RNG is good.

"
LostForm wrote:
{an entire disgusting paragraph of ad hominem about what i play}


"
Veruski wrote:
i have ground many characters over the years, i have more than one account.


i have nothing else to prove to you. and no, i am not using a cast on crit build.

"
LostForm wrote:
I claim to very much enjoy the complexities and variety of the game, which is not really limited to 90+, really the opposite


the game gets more complex as you level, so no, you're wrong

that's one of those things you learn from experience
Last edited by Veruski#5480 on May 12, 2014, 6:54:46 PM
"
Veruski wrote:
"
LostForm wrote:
{an entire disgusting paragraph of ad hominem about what i play}


"
Veruski wrote:
i have ground many characters over the years, i have more than one account.


i have nothing else to prove to you. and no, i am not using a cast on crit build.

"
LostForm wrote:
I claim to very much enjoy the complexities and variety of the game, which is not really limited to 90+, really the opposite


the game gets more complex as you level, so no, you're wrong

that's one of those things you learn from experience


you mean that it is not easier to traverse the tree when you have more skill points and less stress over choosing which clusters are mandatory? You mean once those give and take decision you make while you are leveling up become less and less noticeable as you fill in the holes is a growing complexity? you have a funny definition.

Well at least I dont hide who I am while claiming to be some sort of PoE master. I put it out there that I play lots of characters, almost all of which are completely different, and in the scheme of things are not really that far behind your one character and mostly past your other character.
Hey...is this thing on?
here's another thing you learn from experience

the challenge of getting high levels isn't the skill tree, it's dealing with the map system.

there isn't some "super OP secret auto-level 90 CoC build"

lol

your incorrect view that the limiting factor in leveling is your build or skill tree just gives you away as somebody who probably never leveled beyond Lunaris Temple.
Last edited by Veruski#5480 on May 12, 2014, 7:17:24 PM
"
Veruski wrote:
here's another thing you learn from experience

the challenge of getting high levels isn't the skill tree, it's dealing with the map system.

there isn't some "super OP secret auto-level 90 CoC build"

lol

your incorrect view that the limiting factor in leveling is your build or skill tree just gives you away as somebody who probably never leveled beyond Lunaris Temple.



lol. ok buddy. you could literally grind merci act 3 for a week or two and get to level 90 using a CoC build. In softcore ruleset it does pretty much level itself.

limiting factor is how much you want to grind period. given that you die a lot, I can see why you think it is purely about the maps and has nothing to do with the complexity of making your character robust. Dying a lot leads to maps feeling more like a grind, i know this because i have characters that die a lot, and i have characters that dont die as much, not just the one guy.
Hey...is this thing on?
Last edited by LostForm#2813 on May 12, 2014, 7:48:14 PM
i don't die a lot

if i died a lot while leveling, i wouldn't have high level

another thing you learn from experience:

dying in the 90s sucks ass, as you can lose well over a dozen 78 maps worth of exp
Last edited by Veruski#5480 on May 12, 2014, 8:03:16 PM
RNG is good. So is pie. However, pie isn't good all of the time, and neither is RNG.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
your experience chart shows quite a few dings, took you a longer than a month to go from 85 to 94. you die a lot.
Hey...is this thing on?
Last edited by LostForm#2813 on May 12, 2014, 8:52:30 PM
"
LostForm wrote:
your experience chart shows quite a few dings, took you a longer than a month to go from 85 to 94. you die a lot.


what are you talking about dude

no, i don't die a lot -- not while leveling.

what "dings"

and you don't level up at all.

AT ALL. you can't even get a character in the top 15k, on any league, at all, and here you are talking about things you don't even understand.

there are ~170 people higher level than me on Ambush. Not bad considered i haven't even mapped in over a week.
Last edited by Veruski#5480 on May 12, 2014, 8:19:45 PM
"
Wittgenstein wrote:
RNG is good. So is pie. However, pie isn't good all of the time, and neither is RNG.
If that's the case, a good ARPG is a well-run pie-eating contest. Which is to say: it's a celebration of pie and a testament to its glory. If you are a true lover of pie, you're probably in the right place; if you are a hater of pie, your choice of activities is dubious.

This isn't to say there isn't a limit to the amount of pie at a pie-eating contest. At a certain point, an abundance becomes an excess and a waste. Granted, this takes a truly astonishing amount of pie, and even then it doesn't hurt much — the excess pie pretty much goes unused, rather than actually harming anyone. It might sometimes feel like you can't get too much pie at a pie-eating contest, but you actually can. It's just very, very difficult.

When pie-eating contests go wrong, it's normally due to one of two reasons: either there isn't enough pie (in which case the solution is more pie) or the pie is of an inferior quality. Contestants enjoy themselves better with fresh delicious gourmet pie, not stale mediocre store-bought pie. If they pie quality is utterly neglected, you might have widespread complaints and a couple folks vomiting over in the corner. However, misdiagnosing this second situation as "too much pie" is a grievous error, because it's the quality of the pie, not the quantity, which is the source of the problem.

Or, to use an example from collectable card games like Magic the Gathering: it's the design of the cards themselves which is the primary determinant of how happy the players are. Having a few "mythic rares" isn't going to kill the game, and actually might provide some excitement. It's a mistake to think that drastically lowering the MSRP of a booster pack is going to have a huge impact on player satisfaction; it's more about what's in the pack than what's on the wrapper.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on May 12, 2014, 8:45:02 PM
"
ScrotieMcB wrote:
"
Wittgenstein wrote:
RNG is good. So is pie. However, pie isn't good all of the time, and neither is RNG.
If that's the case, a good ARPG is a well-run pie-eating contest. Which is to say: it's a celebration of pie and a testament to its glory. If you are a true lover of pie, you're probably in the right place; if you are a hater of pie, your choice of activities is dubious.

This isn't to say there isn't a limit to the amount of pie at a pie-eating contest. At a certain point, an abundance becomes an excess and a waste. Granted, this takes a truly astonishing amount of pie, and even then it doesn't hurt much — the excess pie pretty much goes unused, rather than actually harming anyone. It might sometimes feel like you can't get too much pie at a pie-eating contest, but you actually can. It's just very, very difficult.

When pie-eating contests go wrong, it's normally due to one of two reasons: either there isn't enough pie (in which case the solution is more pie) or the pie is of an inferior quality. Contestants enjoy themselves better with fresh delicious gourmet pie, not stale mediocre store-bought pie. If they pie quality is utterly neglected, you might have widespread complaints and a couple folks vomiting over in the corner. However, misdiagnosing this second situation as "too much pie" is a grievous error, because it's the quality of the pie, not the quantity, which is the source of the problem.

Or, to use an example from collectable card games like Magic the Gathering: it's the design of the cards themselves which is the primary determinant of how happy the players are. Having a few "mythic rares" isn't going to kill the game, and actually might provide some excitement. It's a mistake to think that drastically lowering the MSRP of a booster pack is going to have a huge impact on player satisfaction; it's more about what's in the pack than what's on the wrapper.


Seriously bro-scrotes, it's like with every post you're trying to win a BS contest. @.@

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