Predict the next batch of ''Nerfs'' in 1.1

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Boem wrote:
I was under the impression heavy strike knockbacks a mob even if it stunned?

Which from time to time causes a sync issue already?


Yup, it does. You have to hold down the mouse on the monster to reliably stun them. If they move you're losing out time as you follow them to stun them again. It's hard to explain if you've never played/seen a good stun build(that can stun 70+ bosses).
No nerfs please. Dont nerf anything but buff weaknesses.
░░░░░███████ ]▄▄▄▄▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂
Il███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤..
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Thorien_Kell wrote:
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Novalisk wrote:

Or allow having multiple spells, but cycle through them instead of activating them all at once.

Its same thing as having only one spell, really. Even worse. Cannot specialize well.

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Unlike other builds which get about a 30-40% damage boost with a 6L, CoC builds get a 50-100% damage boost.

Other builds can build for dps since beginning. Their all gems work in favor. With CoC you effectively only use 1 gem to kill. Often even non buffed with others. And sacrifice all (dps of weapons for example) to get excellent crit chance.

So it's not as imba as it may seem.


Imba or not, balancing a gem so heavily around a six link only serves to make the build seem out of reach for the average player.

And a cycle isn't the same as limiting it to one due to EE. Cannot specialize well?
Nerfs to:
- Block (Considered a really overpowered Defensive mechanic, for the builds that can stack it)
- Aegis Auora
- Bringer of Rain drop rate
- [Un]Righteous Fire damage scaling (also affects Burned Miscreations)

Buffs:
- Elemental Damage
- Spell Damage scaling [on both item affixes and Passives]
- Freezing Pulse
- Arc
- Vaal Pact location on Tree
- Life
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Last edited by Sheriff_K#3938 on Feb 6, 2014, 12:14:41 PM
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bersi23 wrote:
No nerfs please. Dont nerf anything but buff weaknesses.


Logic isn't applied to GGG or Blizzard but hey least GGG has some sense in them :P
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Sheriff_K wrote:
Nerfs to:
- Block (Considered a really overpowered Defensive mechanic, for the builds that can stack it)
- Aegis Auora
- Bringer of Rain drop rate
- [Un]Righteous Fire damage scaling (also affects Burned Miscreations)

Buffs:
- Elemental Damage
- Spell Damage scaling [on both item affixes and Passives]
- Freezing Pulse
- Arc
- Vaal Pact location on Tree
- Life


This, also buffs to uniques that are rarely or never used too.
IGN: Pastryfighter
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I_NO wrote:
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reboticon wrote:
Total number of players, if some of your predictions are correct ;)


I got Dark Souls II

NP NP RDY TO GAO


Dayz here.. Been ready!
IGN Ken__Kaniff
Just like the last go around, except worse and apply it to ALL items in game.

Take defensive stats and multiply by 0.5 ( kaoms for example ).
Take offensive stats and multiply by 0.75 ( facebreakers for example ).

Effeectively EVERYTHING get's nerf'd one by one and you feel 37.5% as tanky and powerful as you did pre-nerf. But the game is more fun because you have to think harder about your build to keep it viable end-game.
echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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Sa_Re wrote:
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Mordron wrote:
It seems fair that I should treat GGG in the same ways and with the same tools they are treating me isn't it ?


If you really wanna treat them the same way, roll a dice about how much money you'll spend.

It would have to be d1000 with an spending chart that returns little to nothing 99.9% of the time.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Last edited by Artanthos#0192 on Feb 6, 2014, 1:17:50 PM
I think there are some experimental "Positioning" gems in the game files, that do more damage if you are behind the target.

Based on this, I think blocking could very well be changed to only work on attacks that come from in front of you, which would mean no more face-rolling with no fear with an aegis.

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