique to me. it is just important to note, and relevant, that many of the people who claim that drop rates and rng is fine, do not play the game in a way that at all emphasizes those things, or even interacts with strongly. they lack experience playing the game.

it's like no shit sherlock, if you are mostly ignoring that aspect of the game and not challenging yourself, RNG and droprates aren't a problem?

makes sense!


they are not a problem, as the game is more than drop rates. your account has 2 characters over level 30. it says you started in march, with the introduction of super powered trigger skills. Based on the information available, it appears you rode trigger skills to 90+, the strongest of which is CoC. It is deduction that leads me to my conclusion. If you have evidence of these other characters, feel free to share.

I claim to very much enjoy the complexities and variety of the game, which is not really limited to 90+, really the opposite. To put your experience to the candle light, in two days people reach level 83. 94 in a week. In hardcore. From a new economy. Obviously something is working ok with drop rates and RNG. and obviously GGG has been streamlining the 90+ experience, as these results are much higher than a year ago. The fact that it is still not enough for you leads me to have to argue for some sanity, the game should not be 1-100 with full gear in a weekend, which is really all that's left.
Hey...is this thing on?
Last edited by LostForm#2813 on May 12, 2014, 6:15:13 PM

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