"hardcore" overflow

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Not to resort to ad-hominem, but might your attitude be colored somewhat by your total lack of race experience?

I can assure you, there's plenty of room for skill there.


Not sure if trolling or serious?...
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
"
Not to resort to ad-hominem, but might your attitude be colored somewhat by your total lack of race experience?

I can assure you, there's plenty of room for skill there.


Not sure if trolling or serious?...

3538th

well for your ranking area it takes no skill maybe yes, b̕a͔͚͉͈͝h̺̖̳͓̹a̩͉̤̟̫̲͡h̵̹̺̮a҉̥
Neurotypicals are the worst thing this planet ever experienced.
Is doing something menial faster than others really a skill?

I mean, being able to burn through the 3 acts as fast as possible really alleviates some of the tediousness of PoE, but to consider it skilled? Iffy.

Some of the races offer some interesting challenges, those would potentially require skill if leaving the game wasnt part of the game.

I actually dont think ive seen a game so consumed with being hardcore, yet so far off the mark. Kinda funny :)
"just for try, for see and for know"
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morbo wrote:
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DirkAustin wrote:
"
morbo wrote:
PoE could be harcdore, if it wasn't for a tiny detail: all the difficulty & obstacles can be circumvented by trading & leeching in group.


Whats wrong with that?

You dont have to play that way if you dont want to.


Consider you spend X hours of playtime to clear Merc difficulty in a HC league and reach maps. You put all the effort into gearing up, defeating act bosses, etc.. But some other guy just pays another player (20+ levels above, GG geared) for full act clears, without any danger or effort. He reaches maps, avoiding difficulty spikes and places higher in the ladder in way shorter time than you.

The game is hardcore for you, for your gameplay style. But as a whole its not, because difficulty can be circumvented at all times.

You might not care for ladder and what others do, but you cant call hardcore a game that allows such easy shortcuts.

any game that has tradeable items that can have intrinsic value, will have that. since in ARPGs loot plays a huge, if not THE biggest role, you'll always have RMT in any similar game.
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Skivverus wrote:
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Nephalim wrote:
poe is too shallow and one dimensional of a game to ever be called hardcore outside of macro abuse and excessive time investment.

this isnt a bad thing, its just the genre as a whole which is primarily to serve as a time sink mostly void of progressive or meaningful improvement of "Skill".


Not to resort to ad-hominem, but might your attitude be colored somewhat by your total lack of race experience?

I can assure you, there's plenty of room for skill there.


its arguable how much skill is involved in races which is a microscopic portion of PoE. It alone, regardless of how skillful you think it is, can never be enough to make poe as a whole, a hardcore game.
IGN: Arlianth
Check out my LA build: 1782214
"
3538th

well for your ranking area it takes no skill maybe yes, b̕a͔͚͉͈͝h̺̖̳͓̹a̩͉̤̟̫̲͡h̵̹̺̮a҉̥


Ever considered i did a few races, ended up in top 100, found it boring to say the least, and simply stopped participating. . .

All is explained when you watch hellman stream, roll a 80% physical roll and starts shouting in his mic "watch my skills bro's" (this was pre-recipe btw)

But yeah, it revolves around skill :').

I could agree if the word skill would be replaced with "game knowledge". In racing you need a basic game understanding and recipe knowledge. Other then that, once this is achieved (let's say the top 1000 players in any given race have this knowledge) it comes down to simple luck.

You find movement speed boots, while the player with the same knowledge then you does not.

You so skilled.

You find a solid weapon while that other dude with the same understanding of the game does not.

You so skilled bro.

Sorry guys could not resist responding to such a hollow sentence.
Peace.

Freedom is not worth having if it does not include the freedom to make mistakes
only insane japanese bullet hell games are truly hard core.
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MrMasamune wrote:
only insane japanese bullet hell games are truly hard core.


depends on the specific bullet-hell game.

some indeed meet my definition: they start moderately insane, then gradually increase in difficulty forcing you to be better and better. they also have interesting mechanics like the one where you are allowed to get hit by bullets your color, but need to constantly switch colors.

others just rape you from start to finish, which is pretty much what PoE does given near-zero in-game information of what can hit you with what, out-of-this-world RNG depriving you of any skill-based way of having the required gear for the content, crazy frame drops, and an unhealthy dose of desync.
yes, I know the latter two aren't by design - but all of the above do well to combine into one giant clusterfuck.

you - and GGG - must understand that punishing + time-sinking alone do not mean hardcore.
moreover, as Morbo mentioned, this cheap definition of "hardcore" can indeed be "unhardcored" by equally cheap means. trade, party and RMT in PoE's case.

P.S:
yes, I did play quite a few bullet-hell games, and consider myself not too bad for an Australian :)
I'm nowhere near the level of the average Japanese player, though.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 26, 2014, 4:42:26 PM
Most of Rhys examples don't apply to PoE.

HC nolifing, trading and RMTing that's what HC in this game.

"
some indeed meet my definition: they start moderately insane, then gradually increase in difficulty forcing you to be better and better. they also have interesting mechanics like the one where you are allowed to get hit by bullets your color, but need to constantly switch colors.

Ikaruga is more comparable to some scroll shooters than bullethell.

"
others just rape you from start to finish, which is pretty much what PoE does given near-zero in-game information of what can hit you with what, out-of-this-world RNG depriving you of any skill-based way of having the required gear for the content, crazy frame drops, and an unhealthy dose of desync.
yes, I know the latter two aren't by design - but all of the above do well to combine into one giant clusterfuck.


The difference is that those Bullet Hell Games got difficulty settings and are designed like many old games.

Easy mode = Ends at 25-50% of the game
Regular mode = 70-95%
Harder modes = 80-100%
Really hard = 100%

Or they don't offer all the content. I remember that back in the DOS days when those game mocked you for playing on a low difficulty like OMF2097, Twisted Metal 2 etc.

PoE offers a lifebar which becomes useless at some point because it's get hit and die or don't get hit and live on.

Bullethell difficulties are one hit = death in most cases but the difference is that lower difficulties offer less bullets, less patterns, bigger delays between patterns or a different AI.

PoE is always to the same aside from Hillock and Hailrake(which shot 7 spears in CB Merciless till it became 1 normal 3 cruel 5 ruthless 3 merciless)


"
P.S:
yes, I did play quite a few bullet-hell games, and consider myself not too bad for an Australian :)
I'm nowhere near the level of the average Japanese player, though.

Erm while several Bullethell games are developed in Japan the average Japanease gamer isn't that good.
Koreans and Chinese gamers have a much higher playerbase and are good at them.

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Xavderion wrote:
Ah, it's this thread again. Enjoy a quote from Rhys.

"
A game that is "hardcore" is one that "rewards investment"; this is a level of depth, and one that has multiple facets. Right now, I can think of four main aspects to it: time, knowledge, skill, and emotion.

~Investment of Time~

This is shallowest form of depth. Of hardcoreness, if that's a word? Players become invested by the sheer amount of time they have spent. They are rewarded for spending lots and lots of time playing the game. Often, their progress (whatever it is) is directly or indirectly a measure of hours played. Kill X goblins. Collect Y rocks. Accumulate Z experience points. If these tasks require "mindless grinding", then you are investing time when you complete them.

Many MMOs exploit this, of course, requiring huge amounts of time investment in order to reach (and explore) the endgame. Some people love this; some people don't. Some people are proud of their progress, and boast to friends or fellow forum-goers of their time well-spent attaining virtual glory. They're flagrantly hardcore. Others view their progress as a thinly-veiled representation of all the time they've wasted on that stupid game. And some people do both.

Path of Exile rewards time investment, as you've probably noticed. Of course it does. In fact, there are multiple ways in which it does. The most basic being is the XP/level grind. Just by looking at a character's level/XP, a savvy player can estimate the amount of time spent on it. But... even that most basic grind isn't so simple. When someone at the top of the ladder in Hardcore dies, they have to start again from scratch. Yet, the very same person who died at level 90 can come racing back to the top of the ladder (or near the top) again on a new character quite quickly. Clearly, they didn't spend the same amount of time grinding as before. There must be something more to it.

Note that RNG-based systems fall into this category, because players must invest enough time to ride out streaks of bad luck in order find good luck. The randomness simply obscures the correlation to time spent and makes it more fun.

~Investment of Knowledge~

Another way to achieve depth and make a game hardcore is reward knowledge. This where players can progress, or progress much faster than normal, by acquiring knowledge about the game and its systems. Discovering shortcuts, synergies, combos, secret levels, etc. Whereas investment of time most often yields more progress and content, investment of knowledge often results in increased speed of progress.

Another form of this is complexity. By offering up complex systems, players can invest knowledge and learn the optimal paths, the most efficient combinations of moves, etc. that may not be obvious at first glance, even if all the information is there.

In Path of Exile, we have several such systems. The most immediate is the passive skill tree, which is notoriously overwhelming at first glance. It often takes people several characters before they learn how to build effectively for endgame. But we have other, more subtle systems in place, as well. The vendor recipes are a prime example. You can generate a great deal of currency by simply knowing about the GBR 3-link recipe that yields a Chromatic Orb, and regularly checking the shops for cheap equipment. Even subtler, is knowing the best places to grind EXP during a ladder rush. By investing in knowledge, by learning about the game, you can make more efficient progress and gain wealth.

As another example, in a fighting game, you can look at the combo list, but you'll need to learn those combos off by heart if you want to become good at it. Or if you can't (or don't know to) look at the combo list, you'll be at a severe disadvantage compared someone who does know all the moves.

Of course, simply knowing what the moves are isn't nearly enough. You need to be able to actually pull them off. You need skill.

~Investment of Skill~

Some games allow - or require! - an investment of skill. Fighting games, for example, require players to learn and master a variety of moves for every character, if they want to beat the game, or beat other players. This is closely tied to investment of knowledge, but is quite distinct because it is about learning not what to do, but how to do it. This often involves acquiring the muscle-memory to perform a quick sequence of actions, but it can also involve puzzle-solving techniques.

Some puzzles are solved through knowledge, but some are solved through skill. Any puzzle that involves a random initial state will necessitate learning not the solution, but the method by which the solution is obtained. You may know how to solve Sudoku puzzles in general, but you may still struggle with a particularly difficult one. This is something of a grey area, I will admit, between knowledge and skill.

Path of Exile rewards investment of skill. Some bosses require quick reflexes, or careful usage of projectiles or curses. Any monster with energy shield requires some skill, to not let it regenerate. Monsters with reflect auras often require a far more careful playstyle, and reward players (by not killing them) who carefully manage their damage output and healing. Using granite and ruby flasks at the right times is another example.

And, of course, there are races. When players are competing with each other, skill is absolutely vital. Knowledge is, too, but skill is very important. Yes, there is randomness of drops, which are also vital, but that just means skill and knowledge are be-all and end-all. It gives those aren't the best of the best a fighting chance.

~Investment of Emotion~

So the last point I want to cover is regarding the investment of emotion. This one isn't exclusive to games; TV, movies, books, theatre, even music, they also take advantage of this. By having compelling characters and plotlines, interesting stories and worlds can draw in the audience - or the player, in the case of a game - and get them emotionally invested. This isn't necessarily hardcore, in and of itself, but it can be. Ohhhhh, it can be.

Consider Trekkies, Bronies, Whovians, all the die-hard fans of Naruto, Spiderman, Batman, Lord of the Rings, Jane Austen, the Beatles, Justin Bieber, Halo, Call of Duty, Diablo, etc. etc. Are they not hardcore? They're totally into their respective fandoms/cultures/cults, some beyond reason, even. They are all emotionally invested, and woe betide anyone who disagrees with them over the internet.

Much more so than the others, emotional investment is its own reward. Some people like to mindless grind, to kill time. Some people love to learn about new things or master new skills. But everyone loves a good story. It's a great money-earner, too. By getting people emotionally invested in the story, it makes them want to finish the movie/book/game, and it makes them want to buy/play the (inevitable?) sequel.

So with all that in mind, how could a game be hardcore because of emotional investment? Is it even possible to NOT reward emotional investment? You might cite Mass Effect 3, but even so, most people thought that game was great up until the ending. But therein lies the answer.

Games that require emotional investment to the story are hardcore. What kind of game is that? Well, the immediate genre that springs to mind are Visual Novels. They're all about the story, the characters, the plot... literally! If you hate the story, you're not going to finish one of these games. Unless you're masochistically trying to prove something, I guess. The same goes for "movie games" such as Heavy Rain and Beyond: Two Souls. It isn't the tangible gameplay that makes you want to progress, is the story. If you love the story, you'll love the game and finish it. If not... you probably won't do either.

Path of Exile is not terrible hardcore about the story. It is very easy to skip virtually all the NPC dialogue, and there are no cutscenes. There is actually quite a lot of backstory and so on scattered around, if you choose to look for it. Environmental lore, optional NPC dialogue, unique and quest item flavourtext. But this is something we are not "hardcore" about.

So, that's four ways I can think of through which games can be hardcore. There may even be others. I think most hardcore games use a mixture of them, though. I know we do.


Link? :)
Good vaal orbs : http://www.pathofexile.com/forum/view-thread/840813
Bad ones : http://www.pathofexile.com/forum/view-thread/812199
Why? http://www.pathofexile.com/forum/view-thread/854397(I got an answer)

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