"hardcore" overflow

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johnKeys wrote:
I saw many recent posts and threads call Path Of Exile a "hardcore game", then base claims and assumptions on that.

so I just wanted to ask all of you guys reading this - including GGG employees:

what is YOUR definition of a "hardcore game"?

mine is pretty straight-forward:
a hardcore game is a game that constantly tests your playing skills and knowledge of game mechanics, and constantly encourages/forces you to improve both.
there IS time investment involved, but it's actually a side-effect of you evolving as a player in the game, rather than part of the base definition itself.


I do not think pure time-investment a.k.a running the same content hundreds of times until either your brain falls out of your left ear and you transform into a bot, or quietly succumb to all-around trade or RMT - is hardcore.

I do not think a multitude of mechanics designed to hide information from you, and either always one-shot you, or do so in case you lack the gear you *should* have had at that point in the game - except there is no "should" in "RNG" - is hardcore.


My definition's even more straight-forward.
To me a hardcore game or a hardcore mode is one where, when your character dies that character is gone for good.

Path of Exile sort of skips around the hardcore line for me, since when you die in a hardcore league, even though the character is gone from that league, the character still exists.
"Let those with infinite free time pave the road with their corpses." - reboticon
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JahIthBer89 wrote:
ITT: People mistake manual dexterity for the only legitimate form of skill
Oh, I'm not. But I am saying manual dexterity is a legitimate form of skill, and it would be nice if there wasn't so much desync so we could actually test it in a meaningful way.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"I do not think pure time-investment a.k.a running the same content hundreds of times until either your brain falls out of your left ear and you transform into a bot, or quietly succumb to all-around trade or RMT - is hardcore.

I do not think a multitude of mechanics designed to hide information from you, and either always one-shot you, or do so in case you lack the gear you *should* have had at that point in the game - except there is no "should" in "RNG" - is hardcore"

Oh, this guy again. Weren't you banned from trolling before? Do you really have nothing else to do with your time?


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BerMalBerIst1 wrote:
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DirkAustin wrote:


You get one shot not oneshotted and yes it is a mechanic to test your abilities because what other way is there to test out player skills? You want the reverse, you one shot all monsters? Because that just sucks even more. I gotta admit i rather get one shot than one shot everything myself at least in higher lvls.


I hate to intervene but "You get one shot" is not at all proper grammar.

To correct and serve!

-TehGrammerPolise


You are one shot. Happy? You didn't even correct it for him, so that's not really helpful, even. Just smarmy.


"
crystalwitch wrote:


My definition's even more straight-forward.
To me a hardcore game or a hardcore mode is one where, when your character dies that character is gone for good.

Path of Exile sort of skips around the hardcore line for me, since when you die in a hardcore league, even though the character is gone from that league, the character still exists.



Complains that PoE isn't hardcore enough;

Has been playing since march of 2013, max level is 51 in hardcore.

Nothing to see here, gents.

VI
@ConanTheGamebarian,
you bring ad hominem posting to a whole new level.
you insult a large portion of the people who left their comments in this thread - including myself - and you ask if I was "banned from trolling"?

@Scrotie, I agree with your second post, but disagree with your first.

@x2Real, look at the whole package rather than parts of it. D3 as a whole isn't "hardcore". in fact - and this has to be said - a lot of the crappy parts about PoE perfectly align with the crappy parts in D3.
also, I think your assumption that in D3 you have to use all the skills, is wrong.

I'm talking about original D3 - which I shamefully admit I played - and not the RoS expansion.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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x2Real wrote:
by this definition d3 is more hardcore and poe because in d3 you have to constantly use all the skills available to you
unlike POE where you just pick 1 skill and mash it to max level


In D2 you dont run around with 6 to 7 auras and use 1 skill to bash everything yes but you get a ton of skills that stun and push and pull and do other disrupting stuff to monsters with lots of cooldowns.

If GGG would just restrict auras to 1 and another with a keystone it would be perfect.
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ConanTheGamebarian wrote:



Complains that PoE isn't hardcore enough;

Has been playing since march of 2013, max level is 51 in hardcore.

Nothing to see here, gents.


Complains about someone complaining POE isn't hardcore enough;

Joined:June 26, 2013 max level 71 in /deaths league

Nothing to see here,ladies and gents.


=P
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johnKeys wrote:
@Scrotie, I agree with your second post, but disagree with your first.
If that's the case, it sounds like you think hardcoreness-of-skill is the only legitimate type. In which case, you're actually coming close to disagreeing with my second post as well.

Knowledge challenges can be hardcore; time challenges can be hardcore; they're just a different type of hardcore than skill challenges. And to be honest, although I'm not sure it should be in the "hardcore" definition, getting us to invest emotion is something a game has to do in order to be truly great; regardless of how a game gets us to care, once we really commit, that's when a game really has us and becomes meaningful to us.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 28, 2014, 2:00:07 PM
This is hardcore - https://www.youtube.com/watch?v=WkKlSdUxBhM

This is NOT hardcore - http://www.cheaphumidors.com/blog/wp-content/uploads/2013/07/randomnumbergenerator.gif
It's turned into pathetic attempts to defend grinding as skill.

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Peenk wrote:
This is hardcore - https://www.youtube.com/watch?v=WkKlSdUxBhM

This is NOT hardcore - http://www.cheaphumidors.com/blog/wp-content/uploads/2013/07/randomnumbergenerator.gif


Don't forget: https://www.youtube.com/watch?v=CvzIb53Lcno
Last edited by Pinchyskree#6347 on Mar 28, 2014, 6:12:25 PM
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DirkAustin wrote:
yes it is a mechanic to test your abilities


You can test yourself by dying instantly with no warning? Please explain how.

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DirkAustin wrote:
because what other way is there to test out player skills?


By having monsters with an actual AI that move at the correct speed and require pattern memorisation, adaptation in combat, correct decisions to the correct place at the right time rather than just drone grind for days to face tank it.

The fact you even asked shows you don't have a clue, just stop.

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