[ 2.0 ] Vaal Pact Dual Claw Build Level 92 ( Atziri Viable + BOTW S: 2 EP: 9 )

Hi, so with the respec I've been looking at some new builds. I've been playing a reave, life, es,aura build, with carcass and alphas, and shield. Well thats no longer viable, at least i dont think so. Dual claws are great, I've been fooling around with them, and wow! alot more damage and speed. I just exalted my 250dps claw and got crit chance! So its got 8.72 crit chance which has made a huge difference. I will probably use it with a bloodseeker , although a have a 250 dps life gain on hit claw. Dual strike is awesome but have you seen the new viper strike? It could be the new hot build. Ever tried subbing in a Mortem claw with dual strike?
Am I missing something on why the Twin Terrors cluster isn't taken? If nothing else, drop the excess crit node in the Assassination cluster for the first Twin Terrors node to eke out that extra 5% chance. But the extra 100% crit chance after that is so tempting, there's gotta be a way to fit it in.
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Last edited by Fodex on Aug 20, 2014, 4:21:21 AM
My first shot at a non-crit based build.

I've probably missed some really obvious things...

https://poebuilder.com/character/AAAAAgYAsNjIFKLZ9W9qjBa_JpVh4rGz7UGmf7VIbWzWin8rMHxRR42_BbU6Qkt43agwcdQjKjipbrXybqpKyD8nKk0VICzp3Q38xVb6d9fYvTWS1gePwUscjYEV_bTFwuxvV0X0ZK-KOGyMYqydql5FkvP6602SI_aNfZVmBLFMYKOKG60Dh9N-cHIILu2DGY4AXpuN0_xcsAlY26fBixjbOu1ttDXvgUFjcDSTtkFOKluvvqfv44TZbmlKfYd2Z6BVS2VNFFK9gUd-Nj2ZK2xGMglybP6PTeOmVw==
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Jaigoda wrote:
Am I missing something on why the Twin Terrors cluster isn't taken? If nothing else, drop the excess crit node in the Assassination cluster for the first Twin Terrors node to eke out that extra 5% chance. But the extra 100% crit chance after that is so tempting, there's gotta be a way to fit it in.



Just forgot it, but will sort it out when I do post the passive tree tomorrow.
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Dodgydave wrote:
My first shot at a non-crit based build.

I've probably missed some really obvious things...

https://poebuilder.com/character/AAAAAgYAsNjIFKLZ9W9qjBa_JpVh4rGz7UGmf7VIbWzWin8rMHxRR42_BbU6Qkt43agwcdQjKjipbrXybqpKyD8nKk0VICzp3Q38xVb6d9fYvTWS1gePwUscjYEV_bTFwuxvV0X0ZK-KOGyMYqydql5FkvP6602SI_aNfZVmBLFMYKOKG60Dh9N-cHIILu2DGY4AXpuN0_xcsAlY26fBixjbOu1ttDXvgUFjcDSTtkFOKluvvqfv44TZbmlKfYd2Z6BVS2VNFFK9gUd-Nj2ZK2xGMglybP6PTeOmVw==


Nice, the only thing that you are missing is 'heart of Oak'

Even though I probably take some evasion nodes off for health it is 90% good.
"
Rorshax wrote:
Hi, so with the respec I've been looking at some new builds. I've been playing a reave, life, es,aura build, with carcass and alphas, and shield. Well thats no longer viable, at least i dont think so. Dual claws are great, I've been fooling around with them, and wow! alot more damage and speed. I just exalted my 250dps claw and got crit chance! So its got 8.72 crit chance which has made a huge difference. I will probably use it with a bloodseeker , although a have a 250 dps life gain on hit claw. Dual strike is awesome but have you seen the new viper strike? It could be the new hot build. Ever tried subbing in a Mortem claw with dual strike?



The good thing about bloodseeker if that you might not need vaal pact if you dps
is high enough

Nope not seen the new viper strike maybe you can create a build around it :)

Mortem claw damage is too low to be effective at end game.
Anyone considered going into Blade Barrier and Ambidexterity at the bottom of the tree instead of into the ranger area?

You end up with:
11% increased block chance instead of 4% from weapon artistry (33% total instead of 26%)
90% increased phys damage instead 56% from ranger area (34% more)
50% increase to block recovery
15% attack speed instead of 22% you get from ranger area (you lose 7%)
The same 4% movement speed both ways

How important is block in this build do you guys think?
If we dropped all the block chance from the tree and focused on some evasion % nodes instead would that be better?

Also would a non-crit build be better, anyone tried one?
Last edited by Ballistic213 on Aug 20, 2014, 9:19:11 AM
Is the skill tree gonna be updated with the 1.2 patch?

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