"hardcore" overflow
which is precisely why Path Of Exile is more casual-friendly than "hardcore", from your own definition, Xapti.
being one of the best in the game? I bet you know a great deal about the game, being an Alpha, but let's take a look at the ladder. the guy ranked just above you is more likely to be there not because he's better than you at the game. he's there, because he simply played more (more hours grinding the same content), or traded more, or partied more for more EXP, or got more RNG-lucky, or RMTed his soul. or all of the above. note that you are a better player than him in all aspects of the game PoE defines itself to be: you're better at killing monsters, building characters (he just copied his build from somewhere. yeah just Googled "OP build for PoE"), knowing game mechanics (he still asks "what's a shock stack" in the forum), and learning patters of the few skill-based boss fights, to beat them. he beats tougher bosses than you do though, because they are gear checks and he's got the gear (from 24/7 flip-trade, donations from his team/guild, or just RMT), while you don't because RNG is RNG. he runs more maps - and of higher level - for more EXP. trades for them, defying RNG. he chains those 72+ maps, while you occasionally get thrown back into Act 3 Merciless or 66 ones. he beat Atziri. you don't know what Apex Of Sacrifice even looks like. and thus he's up there and you're down here, on the ladder. when it comes to "being one of the best at the game", I'm a fucking casual in this one. I'm not even on the ladder - in neither league - by choice. the competition aspect couldn't possibly be more unfair. couldn't possibly be more unrelated to the aRPG genre PoE claims it's part of. some people claim being a better trader than someone else is a skill, but this game wasn't officially defined as a "hardcore trade simulator" in the last time I checked. the kind of skills I have after 30+ years of playing anything and everything role-play related? the kind of knowledge I have after what must be close to 2k hours playing this game (I lost count), over a year reading (and writing) the wiki and forums, and well over a dozen characters I built myself? they don't mean shit in this "hardcore aRPG" called "Path Of Exile". and yes, that makes me very frustrated. I should be good enough by now, to "finish" this game. to see all there is to see, beat all there is to beat, and have at least one character that's "perfect", in both build and gear, just so I could start "working" on another one. or at least know what putting 6 linked gems in one item is like, for fuck's sake. I don't. gated content and gated gear by horrendous RNG that has consistently hated me, is all that awaits me. and that's by GGG's design, unlike a side-effect of poor optimization, which desync and frame drops are. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Apr 1, 2014, 1:49:38 AM
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" I dont agree with part, refering to Skill Investment. PoE doesnt require serious skills to play. And your skill will be severely hampered by DESYNC. You wanna avoid projectiles by moving? Sorry, desync. You want to run from deadly attacks? Sorry, desync. Want to use movement skill? Sorry, desync again. Even if you try to use single-targeted melee skill to focus elite with invulnerability aura, you can still fall upon desync. Those things happen occasionaly, and often drive to death (because of hardcore one-shot mechanics). And death means you lost many hours of playing. Solution? Get some massive AoE skill (ST, EK, and so on), stack tons of defences and recovery (leech, regen) and litter screens, while standing still, hoping to hit even enemies, that are "not there". Or kill 'em 2 screens away, out of sight. It probably requires HUGE skill investments? Actually, is doesnt. Knowledge and time are all you need there. No serious skill involved. Oh, forgot about the deadliest mechanics - reflect. You cant beat it by skill, you must BUILD around it. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Apr 1, 2014, 2:29:46 AM
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" how is poe ladder different from any other arpg ladder there is ? how it different from D2 ? this game does not require skill, and so obviously time or rmt investment will win out. a great player will save a lot of time, but if he plays 8 hours and another plays 17 hours, guess whos gonna always be ahead ? yeah, that player who plays 17 hours. always. poe isnt dota or starcraft or chess or even poker. poe isnt a skill game and neither is any other arpg out there. the idea of being higher on a ladder because of your skill is absurd in any arpg game " you THINK it should be good enough. you think it SHOULD because you invested x time in it ? thats the fallacy here, a double one at that. 1. a game based on skills doesnt guarantee youd be good at even after x or y hours spent. you can spend your whole lifetime honing your chess or poker or quake 3 skills but you might never be good. 2. a game not based on skills requires simple time investment. what kind of time investment ? ggg bases it around rng and trading. ggg never promised you that after xxxx hours you will get a reward in that your character will be most powerful. ggg never said that by constraining yourself to play solo/self-found you will be able to achieve great gear. you'd have to settle for merely good gear. your 'should' is entitlement based on some other games, but this game doesnt follow all the other games. |
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" I haven't found a way around a desync attack yet. |
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@grepman,
if "entitlement" means wanting to get something worth one's effort, skill and yes time in a game - then yes, I am very much entitled. extremely entitled. especially considering many others get twice as much reward for half the risk, effort, skill and knowledge - because that's the prime by-product of this game's design. that's what games tend to do - reward you for your investment and skill - but PoE doesn't. there is no direct correlation between how good you are as a player, and how well you are doing at the game. PoE is likely the only game in this genre that does that, and it's far from a good thing in my opinion. and trying to say "well, this is what makes it hardcore" is utter BS. there are ways to get rewarded in this game beyond measure, and get what I am unlikely to ever get - and they have absolutely nothing to do with the primary objective, which in my opinion still is learning the game, honing skills, killing things and getting through content. your claim about aRPGs and RPGs not being "skill games"? I'm not even going to comment on that. seriously? Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" Too broad to make generalizations but many rpgs/arpgs are not skillful games or at the very least, have very low skill curve compared to other genres and games. " Depends if you think shady trading, cheating and exploit abuse is skillful. IGN: Arlianth
Check out my LA build: 1782214 |
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compared to Diablo 3 this game is hardcore.
no idea how it compares to Diablo 2 and Diablo 1 .....btw did D1 actually have multiplayer? |
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" Yes. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" There ARE RPG's, that require skill. And ARPGs, too. Good old D2 is clear example - there are a lot of situations, where skill matters in D2. You can dodge deadly projectiles and boss attacks, and you can do a lot of things much better with skill applied. Of course, it isnt a perfect example, but at least, they TRIED to make game skill-dependant. Can you avoid any projectiles in PoE (by moving)? No, not really. Can you kite there? No, it isnt practical. Can you dodge boss attacks? Only some of them, and only until you get desync. What coomon build is PoE do? They just litter screens with AoE... If you want a better example - well, there is Dark Souls. RPG, that is completely skill-dependant. Without skill, even few zombies will rape your ass even if you overgear them by far. And with skill, you can easily dispatch them naked at 1-st level. Many ARPGS/RPGS require little skill, indeed. But should we aim at worst games? Hell, no, if you want to make a good game, then you should try to make it better, that others are. If they lack graphics, you should bring it. If they lack AI, you should bring it. And if they lack skill, you should bring it, too. Namco Bandai made Dark Souls in 2012, when most RPGs became an "active movie", overfilled by stupid QTE. They made a hard game, that requires serious skill investments, and platers loved it. Perhaps, GGG should learn this lesson, until it isnt too late? IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" poe doesnt have the engine to be anywhere as deep as dark souls. you would need to remake the game from the ground up. you cant block, you cant roll for iframes, you cant parry, enemies are stupid and have a single attack or are stupid and have 4 predictable attacks and everything is based around face rolling with life leech. IGN: Arlianth
Check out my LA build: 1782214 |
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