24H Questions (and feedback) to Rhys/Chris/Jonathan/Qarl/..
" I got a PM from Rhys, he ROFL'd to me about your questions, then proceeded to describe how much he hates you. I would repost it here, but am too classy....
Spoiler
LOLZ, I kid. I think your questions re: race scheduling was spot on.
Re: Quantity removal in current 4 month leagues: Could this have been done as way to add "difficulty" to the temporary leagues, something else to separate them from Standard? I mean, it isn't as if IIQ does not exist at all, just not in the temps. Rhetorical statement is rhetorical. EDIT: While I can appreciate that at least one GGG staff took the "bait" and replied to this obvious troll of a thread, I would have advised against it. By replying, you have done nothing more than provide fodder to be taken out of context so that the "Negativity Squad" can spout their filth and use your words to back it up. Tangentially - I am so much going to buy the upcoming "Fly-Rod Supporter" pack. I hear the Creel skin is totally OP. Last edited by Sinnesteuer on Feb 3, 2014, 10:14:14 AM
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" No wonder you guys can't get anything done. :O Just kidding, thank you for the informative post! | |
" Does it mean Other devs will not take part in this? Many other questions are waiting: " Qarl? :P " It's maybe just a 'lack of Chris' who gives us this feeling:P ( Who need Chris when Rhys is here..jk) " I enjoyed reading it all, especially the "hardcore definition" http://wideo.co/view/449781379368063514-inexs-journey-for-the-8-stars (Music: Odd Look) I am the guy behind price check forums yay: http://www.pathofexile.com/forum/view-thread/387787 (i think.) "Seriously, its a loot game, make the loot DROP!!!!!!!!!!!!!!!! Cheers"_TugBot_ Last edited by INEXFadeXFHONOR on Feb 3, 2014, 10:38:02 AM
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Thank you for your honesty and openness Rhys. Much appreciated.
I guess what I read was you guys aren't adverse to making a "standardized" loot/craft experience... I think you also semi-acknowledge there is a problem with the current RNG system - at least that was my take on it... but it is the system you currently have and that is difficult to change without massive impacts. I'm interested on what's on the burner now... I'll for sure be staying tuned. | |
I'd also like to spread love for your time taken Rhys.
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Thx a lot for the responses Rhys, you the men!
I do have a question about your response sir. " I read the whole part but wanted to highlight this. And ask a question about this. Would the balance team consider the current balance in-game functional when it is possible to have no luck in an entire 4 month league? I agree with you that time ensures you will encounter both luck and bad-luck if given plentiful of it. But is it functional for the game to have instances where somebody has simply no luck for 2 league's in a row, while somebody else simply has never experienced bad-luck at all? I am aware this is functional from an economical perspective for GGG. But is this being discussed on the office? And if so what would be idea's around this subject that are being suggested? Thx a lot for the response already Rhys, hope i get a response in a next session of answers :D. Peace and GGg on sir's. Freedom is not worth having if it does not include the freedom to make mistakes
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" LOL xD. I would like to see those questions answered too, maybe the next time. ---- " I really appreciate the time you spent answering all those questions, specially how detailed you explain each one. You guys should do this again from time to time! While I agree with you that those low level ones should drop everywhere, they drop too often. Don't you think that the "unique" word is a bit damaged when, running with 0 IIR/IIQ, you have around 10 Ignomons amulets in your stash? Man, I love low-level uniques, you can see that I make new chars again and again and those items are pretty helpful, I'm just saying that the mid-tier uniques should drop a bit more and low-tier ones a bit less at the endgame. I have enough wealth to buy myself some of those 1-4 exalts uniques, as I did with Doon & Astramentis for the Irow Will FP Marauder I'm planning. But is not the same as looting a good mid-late game unique yourself and think, "Hei, this is nice, I'll create a new build around this and I'll be able to wear this at level 60, I will destroy maps with it!!". There are a lot like me who think that is better to obtain your items by killing monsters instead of flipping currency and playing the supermarket. And you can see that this topic is discussed again and again in general forums. ♠RaGoN♦ Last edited by RaGoNXIII on Feb 3, 2014, 11:21:00 AM
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Just – Thanks =)
(btw. enjoyed your elaboration on "hardcore") Erenor / Kaenro / Xharos / Darksidious / Apoorman / Tarparina
To see whether I'm currently online: poestatistics.com/users/erenor | |
That was heroic
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader | |
Thanks for the responses and for not being as dismissive as in the last Q&A. Really does a lot in terms of giving the player some type of assurance.
Obviously you guys are aware of all the complaints there are about the game and RNG balance, from reading your responses. I hope to see some slight changes introduced with the new league, and if not now, then sometime in the future. One question I have, and I'm not sure if it'll be responded to at this point, but it's the following: If the game is balanced around a four-month turnover period for the leagues, are you content with what players are able to/not able to achieve in that short amount time? For example, for the majority of us it's impossible to have long-term goals for something like 6L equipment or crafting our own uber weapon, as we won't get it in time, meaning we can only expect to achieve this in a permanent league. And there's many of us that don't even want to entertain the thought of playing there due to the economy, legacy items that break PVP, etc. Also, have any of you tried to play the game as a normal player day in and out, with a set goal like 6Linking or crafting? Or have you hired anyone to do it? Because one thing is reading about the frustration on the forum, while another is actually living through it. I don't disagree with RNG, but I think the emotions and expectations of a player should be considered when balancing everything. Good luck getting the expansion ready! |
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