poe.xyz.is = The "auction house" that everyone thought we didn't need?
The problems with auction house in D3 would be vastly removed if they made the auction house reversed: players adding properties and the price they wanna pay (including that such money would be reserved), the owners of items then just browsing the demands and choosing the best price.
This system is having a big advantage that it's hard to automate for RMT. They just don't own that many items and can't scam the system. The drop-rate problem can be additionally resolved by breaking the AH into clusters of 1000 users max. This way drops can be done pretty rewarding while still AH serves its purpose. MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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" plz no copy pasterino /forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. |
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One simple database change that I think would vastly improve the current in game trade system.
Add addition trade channels for specific trades $gem1 $currency1 $unique1 IGN: Wrathmar * Paulie * Client
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Someone in this thread had the idea of a stash tab (or tabs) that you could designate as items for sale. I think that's a great idea. Put items you want to sell in that tab will automatically add to a searchable index for all users, hopefully in game and not requiring 3rd party like poe.xyz...
The one thing I would change with that is don't allow the seller to set a b/o, or even if they can, do not allow automatic transactions. I like the face to face haggling component. As it stands now, I probably have a bunch of stuff in various leagues that could sell for good $$$ if I wanted to, but honestly it's too much of a hassle to set up a shop on the forum so I don't bother. Go figure I'd rather actually hack and slash than futz with my inventory and/or Procurement and imo the linking of items in the forum is clunky at best... If I could set up a shop by virtue of placing items in the designated For Sale stash tab/tabs I'd 100% do it since effectively I've set up a shop in < 5 seconds and am back to hack and slash time. |
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Play this game for fun.
If you are concerned with having a viable character end game. Be prepared to depend on sacrificing time, and having luck. An auction house would be fine. A real money auction house (which GGG would never do anyways, and d3 did and failed) would be bad. Message me in game @SleepyHarvester
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This game is great, but trade chat really sucks. I wouldn't be playing this without POE.
I like trading. I like earning currency and amassing great wealth. It's possible that I should be playing an MMO with a better trading system or economy. But POE offers much better gameplay, IMO, so that's why. |
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Everyone who says something to the effect of "if you make trading instant, prices will go ..." and finishes the sentence with a word other than "nowhere" is demonstrably wrong.
Supply and demand curves are not moved by reducing transaction costs. Full stop. Transaction costs are not captured by the seller, nor by the buyer. They're just plain lost. This is especially true in a game where the transaction cost is only measured in terms of time, not actual cost-to-market. There is precisely zero reason to assume that prices are artificially increased (or decreased) by making it a pain in the ass to buy and sell items. There is no reason to assume that more sellers (or buyers) are turned off to selling (buying) by the waste of time than there are buyers (sellers) who are turned off to buying and just go self-found. All creating an AH would do is remove massive, horrendous amounts of wasted time from everyone involved. Well, that and it would remove one reason the POE playerbase screams "HARDCOOOOAAAAARRRRR!" at each other. |
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poe.xyz.is...
People often say one thing and then end up doing another. Having been here for quite some time, I've noticed that as PoE has evolved, so have the players' tastes, especially when it comes to trading. In open beta, I was one of the people who was sorely against having any type of auction house. No auction house was actually what drew me to Path of Exile. But over the course of a year, I am now one of the presumably thousands of players who use sites like poe.xyz.is / poemarkets to trade items on a daily basis.
One solution here is have a way for both sellers and buyers to learn about such sites. The ones that are reliable of course. That is unless GGG and the players want an in game marketplace.
Death of D3 Auction House...
People may ask... "well wasn't it the AH that killed D3?" Not exactly. The idea of an auction house is sound. But the biggest issue about D3's auction house was its poor implementation. Namely, the instant buyouts. Blizzard allowed players to sell their items at all hours of the day, 7 days a week, even if the sellers weren't online to do so. Items were held in escrow until a buyer came around to snatch the item for whatever price it was listed at, whereby the buyer would immediately receive the item, and the seller would receive his/her funds. This, ladies and gentlemen, is what killed the auction house idea.
There is more to the death of D3's AH (Auction House) than what you are thinking about. The AH was taken into consideration when tuning the drop rate. So it made it a lot harder to find decent gear. Next it short circuited the normal reward loop. Where you would start out a character and upgrades would be coming pretty quickly. But then the AH would instantly propel you to the higher tier levels of gear. You could go from taking around 10 hours to find the next upgrade to taking 100+ hours to find the next upgrade.
Not all flippers were bots...
It was the fact that bots could be programmed to literally index all of the prices of a particular item, and through automation, proceed to buy out every single item which were listed below market price, then resell the items immediately for a higher price. They could do this multiple times a minute; faster than any human could. There are several solutions to this problem which would make an auction house viable in PoE:
While bots could probably do things better. There were no doubt many flippers that done just fine without using bots. I think only a very small population of flippers were botting. When a person (flipper) specializes in certain pieces of gear. Then keeps tabs on only those pieces for flipping they can make a good amount of gold flipping items. Heck some flippers camped out at the AH and made a ton because they had specialized in more items. While others just learned a small handful to flip so they could just check on those items every time they logged in and when they were ready to log out.
Second idea...
(2) Allow people to list their items, but with no buyout / current offer listed. This still allows buyers to find the exact items they're looking for, but encourages the buyer to contact the seller and have them work it out via good old fashion human negotiation. There will also be less of a "fixed price" mindset for any particular item, since prices are not listed.
Allow players to post their items without forcing them to put a price on them. Then have a way for those people that are wanting those items to contact them. Although I do say one thing if a marketplace is in game. There has to be a time limit on the items in the marketplace. The reason is because an item could be there for years but the poster has long quit the game and now that item is taking up space that someone else could use. Overall this is a good idea. Adding the fact that the player that wants to clean out his stash has to be online to trade is great. But it has the danger of causing a nerf to the drop rates, I am not saying that it will happen just that it is possible. Due to trying to make sure that the market is not flooded with any type of item. I have personally played a game now shut down called City of Heroes and I will relate a short history of my experience with their AH. This is a true story of the AH of City of Heroes on the Protector server. It was introduced in issue 9 Inventions side by side with their crafting system. When it came out there were a lot of high demand items that were hard to find at first. Things like craftable costume pieces, rare crafting mats, certain rare invention enhancement sets commanded the highest prices. Usually in the 2-10 million influence range, influence is like gold in other games. Yes rare crafting mats like Mu's Vestments went for around 2-5 million a piece, same for Hammidon Goo. Heck even the Dragon Wings that I bought from the AH for my main character not too long after it was added cost me 10 million influence. I earned every bit by farming for the rare crafting mats in a PvP zone. The reason is farming those bosses for those mats made it easier, plus as an added bonus if I got bored I could just take a break and do some PvP'ing. About three years, give or take a few months, after it was released the prices for the Dragon Wings was around 10,000 influence. Why even the rare crafting mats that was pulling in a ton of influence became vendor bait. Where you would rarely be able to sell them for more than the 5,000 influence you get from vendoring them. At the end the only thing that remained commanding the 10+ millions of influence were your ultra rare cratable enhancement sets, actually more like 100+ millions of influence. That is something that needs to be avoided here. I would hate to see an item that is truly worth 20 exalts drop to 10 chaos. While an in game marketplace would be a good idea on paper. But GGG has to weight the costs of adding it in their game. If the cons far out weight the pros (D3) then they have to say no, even if a lot of players would love to see one added. |
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The lack of a proper trade system, and the abysmal drop rates of good items, are both artificial ways for GGG to pad end game. There is nothing wrong with an AH in this game, in theory. But if they implemented it now, people would complain constantly about how easy the game is, and how quickly they are leveling to 90 and getting bored.
My guess is that GGG won't release an in-game AH until they release Act IV, and/or are happy with their ability to create content on a regular basis. Until that day (which may, of course, never come), get used to using poe.xyz and don't feel guilty about it for a second. |
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" NO. thats just the bad, wet dream of every flipper, even more ripping other players. NO. why should I buy overpriced at a local dealer (that offers me no added value) if I can order at amazon for 40% less? NO: and if I look at price spans (even) on xyz, we didnt just talt about 40% of difference, some items differ around multiple 100 percents... Its plain stupid to expect in a worldwide 'economy' (with at least 3 big differing timezones) to have real-time-meetings just to handover things (that not need a discussion about prices; high end stuff with a real bartering demand are a complete different thing). invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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