"hardcore" overflow

which is precisely why Path Of Exile is more casual-friendly than "hardcore", from your own definition, Xapti.

being one of the best in the game?

I bet you know a great deal about the game, being an Alpha, but let's take a look at the ladder.
the guy ranked just above you is more likely to be there not because he's better than you at the game.
he's there, because he simply played more (more hours grinding the same content), or traded more, or partied more for more EXP, or got more RNG-lucky, or RMTed his soul.
or all of the above.

note that you are a better player than him in all aspects of the game PoE defines itself to be: you're better at killing monsters, building characters (he just copied his build from somewhere. yeah just Googled "OP build for PoE"), knowing game mechanics (he still asks "what's a shock stack" in the forum), and learning patters of the few skill-based boss fights, to beat them.

he beats tougher bosses than you do though, because they are gear checks and he's got the gear (from 24/7 flip-trade, donations from his team/guild, or just RMT), while you don't because RNG is RNG.
he runs more maps - and of higher level - for more EXP. trades for them, defying RNG.
he chains those 72+ maps, while you occasionally get thrown back into Act 3 Merciless or 66 ones.
he beat Atziri. you don't know what Apex Of Sacrifice even looks like.

and thus he's up there and you're down here, on the ladder.

when it comes to "being one of the best at the game", I'm a fucking casual in this one.
I'm not even on the ladder - in neither league - by choice.
the competition aspect couldn't possibly be more unfair.
couldn't possibly be more unrelated to the aRPG genre PoE claims it's part of.
some people claim being a better trader than someone else is a skill, but this game wasn't officially defined as a "hardcore trade simulator" in the last time I checked.

the kind of skills I have after 30+ years of playing anything and everything role-play related?
the kind of knowledge I have after what must be close to 2k hours playing this game (I lost count), over a year reading (and writing) the wiki and forums, and well over a dozen characters I built myself?
they don't mean shit in this "hardcore aRPG" called "Path Of Exile".
and yes, that makes me very frustrated.

I should be good enough by now, to "finish" this game. to see all there is to see, beat all there is to beat, and have at least one character that's "perfect", in both build and gear, just so I could start "working" on another one.
or at least know what putting 6 linked gems in one item is like, for fuck's sake.

I don't. gated content and gated gear by horrendous RNG that has consistently hated me, is all that awaits me.

and that's by GGG's design, unlike a side-effect of poor optimization, which desync and frame drops are.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 1, 2014, 1:49:38 AM
"
Xavderion wrote:
Ah, it's this thread again. Enjoy a quote from Rhys.

"
A game that is "hardcore" is one that "rewards investment"; this is a level of depth, and one that has multiple facets. Right now, I can think of four main aspects to it: time, knowledge, skill, and emotion.

~Investment of Time~

This is shallowest form of depth. Of hardcoreness, if that's a word? Players become invested by the sheer amount of time they have spent. They are rewarded for spending lots and lots of time playing the game. Often, their progress (whatever it is) is directly or indirectly a measure of hours played. Kill X goblins. Collect Y rocks. Accumulate Z experience points. If these tasks require "mindless grinding", then you are investing time when you complete them.

Many MMOs exploit this, of course, requiring huge amounts of time investment in order to reach (and explore) the endgame. Some people love this; some people don't. Some people are proud of their progress, and boast to friends or fellow forum-goers of their time well-spent attaining virtual glory. They're flagrantly hardcore. Others view their progress as a thinly-veiled representation of all the time they've wasted on that stupid game. And some people do both.

Path of Exile rewards time investment, as you've probably noticed. Of course it does. In fact, there are multiple ways in which it does. The most basic being is the XP/level grind. Just by looking at a character's level/XP, a savvy player can estimate the amount of time spent on it. But... even that most basic grind isn't so simple. When someone at the top of the ladder in Hardcore dies, they have to start again from scratch. Yet, the very same person who died at level 90 can come racing back to the top of the ladder (or near the top) again on a new character quite quickly. Clearly, they didn't spend the same amount of time grinding as before. There must be something more to it.

Note that RNG-based systems fall into this category, because players must invest enough time to ride out streaks of bad luck in order find good luck. The randomness simply obscures the correlation to time spent and makes it more fun.

~Investment of Knowledge~

Another way to achieve depth and make a game hardcore is reward knowledge. This where players can progress, or progress much faster than normal, by acquiring knowledge about the game and its systems. Discovering shortcuts, synergies, combos, secret levels, etc. Whereas investment of time most often yields more progress and content, investment of knowledge often results in increased speed of progress.

Another form of this is complexity. By offering up complex systems, players can invest knowledge and learn the optimal paths, the most efficient combinations of moves, etc. that may not be obvious at first glance, even if all the information is there.

In Path of Exile, we have several such systems. The most immediate is the passive skill tree, which is notoriously overwhelming at first glance. It often takes people several characters before they learn how to build effectively for endgame. But we have other, more subtle systems in place, as well. The vendor recipes are a prime example. You can generate a great deal of currency by simply knowing about the GBR 3-link recipe that yields a Chromatic Orb, and regularly checking the shops for cheap equipment. Even subtler, is knowing the best places to grind EXP during a ladder rush. By investing in knowledge, by learning about the game, you can make more efficient progress and gain wealth.

As another example, in a fighting game, you can look at the combo list, but you'll need to learn those combos off by heart if you want to become good at it. Or if you can't (or don't know to) look at the combo list, you'll be at a severe disadvantage compared someone who does know all the moves.

Of course, simply knowing what the moves are isn't nearly enough. You need to be able to actually pull them off. You need skill.

~Investment of Skill~

Some games allow - or require! - an investment of skill. Fighting games, for example, require players to learn and master a variety of moves for every character, if they want to beat the game, or beat other players. This is closely tied to investment of knowledge, but is quite distinct because it is about learning not what to do, but how to do it. This often involves acquiring the muscle-memory to perform a quick sequence of actions, but it can also involve puzzle-solving techniques.

Some puzzles are solved through knowledge, but some are solved through skill. Any puzzle that involves a random initial state will necessitate learning not the solution, but the method by which the solution is obtained. You may know how to solve Sudoku puzzles in general, but you may still struggle with a particularly difficult one. This is something of a grey area, I will admit, between knowledge and skill.

Path of Exile rewards investment of skill. Some bosses require quick reflexes, or careful usage of projectiles or curses. Any monster with energy shield requires some skill, to not let it regenerate. Monsters with reflect auras often require a far more careful playstyle, and reward players (by not killing them) who carefully manage their damage output and healing. Using granite and ruby flasks at the right times is another example.

And, of course, there are races. When players are competing with each other, skill is absolutely vital. Knowledge is, too, but skill is very important. Yes, there is randomness of drops, which are also vital, but that just means skill and knowledge are be-all and end-all. It gives those aren't the best of the best a fighting chance.

~Investment of Emotion~

So the last point I want to cover is regarding the investment of emotion. This one isn't exclusive to games; TV, movies, books, theatre, even music, they also take advantage of this. By having compelling characters and plotlines, interesting stories and worlds can draw in the audience - or the player, in the case of a game - and get them emotionally invested. This isn't necessarily hardcore, in and of itself, but it can be. Ohhhhh, it can be.

Consider Trekkies, Bronies, Whovians, all the die-hard fans of Naruto, Spiderman, Batman, Lord of the Rings, Jane Austen, the Beatles, Justin Bieber, Halo, Call of Duty, Diablo, etc. etc. Are they not hardcore? They're totally into their respective fandoms/cultures/cults, some beyond reason, even. They are all emotionally invested, and woe betide anyone who disagrees with them over the internet.

Much more so than the others, emotional investment is its own reward. Some people like to mindless grind, to kill time. Some people love to learn about new things or master new skills. But everyone loves a good story. It's a great money-earner, too. By getting people emotionally invested in the story, it makes them want to finish the movie/book/game, and it makes them want to buy/play the (inevitable?) sequel.

So with all that in mind, how could a game be hardcore because of emotional investment? Is it even possible to NOT reward emotional investment? You might cite Mass Effect 3, but even so, most people thought that game was great up until the ending. But therein lies the answer.

Games that require emotional investment to the story are hardcore. What kind of game is that? Well, the immediate genre that springs to mind are Visual Novels. They're all about the story, the characters, the plot... literally! If you hate the story, you're not going to finish one of these games. Unless you're masochistically trying to prove something, I guess. The same goes for "movie games" such as Heavy Rain and Beyond: Two Souls. It isn't the tangible gameplay that makes you want to progress, is the story. If you love the story, you'll love the game and finish it. If not... you probably won't do either.

Path of Exile is not terrible hardcore about the story. It is very easy to skip virtually all the NPC dialogue, and there are no cutscenes. There is actually quite a lot of backstory and so on scattered around, if you choose to look for it. Environmental lore, optional NPC dialogue, unique and quest item flavourtext. But this is something we are not "hardcore" about.

So, that's four ways I can think of through which games can be hardcore. There may even be others. I think most hardcore games use a mixture of them, though. I know we do.


I dont agree with part, refering to Skill Investment. PoE doesnt require serious skills to play. And your skill will be severely hampered by DESYNC. You wanna avoid projectiles by moving? Sorry, desync. You want to run from deadly attacks? Sorry, desync. Want to use movement skill? Sorry, desync again. Even if you try to use single-targeted melee skill to focus elite with invulnerability aura, you can still fall upon desync. Those things happen occasionaly, and often drive to death (because of hardcore one-shot mechanics). And death means you lost many hours of playing.
Solution? Get some massive AoE skill (ST, EK, and so on), stack tons of defences and recovery (leech, regen) and litter screens, while standing still, hoping to hit even enemies, that are "not there". Or kill 'em 2 screens away, out of sight. It probably requires HUGE skill investments? Actually, is doesnt. Knowledge and time are all you need there. No serious skill involved.
Oh, forgot about the deadliest mechanics - reflect. You cant beat it by skill, you must BUILD around it.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Apr 1, 2014, 2:29:46 AM
"
johnKeys wrote:

the guy ranked just above you is more likely to be there not because he's better than you at the game.
he's there, because he simply played more (more hours grinding the same content), or traded more, or partied more for more EXP, or got more RNG-lucky, or RMTed his soul.
or all of the above.

how is poe ladder different from any other arpg ladder there is ? how it different from D2 ?
this game does not require skill, and so obviously time or rmt investment will win out.
a great player will save a lot of time, but if he plays 8 hours and another plays 17 hours, guess whos gonna always be ahead ? yeah, that player who plays 17 hours. always.

poe isnt dota or starcraft or chess or even poker. poe isnt a skill game and neither is any other arpg out there. the idea of being higher on a ladder because of your skill is absurd in any arpg game

"

I should be good enough by now, to "finish" this game. to see all there is to see, beat all there is to beat, and have at least one character that's "perfect", in both build and gear, just so I could start "working" on another one.

you THINK it should be good enough. you think it SHOULD because you invested x time in it ?
thats the fallacy here, a double one at that.

1. a game based on skills doesnt guarantee youd be good at even after x or y hours spent. you can spend your whole lifetime honing your chess or poker or quake 3 skills but you might never be good.

2. a game not based on skills requires simple time investment. what kind of time investment ? ggg bases it around rng and trading. ggg never promised you that after xxxx hours you will get a reward in that your character will be most powerful. ggg never said that by constraining yourself to play solo/self-found you will be able to achieve great gear. you'd have to settle for merely good gear.

your 'should' is entitlement based on some other games, but this game doesnt follow all the other games.

"
Gloire wrote:
There is nothing unbeatable in this game.


I haven't found a way around a desync attack yet.
@grepman,

if "entitlement" means wanting to get something worth one's effort, skill and yes time in a game - then yes, I am very much entitled.
extremely entitled.
especially considering many others get twice as much reward for half the risk, effort, skill and knowledge - because that's the prime by-product of this game's design.

that's what games tend to do - reward you for your investment and skill - but PoE doesn't.
there is no direct correlation between how good you are as a player, and how well you are doing at the game.
PoE is likely the only game in this genre that does that, and it's far from a good thing in my opinion.

and trying to say "well, this is what makes it hardcore" is utter BS.
there are ways to get rewarded in this game beyond measure, and get what I am unlikely to ever get - and they have absolutely nothing to do with the primary objective, which in my opinion still is learning the game, honing skills, killing things and getting through content.

your claim about aRPGs and RPGs not being "skill games"?
I'm not even going to comment on that.
seriously?
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
your claim about aRPGs and RPGs not being "skill games"?
I'm not even going to comment on that.
seriously?


Too broad to make generalizations but many rpgs/arpgs are not skillful games or at the very least, have very low skill curve compared to other genres and games.


"
there is no direct correlation between how good you are as a player, and how well you are doing at the game.

Depends if you think shady trading, cheating and exploit abuse is skillful.
IGN: Arlianth
Check out my LA build: 1782214
compared to Diablo 3 this game is hardcore.

no idea how it compares to Diablo 2 and Diablo 1
.....btw did D1 actually have multiplayer?
"
DaSillva wrote:
compared to Diablo 3 this game is hardcore.

no idea how it compares to Diablo 2 and Diablo 1
.....btw did D1 actually have multiplayer?


Yes.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Nephalim wrote:


Too broad to make generalizations but many rpgs/arpgs are not skillful games or at the very least, have very low skill curve compared to other genres and games.

Depends if you think shady trading, cheating and exploit abuse is skillful.

There ARE RPG's, that require skill. And ARPGs, too. Good old D2 is clear example - there are a lot of situations, where skill matters in D2. You can dodge deadly projectiles and boss attacks, and you can do a lot of things much better with skill applied. Of course, it isnt a perfect example, but at least, they TRIED to make game skill-dependant.
Can you avoid any projectiles in PoE (by moving)? No, not really. Can you kite there? No, it isnt practical. Can you dodge boss attacks? Only some of them, and only until you get desync. What coomon build is PoE do? They just litter screens with AoE...

If you want a better example - well, there is Dark Souls. RPG, that is completely skill-dependant. Without skill, even few zombies will rape your ass even if you overgear them by far. And with skill, you can easily dispatch them naked at 1-st level.

Many ARPGS/RPGS require little skill, indeed. But should we aim at worst games? Hell, no, if you want to make a good game, then you should try to make it better, that others are. If they lack graphics, you should bring it. If they lack AI, you should bring it. And if they lack skill, you should bring it, too.
Namco Bandai made Dark Souls in 2012, when most RPGs became an "active movie", overfilled by stupid QTE. They made a hard game, that requires serious skill investments, and platers loved it.
Perhaps, GGG should learn this lesson, until it isnt too late?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
"
Nephalim wrote:


Too broad to make generalizations but many rpgs/arpgs are not skillful games or at the very least, have very low skill curve compared to other genres and games.

Depends if you think shady trading, cheating and exploit abuse is skillful.

There ARE RPG's, that require skill. And ARPGs, too. Good old D2 is clear example - there are a lot of situations, where skill matters in D2. You can dodge deadly projectiles and boss attacks, and you can do a lot of things much better with skill applied. Of course, it isnt a perfect example, but at least, they TRIED to make game skill-dependant.
Can you avoid any projectiles in PoE (by moving)? No, not really. Can you kite there? No, it isnt practical. Can you dodge boss attacks? Only some of them, and only until you get desync. What coomon build is PoE do? They just litter screens with AoE...

If you want a better example - well, there is Dark Souls. RPG, that is completely skill-dependant. Without skill, even few zombies will rape your ass even if you overgear them by far. And with skill, you can easily dispatch them naked at 1-st level.

Many ARPGS/RPGS require little skill, indeed. But should we aim at worst games? Hell, no, if you want to make a good game, then you should try to make it better, that others are. If they lack graphics, you should bring it. If they lack AI, you should bring it. And if they lack skill, you should bring it, too.
Namco Bandai made Dark Souls in 2012, when most RPGs became an "active movie", overfilled by stupid QTE. They made a hard game, that requires serious skill investments, and platers loved it.
Perhaps, GGG should learn this lesson, until it isnt too late?


poe doesnt have the engine to be anywhere as deep as dark souls. you would need to remake the game from the ground up.

you cant block, you cant roll for iframes, you cant parry, enemies are stupid and have a single attack or are stupid and have 4 predictable attacks and everything is based around face rolling with life leech.
IGN: Arlianth
Check out my LA build: 1782214

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