Predict the next batch of ''Nerfs'' in 1.1

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JoesGetNDown wrote:
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nGio wrote:
1. Monster damage

Never been a fan of nerfs in a pve, because it doesn't benefit anyone besides the monsters.


It benefits me, because the tougher the monsters, the more powerful I feel when I beat them which means more enjoyment.

I don't want to play the game with a bunch of trash mobs that are literal tissue paper.


Path of life nodes np?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Also, I'd rather we make threads like "Hey what would you guys like to see buffed next patch?"

Well for me it would be like, Glacial hammer. But maybe my build just sucks ;)
"
I_NO wrote:
Spoiler
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JoesGetNDown wrote:
"
nGio wrote:
1. Monster damage

Never been a fan of nerfs in a pve, because it doesn't benefit anyone besides the monsters.


It benefits me, because the tougher the monsters, the more powerful I feel when I beat them which means more enjoyment.

I don't want to play the game with a bunch of trash mobs that are literal tissue paper.


Path of life nodes np?


Totally, there needs to be danger in the game. There needs to be a challenge. Stacking DPS to infinity isn't fun to me. Stacking DPS to infinity because you can survive all of the monsters' incredible powerful attacks, is fun.
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JoesGetNDown wrote:


Totally, there needs to be danger in the game. There needs to be a challenge. Stacking DPS to infinity isn't fun to me. Stacking DPS to infinity because you can survive all of the monsters' incredible powerful attacks, is fun.

There are these things called "maps" where you can roll increasingly deadly mods ;)
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"
reboticon wrote:
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JoesGetNDown wrote:


Totally, there needs to be danger in the game. There needs to be a challenge. Stacking DPS to infinity isn't fun to me. Stacking DPS to infinity because you can survive all of the monsters' incredible powerful attacks, is fun.

There are these things called "maps" where you can roll increasingly deadly mods ;)


Negative resist ALWAYS A GREAT TIME!
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
reboticon wrote:
"
JoesGetNDown wrote:


Totally, there needs to be danger in the game. There needs to be a challenge. Stacking DPS to infinity isn't fun to me. Stacking DPS to infinity because you can survive all of the monsters' incredible powerful attacks, is fun.

There are these things called "maps" where you can roll increasingly deadly mods ;)


Right, but if the mobs are weak to begin with, the mods wont matter, you will tear through them with no danger either way.
Last edited by JoesGetNDown#3037 on Feb 5, 2014, 5:54:48 PM
jeweler attempts to get 6 sockets on chest

st mana cost at low levels needs to be increased to better racing competition
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cavespro wrote:
jeweler attempts to get 6 sockets on chest

st mana cost at low levels needs to be increased to better racing competition


While I have no personal experience, they did make previous low level balance changes to poison arrow and firetrap for race purposes. This would make sense if it is OP at low levels.

Or maybe lower the phys damage at low levels, but increase the phys damage benefit of each level past level 1.
"
cavespro wrote:
jeweler attempts to get 6 sockets on chest


If they do address the silliness that is six-socketing and five-linking, I will be both shocked and pleased. But having hopes is dangerous.

I think melee will take nerfs and either ranged or casters will get buffed. Re-rolling is content, so the cycle will repeat.
^ Yea, they'll nerf the chance to get a 6 socket, cause now its too easy :p Need moar sink >.<

My prediction: IR (goodbye half of my builds...)
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Feb 5, 2014, 6:34:19 PM

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