"hardcore" overflow
" Not sure if trolling or serious?... Freedom is not worth having if it does not include the freedom to make mistakes
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" 3538th well for your ranking area it takes no skill maybe yes, b̕a͔͚͉͈͝h̺̖̳͓̹a̩͉̤̟̫̲͡h̵̹̺̮a҉̥ Neurotypicals are the worst thing this planet ever experienced.
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Is doing something menial faster than others really a skill?
I mean, being able to burn through the 3 acts as fast as possible really alleviates some of the tediousness of PoE, but to consider it skilled? Iffy. Some of the races offer some interesting challenges, those would potentially require skill if leaving the game wasnt part of the game. I actually dont think ive seen a game so consumed with being hardcore, yet so far off the mark. Kinda funny :) "just for try, for see and for know"
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" any game that has tradeable items that can have intrinsic value, will have that. since in ARPGs loot plays a huge, if not THE biggest role, you'll always have RMT in any similar game. |
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" its arguable how much skill is involved in races which is a microscopic portion of PoE. It alone, regardless of how skillful you think it is, can never be enough to make poe as a whole, a hardcore game. IGN: Arlianth
Check out my LA build: 1782214 |
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" Ever considered i did a few races, ended up in top 100, found it boring to say the least, and simply stopped participating. . . All is explained when you watch hellman stream, roll a 80% physical roll and starts shouting in his mic "watch my skills bro's" (this was pre-recipe btw) But yeah, it revolves around skill :'). I could agree if the word skill would be replaced with "game knowledge". In racing you need a basic game understanding and recipe knowledge. Other then that, once this is achieved (let's say the top 1000 players in any given race have this knowledge) it comes down to simple luck. You find movement speed boots, while the player with the same knowledge then you does not. You so skilled. You find a solid weapon while that other dude with the same understanding of the game does not. You so skilled bro. Sorry guys could not resist responding to such a hollow sentence. Peace. Freedom is not worth having if it does not include the freedom to make mistakes
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only insane japanese bullet hell games are truly hard core.
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" depends on the specific bullet-hell game. some indeed meet my definition: they start moderately insane, then gradually increase in difficulty forcing you to be better and better. they also have interesting mechanics like the one where you are allowed to get hit by bullets your color, but need to constantly switch colors. others just rape you from start to finish, which is pretty much what PoE does given near-zero in-game information of what can hit you with what, out-of-this-world RNG depriving you of any skill-based way of having the required gear for the content, crazy frame drops, and an unhealthy dose of desync. yes, I know the latter two aren't by design - but all of the above do well to combine into one giant clusterfuck. you - and GGG - must understand that punishing + time-sinking alone do not mean hardcore. moreover, as Morbo mentioned, this cheap definition of "hardcore" can indeed be "unhardcored" by equally cheap means. trade, party and RMT in PoE's case. P.S: yes, I did play quite a few bullet-hell games, and consider myself not too bad for an Australian :) I'm nowhere near the level of the average Japanese player, though. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Mar 26, 2014, 4:42:26 PM
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Most of Rhys examples don't apply to PoE.
HC nolifing, trading and RMTing that's what HC in this game. " Ikaruga is more comparable to some scroll shooters than bullethell. " The difference is that those Bullet Hell Games got difficulty settings and are designed like many old games. Easy mode = Ends at 25-50% of the game Regular mode = 70-95% Harder modes = 80-100% Really hard = 100% Or they don't offer all the content. I remember that back in the DOS days when those game mocked you for playing on a low difficulty like OMF2097, Twisted Metal 2 etc. PoE offers a lifebar which becomes useless at some point because it's get hit and die or don't get hit and live on. Bullethell difficulties are one hit = death in most cases but the difference is that lower difficulties offer less bullets, less patterns, bigger delays between patterns or a different AI. PoE is always to the same aside from Hillock and Hailrake(which shot 7 spears in CB Merciless till it became 1 normal 3 cruel 5 ruthless 3 merciless) " Erm while several Bullethell games are developed in Japan the average Japanease gamer isn't that good. Koreans and Chinese gamers have a much higher playerbase and are good at them. |
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" Link? :) Good vaal orbs : http://www.pathofexile.com/forum/view-thread/840813
Bad ones : http://www.pathofexile.com/forum/view-thread/812199 Why? http://www.pathofexile.com/forum/view-thread/854397(I got an answer) |
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